In simpler terms, Borderlands 4 showcases the greatest change yet within the series. It’s the most daring project Gearbox Studios has ever undertaken, featuring a vast open-world without boundaries, numerous chances for exploration, and a main gameplay structure that allows for countless play styles to emerge.
I had the opportunity to chat with Randy Pitchford, CEO of Gearbox, during Gamescom, where we delved into the improvements aimed at distinguishing Borderlands 4 from its predecessor, Borderlands 3. He didn’t shy away from expressing his apprehension regarding a significant change that will impact the game’s difficulty level.
Is Borderlands 4 Hard?
At Gamescom, I spent an hour playing Borderlands 4. Contrary to what some might expect, it didn’t seem incredibly challenging for me, given that I was on a lower difficulty setting. It’s difficult to fully gauge the game’s overall difficulty as multiple players and higher difficulty levels were not involved in my play session.
Approaching my meeting with Randy Pitchford, I was well aware that the Gearbox team had created some of the most formidable bosses in gaming history within the franchise. My curiosity piqued, I wondered how this level of challenge would resonate even among the most hardcore fans of the series.
Many individuals enjoy our game for its easier aspects, such as discovering the Borderlands or interacting with the characters, rather than tackling complex, challenging tasks.
Despite feeling slightly apprehensive due to some tough spots in Borderlands 4, what’s really exciting about this game, given its RPG style, is that if certain sections prove difficult, you can simply find a place to grind and earn experience points, thus increasing your power level.
As you grow and gain experience, tasks that once seemed challenging or difficult will appear much simpler and manageable, as your skills and confidence increase.
However, we’ve certainly escalated the difficulties significantly, particularly in terms of managerial encounters and combat scenarios involving superiors.
As a passionate admirer of this amazing series, I’m sure you’ve noticed this engaging gameplay feature: if a foe proves too challenging to overcome, it might be wise to retreat, beef up your character, and then return for a rematch. Trust me; you’ll fare much better the next time around when tackling that boss or objective!
During the private demonstration at Gamescom, I had the opportunity to operate Harlowe, one of the game’s technologically adept Vault Hunters. I encountered a rather formidable opponent, titled ‘Spy Master’, who serves as the main antagonist’s right-hand man in the game’s ‘Timekeeper’. The experience was fresh, entertaining, and rewarding, despite my disdain for demanding challenges.
Would you be keen on discussing about challenging boss fights in Borderlands 4 over at the TopMob forum? Let me know if that sounds appealing!
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2025-08-22 21:48