Nate Fox, one of the co-directors for “Ghost of Yotei“, has revealed some methods they’re using to enhance the open-world aspect of the game compared to its predecessor, “Ghost of Tsushima”. Those who appreciated “Ghost of Tsushima” but felt its open world lacked excitement or diversity might find solace in knowing that the developers have acknowledged these issues and are incorporating those lessons into the creation of “Ghost of Yotei”.
In a nod to its predecessor, Ghost of Yotei is the sequel to the critically acclaimed and much-loved Ghost of Tsushima. As the launch date draws nearer, more details about the game have been unveiled. One such detail is how it will enhance existing features from Ghost of Tsushima, such as an expansion of its cinematic modes in Ghost of Yotei. This expansion includes several modes specifically crafted to honor some of Japan’s most influential filmmakers.
Currently, the creators behind the game titled “Ghost of Yotei” have had a discussion about its features, and they’ve delved into details concerning the open world aspect of the game, explaining their efforts to prevent it from becoming monotonous. In an interview with Automaton, Sucker Punch’s creative director Nate Fox admitted that “Ghost of Tsushima” had some challenges related to exploration and minigame sections. Consequently, the developers of “Ghost of Yotei” are aiming to enhance these aspects. Fox stated that players won’t be subjected to repetitive experiences when they stumble upon secrets, as there will be “unexpected results” that surpass expectations. He emphasized that part of the enjoyment in open-world games comes from exploration, and the team intends to offer a “varied experience.” It is reported that players can expect to invest approximately 60 hours into “Ghost of Yotei” to complete everything.
Ghost of Yotei’s Open World Adventures
In the mystery surrounding Ghost of Yotei, its Clue Card system could potentially be significant. This system allows players to follow different paths in their journey, mirroring the developers’ intention to craft an open-world game that empowers players to shape their own adventures. Moreover, Ghost of Yotei is set to unveil fresh minigames alongside some familiar ones from Ghost of Tsushima.
It’s likely that enthusiasts of the upcoming game, Ghost of Yotei, won’t be able to tell if it will meet their expectations until its launch. However, since developers have acknowledged past complaints and are taking steps to avoid repeating those issues, it suggests they are committed to improving the game. Additionally, former PlayStation head Shuhei Yoshida has expressed enthusiasm for the game, describing it as “even better” than Ghost of Tsushima, which is a promising sign.
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2025-07-23 03:36