
If you’ve been playing video games for a while, you’ve definitely noticed how much they’ve changed, and how quickly. The games we played just a decade or two ago were very different from what we have now. We’ve seen them evolve from simple beginnings, and we’ve also seen how some ideas couldn’t be fully realized because of the limits of technology at the time.
Man, gaming is amazing when you think about how far it’s come! There are some older games that really stand out to me as being crucial – when I go back and play them, it’s so obvious how they paved the way for everything we have now. They weren’t perfect, but you can totally see the building blocks of modern games in those classics.
It’s perfectly fine to enjoy these games today, but sometimes remembering them fondly can actually make them seem dated, rather than letting you relive the good old days.
10. Kingdom Hearts
All These Years, And I Just Needed To Tell Donald To Heal Me

The triangle button, also known as the Reaction Command for longtime Kingdom Hearts players on PlayStation, has been a key feature in nearly every game. It’s a beloved mechanic – who doesn’t enjoy using the triangle button to help Sora in Kingdom Hearts III?
In the original Kingdom Hearts, the triangle button doesn’t just trigger cutscenes like in later games – it actually has useful functions. If you press triangle while locked onto an enemy, Donald and Goofy will focus their attacks on that enemy. Without a target, pressing triangle makes them follow Sora closely. And if your health gets low and you press triangle, it signals Donald to heal you.
I was surprised to learn this while updating a list – it’s actually mentioned in the game manual! It really highlights how much manuals have faded in importance. This is a really helpful and straightforward way to manage party members, but it was removed to make room for more elaborate battles. Whether that was a good decision is debatable, but it definitely shows how much Kingdom Hearts has evolved over time.
9. Sonic the Hedgehog (1991)
“Oh Yeah. I Can’t Spin Dash In This One.”
I got my start in this field thanks to Sonic the Hedgehog and the games on the Sega Genesis. I have many happy memories of playing both Sonic the Hedgehog and Sonic 2, and I often found myself switching between the two, sometimes even forgetting how the original Sonic played.
Going back to the original Sonic the Hedgehog can be a little rough around the edges, as it was the very first game in the series. It’s common for early games to lack features that were added later, and one thing people often forget is that the Spin Dash wasn’t in the original Sonic. I recently experienced this myself while playing Sonic Mega Collection – after playing Sonic 2 or 3, I instinctively tried to crouch and Spin Dash in Sonic 1, only to realize it wasn’t possible yet!
The Spin Dash wasn’t originally in the first Sonic the Hedgehog game, which caused issues for some players. Later versions of the game, like remasters and re-releases, either included it from the start or let you unlock it. The newest release, Sonic Origins, automatically gives you the Spin Dash when you play in Anniversary Mode. So, if you’re playing a version of Sonic 1 without the Spin Dash, it’s likely one of the very first releases of the game.
8. Pokémon Red and Blue
We Grew Up And Older Together
Everyone acknowledges the huge impact of the original Pokémon Red and Blue games. Game Freak constantly reminds us how important the Kanto region is, similar to Nintendo’s repeated remakes of Star Fox 64. While those original games are undeniably significant, playing them now highlights just how much the Pokémon series has improved over time.
A lot has changed in Pokémon since the very beginning! It’s easy to get confused because things like Fairy, Dark, and Steel-type Pokémon didn’t exist in Generation 1. Individual Values (IVs) worked differently, certain moves like Wrap were overpowered, and the Ghost and Psychic types were unbalanced. Plus, Special Attack and Defense used to be combined into one stat, and it wasn’t until Generation 4 that the difference between Physical and Special moves was clearly defined.
As a huge Pokémon fan, I’ve noticed that older games can be a bit buggy – you can actually find ways to exploit glitches to help you, but sometimes those same glitches can ruin your game! That’s why a lot of people, myself included, think Pokémon Fire Red and Leaf Green are the best way to revisit the original Kanto region. But honestly, even with the glitches, it’s still awesome to relive those classic memories!
7. Star Fox
So, What Was The Point Of That Chip?
Released in 1993 for the Super Nintendo, Star Fox was a groundbreaking game that really wowed players with its 3D graphics – which were incredibly advanced for a home console at the time. This was thanks to the Super FX Chip, developed by Argonaut Software. In many ways, Star Fox paved the way for all the 3D games we enjoy today, helping to move gaming beyond pixelated graphics. However, its innovative technology was quickly surpassed just four years later with the arrival of the Nintendo 64.
Honestly, it’s wild to think about how much work went into remaking Star Fox 64 for the Nintendo 64 after only four years! But what really gets me is how much better it is than the original SNES game – it almost makes the SNES version unnecessary. Star Fox 64 just feels more immersive, has way more to do, and, naturally, a ton of new stuff. The only reason I’d even think about booting up the SNES game is to see its original 3D effects, but that’s tough because it’s hard to actually see them well. Plus, playing it on original hardware is crazy expensive, and the Switch Online version just doesn’t run smoothly.
This also makes the fact that they’re remaking Star Fox again even more weird and unnecessary.
6. Pokémon Puzzle League
I Love It When My Games Skip Like My Pokémon the Movie 2000 Soundtrack Cd
Pokémon Puzzle League is a truly unusual game – and I was one of the lucky kids who played it without realizing just how strange it was! It’s a puzzle game originally called Panel de Pon, released on the Nintendo 64, but it never came out in Japan. Made in North America, it uniquely featured artwork and music from the English dub of the Pokémon anime, and even included the voice actors from the show.
Even without the dated graphics and sound, the 3D puzzle mode was noticeably slow on the original Nintendo 64. I didn’t experience this slowdown while playing the Nintendo Switch Online version, though I was mostly focused on exploiting glitches to defeat Gary and Mewtwo. Regardless of whether it runs perfectly or has minor issues, the game really captures what it was like to play Pokémon back then. A modern remake of Pokémon Puzzle League just wouldn’t feel the same.
5. Harvest Moon
A Perfect Retro Experience To Humble You With
Farming simulators are really popular now, largely thanks to games like Stardew Valley. However, Stardew Valley itself was inspired by the original Harvest Moon series. Harvest Moon is a long-running series of role-playing farming games that has appeared on almost every game console imaginable. I first started playing during the GameCube years, and recently rediscovering the very first Harvest Moon game—originally for the SNES—on Nintendo Switch Online made me realize just how much the series has evolved.
I was surprised to learn I could only carry two items at a time in this SNES game – I’m so used to having much larger, customizable inventories in modern farming games! While it’s cool you can plant crops anywhere on your farm, the days feel very short. The day and night cycle looks great for a SNES game, but overall, the game feels quite old-fashioned. It’s interesting to see the roots of farming simulators, but gaming has clearly evolved since then.
4. Kirby 64: The Crystal Shards
Is This Even Kirby Anymore?
Kirby, a beloved gaming icon, was a surprisingly late addition to the world of 3D games. While Kirby 64: The Crystal Shards was an early attempt, it remains a unique and somewhat unusual game in the series, especially when compared to how Kirby games play now.
Kirby’s recent 3D games, like Return to Dreamland and Forgotten Land, have really refined how the series plays. Because of this, going back to play Kirby 64 feels noticeably slower and a little awkward. It actually reminds me of playing a Klonoa game more than a traditional Kirby title.
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It’s a shame the way copy abilities work together isn’t explored further, though there’s a reason for that. Some combinations were fantastic – like Plasma and Ice creating a refrigerator – while others were just strange, such as Cutter and Needle giving Kirby toothy arms. Overall, Kirby 64 feels like a glimpse into what could have been, a unique snapshot in the series’ history.
3. Final Fantasy 13
Literal Linear Progression
Look, a lot of these older games are still good, and I’ll happily play them now and then. But honestly? Final Fantasy 13 is tough to recommend. Unless someone really likes walking through long corridors, I don’t know if I could get them to enjoy it. I remember getting into JRPGs with FF13, and I was excited to learn everything about the characters and the world. What I did like was that the story really focused on the characters’ weaknesses and how they grew from them, but… yeah, it’s hard to get past those hallways.
I actually don’t mind the linear structure of many JRPGs, so the criticism of Final Fantasy 13’s long hallways wasn’t a big deal to me personally. My problem was simply that those hallways were incredibly dull. I’d get eager to experience the story, only to be stuck walking through endless corridors. While I can appreciate the design choices made at the time, it really feels dated now. Other games from that era, like Xenoblade Chronicles, had much more vibrant and engaging worlds, making Final Fantasy 13 feel comparatively limited.
2. Sorcerer’s Kingdom
Good In Theory, Not So Much In Practice
Many games from this list have been updated and re-released on different systems, but Sega Genesis’s Sorcerer’s Kingdom didn’t share that fate. It features a fairly standard JRPG storyline, and instead of leveling up with experience points, the game focuses on character growth through specific actions. Strangely, the developers also decided to give enemies extra turns in what is normally a turn-based combat system.
Sorcerer’s Kingdom has a unique early gameplay pattern: you fight off goblins, retreat when your health is low, recover at an inn, and then repeat. It felt a bit like constantly feeding an arcade machine to continue playing, with challenging levels designed to push you to do so. While this trial-and-error approach was common in older games, many players today don’t have the patience for it. This likely explains why Sorcerer’s Kingdom didn’t become a mainstream success on the Sega Genesis.
1. Zelda II: The Legend of Link
Somewhere, There’s A Split Timeline Where Zelda Games Became RPGs
The six-year gap between Breath of the Wild and Tears of the Kingdom felt incredibly long, and the dramatic changes within Tears of the Kingdom itself might make it feel even longer to some players. It’s striking to remember that the original Zelda and its sequel were released just eleven months apart. While Zelda II: The Adventure of Link was intentionally designed to be different from the first game by Shigeru Miyamoto, it’s since become a somewhat unusual entry in the Zelda series, despite being a commercial success at the time.
These days, most people only play Zelda II if they’re trying to experience every game in the Zelda series. It’s not a bad game, but it’s definitely the odd one out. It’s more like a role-playing game, and the close-up combat can feel strange if you’re used to the usual Zelda strategy of using items like bombs and arrows. If you happen to enjoy Zelda II, you should check out Faxanadu – it improves on a lot of the same ideas and came out in the same year!
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2026-05-23 21:42