Flintlock: The Siege of Dawn Dev Talks All Things Gameplay

Flintlock: The Siege of Dawn Dev Talks All Things Gameplay

As a seasoned gamer with over two decades of experience under my belt, I’ve seen and played it all. But let me tell you, Flintlock: The Siege of Dawn has truly captured my imagination like no other game in recent memory. Dasan’s insights into the development of this semi-open world adventure have left me in awe.


As a fan, I’m thrilled to see A44 Games building upon the success of their Soulslike title, Ashen. In Flintlock: The Siege of Dawn, they’ve delivered an enticing experience with gun-toting characters, gods to be slain, and acrobatic maneuvers – a more accessible and dynamic take on the Souls genre. Drawing inspiration from Ashen, Flintlock places emphasis on movement and character builds that offer surprising diversity.

In a conversation with Game Rant, Simon Dasan, the creative director of “Flintlock: The Siege of Dawn,” discussed various aspects of gameplay such as equipment advancement, character builds, optional missions, mini-games, and the endgame. Dasan provided valuable information on what players can anticipate and shared some behind-the-scenes insights into how the team handles classic RPG elements like immersive open-world exploration and intricate boss battles. (This interview has been condensed for length and clarity)

How Flintlock: The Siege of Dawn Handles Magic, Gunpowder, and Boss Fights

A: In contrast to many modern Souls series titles, Flintlock seems to prioritize storytelling and cinematic presentation. This emphasis shaped the game’s overall design and mechanics in several ways. For instance, the narrative could be more easily followed through cutscenes and clearer character interactions. Additionally, the pacing of the game might have been adjusted to accommodate these cinematic elements, allowing players to fully immerse themselves in the game world. Furthermore, the use of more engaging visuals and sound effects could make combat and exploration more thrilling and memorable experiences.

Paraphrasing: Development involves a constant consideration of how the story and the relationship between Nor and Enki impact every aspect of the game. Every detail, from moments of conflict to item placements, must be aligned with the scripted interactions between these characters as well as any larger narrative moments to create a cohesive experience for the player.

By keeping a clear narrative focus in mind during the design process of “Flintlock,” we were able to effectively guide our map creation and quest development. As a compact team, this proved essential for us, ensuring all added elements aligned with the game’s larger narrative and preventing unnecessary features that didn’t contribute to the overall gameplay, story, or setting.

Q: How does firearms and magic being “equal” in power lore-wise translate to gameplay?

As a fan, I can tell you that achieving two primary objectives is crucial in this game: making each gun feel powerful and significant without skewing the game’s balance, and fulfilling the storyline requirement of gunpowder being a pivotal point in the war against the Gods. I believe we’ve struck an excellent balance where your extensive collection of Flintlock weapons offers versatility, yet maintains a thoughtful approach to combat.

In real-life situations, firearms and magic each possess unique advantages. For instance, Nor’s firearms are incapable of eliminating adversaries from a distance or halting their deadly assaults. Conversely, Enki’s magical abilities enable him to afflict enemies with curses that debilitate them, making them susceptible to devastating critical hits capable of drastically altering the outcome of battles against seemingly invincible opponents.

A: Could we explore how the rating/reputation system enhances the combats in Flintlock: The Siege of Dawn?

As a devoted fan of “Flintlock,” I can tell you that in this immersive game, your reputation serves as your valuable asset. You’ll earn it by accomplishing feats such as vanquishing adversaries, finishing missions, and unearthing hidden locations. But what sets “Flintlock” apart is the Reputation Multiplier. Each distinct move you execute in battle will boost this multiplier, thereby magnifying the reputation points you accrue.

Based on my gaming experience, I’d describe this multiplier as a double-edged sword. On one hand, it rewards you with impressive progress when things go smoothly in the game. But on the other hand, a single misstep can make you lose all that hard-earned reputation and set you back to square one. It’s like being on top of the world, only to be knocked down by an unexpected enemy. However, there’s a silver lining – you have the power to bank your reputation whenever you feel the need, giving you some level of control over your progress. So, while it may not always be easy, having this multiplier adds an extra layer of excitement and challenge to the game, keeping things unpredictable yet engaging!

Adding this additional layer gives you an added motivation to utilize various skills and all you’ve got, aiming for the maximum multiplier. Some players may liken it to Tony Hawk’s Pro Skater, where combining diverse abilities and tricks creates extended combos as you advance through a level. This system adds depth and excitement, making combat more engaging with its distinctive risk-reward aspect.

Q: Could you also discuss how Reputation works with player progress and doubling as a currency?

enhancing Nor’s weapons and armor, acquiring new skills, and buying new clothes for him. While the first two are connected to a player’s advancement, reputation also influences certain weapons – for instance, a weapon dealing more damage based on your reputation level adds an exciting incentive for players aiming to inflict maximum damage.

A: Could you please provide more details about the challenges posed in the Possessed Mode and how it ranks against the other difficulty levels in the game?

Dasan: The objective behind developing Flintlock was to offer a lighter version of the Souls series experience, but we don’t want to exclude fans who prefer a more challenging and authentic ‘Souls’ gameplay. For those craving a genuine test, Possessed mode is designed with increased enemy damage output in mind. Consequently, perfecting your blocking, parrying, and pistol distractions becomes essential for securing victory. Nonetheless, like all our difficulty settings (Story, Normal, and Possessed), you’re free to switch between them whenever desired.

A: In creating the bosses for Flintlock: The Siege of Dawn, we have a philosophy that aims to provide engaging and challenging gameplay experiences. We concentrate on designing bosses with distinct personalities and abilities, making each encounter unique and memorable. Meanwhile, we try to avoid making boss battles overly repetitive or predictable. Instead, we strive for a balance between requiring strategy and skill from players while still keeping the encounters fun and enjoyable.

As a gamer, I and my team aimed to create an immersive experience where you’d find yourself in the presence of an ancient, enchanted entity. Each boss we designed presents unique challenges, making it intriguing to observe various strategies players employ to overcome them. For instance, one boss dons extra armor that needs to be stripped before inflicting damage. Another might favor ranged attacks, requiring careful positioning and strategy to engage in close combat.

As a seasoned gamer with countless hours spent exploring intricate RPG worlds, I’ve come to notice some significant distinctions between dungeons and bosses tied to the main story and those linked to side quests.

In Dasan, every approach to a boss is unique and connected to the zone you’re currently in. These areas aren’t like typical dungeons found in other games, yet they offer side quests and hidden treasures that are definitely worth investigating. Additionally, there are numerous detours from the main storyline, so players are advised to wander off the beaten path and follow their instincts – you might stumble upon some exciting discoveries!

How Flintlock’s Gear and Skill Choices Shake Up Build Variety

A: Which type of combat – melee, ranged, or magic – should I lean towards more, and what are the advantages and disadvantages of each choice? Is it an option worth considering?

Our goal is to allow players the freedom to experiment and make their gaming experience effective. From a gameplay standpoint, there aren’t many advantages or disadvantages, just what resonates with each player’s unique style. We strongly encourage players to try out various weapons, armor, Witherings, and skill sets. A player’s gear selection and accompanying perks significantly impact their preferred approach, such as acquiring items that rapidly generate gunpowder charges or enabling more frequent use of Enki’s magic.

I absolutely adore how Enki’s abilities take center stage during battles. When an enemy is defeated by me using his magic, they explode with magical energy, triggering a chain reaction and causing nearby enemies to explode as well. It’s such an exhilarating experience to embrace this playstyle if that’s the role I want to embody in the game.

A: In combat, how do different skills and capabilities influence each other in an engaging manner? Are there any distinctive duets of abilities that particularly catch your attention?

Dasan: For me, the “Poised Shot” ability is particularly noteworthy because it can shift the tide of battle in your favor once acquired. When this skill is activated, you have the chance to interrupt an enemy’s attack by firing your gun instead of using melee. This results in heightened Powder damage and allows you to apply any relevant Powder-based perks on your equipment. Additionally, you inflict counter damage on the enemy upon successful interruption, leading to even greater harm.

As a fan, I’d excitedly share: One intriguing option is incorporating items from the ‘Irregular’ equipment collection into your setup. Once you don some pieces from this set, a remarkable ability called ‘Bloodrage’ becomes accessible. Activated when my health dips dangerously low, it unleashes an impressive knockback force.

Using the Irregular Gauntlets’ unique ability, which expands your melee reach, in conjunction can be a game-changer when you find yourself at a disadvantage against an enemy. The Irregular equipment line is among several options that can significantly alter the Flintlock combat experience. Players will enjoy experimenting with various gear sets to create exciting combos.

Q: How did you approach gear progression in Flintlock?

In the game “Flintlock,” the acquisition of new equipment and the resulting gameplay possibilities are the focal points. Our goal was for players to experiment with various playstyles, but without overwhelming them early on. We gradually introduce new styles to enable players to first grasp the fundamental game mechanics before delving into more distinctive character development.

From a gamer’s perspective, I found it essential that I could delve into the initial segments of the skill tree before obtaining distinct gear pieces. As I accumulated more equipment, the gameplay possibilities expanded, allowing me to experiment with various strategies. Additionally, upgrading my equipment through conversations with companions in our Caravan base ensured that even my starting items remained valuable until the end of the game, depending on my preferred playstyle.

When constructing Nor’s equipment, players are advised to carefully review each item’s description and associated perks. Moreover, wearing multiple items from the same set grants an Armor Synergy Bonus, often a passive ability that enhances all the unique traits of the individual gear pieces. Discovering the optimal mix of equipment, synergy bonuses, and abilities tailored to your gameplay style will bring great satisfaction as you hone in on the ideal configuration.

As a passionate gamer, I’d say that the type of equipment we choose can significantly impact our gaming experience. Instead of weighing ourselves down with heavy and slow gear or opting for lighter and faster options, we get to make thoughtful decisions based on our playstyle and strategy. These choices add depth and customization to the game, enhancing the overall enjoyment.

In a fortunate turn of events for gamers, the armor pieces you don don’t impact your mobility within the game world. Conversely, they grant players enhancements to their weapons or fundamental skills. For illustration, there exists an item that splits grenades into two upon use, making it an ideal choice depending on the grenade being carried. I, for one, enjoy experimenting with different grenade combinations, thus, having the ability to throw a couple of Fire Bombs and Electric Grenades at once is incredibly effective in managing swarms of enemies.

When selecting a melee weapon, keep in mind that it impacts your attack movements and pace. Players will frequently need to make the choice between wielding heavy hammers for armor damage or quick hand axes for swift strikes. To accommodate this frequent decision-making, we allow players to equip two melee weapons and effortlessly switch between them using a single button press.

Q: What was the philosophy and approach to Flintlock’s semi-open world?

As a big fan of this game, I can tell you that the freedom to move around was absolutely crucial for us players. The developers cleverly introduced powder-infused mobility at an early stage, allowing us to explore and shape the entire world based on it. With these abilities, Nor effectively gained the power to double-jump or dodge in midair, unlocking endless possibilities and making full use of the game’s vertical dimensions.

In addition, we aimed to create a sizable world where you could truly sense the influence of the Gods and appreciate the intricacy of our world-building. Yet, we didn’t want it to be so vast that the world seemed desolate. Instead, we focused on packing the world with rich content rather than expanding its overall territory. Given our team size, this approach was crucial to avoid overburdening ourselves and delivering a subpar gaming experience for our valued players.

Flintlock: The Siege of Dawn’s Side Quests, Minigames, and Challenge Run Opportunities

As a passionate gamer immersed in the captivating world of Flintlock, I’d be happy to share my insights on how some of the engaging side activities enrich and connect to the larger game experience.

Most of our side missions in the game are linked to our coffee shop bases, providing distinctive rewards that can help players gain an advantage against new adversaries. In addition, there are Sapper quests connected to the companions who join Nor on his journey. These optional quests deepen your understanding of their backgrounds and reasons, shedding light on their identities and motivations. We highly recommend players engage in these side missions to enrich their exploration of Kian’s world.

A: Is there a board game akin to Witcher’s Gwent or Assassin’s Creed Valhalla’s Orlog that you’d like me to talk about? I’d be happy to discuss its features and how it contributes to the broader game world.

Dasan: In Kian’s virtual realm, Sebo is our engaging mini-game. Here, you go head-to-head with players worldwide. For two rounds, you manage your turns to strategically move coins on a compact board to create triangles or hinder opponents. Newcomers are encouraged to give it a try; not only can Sebo boost your Reputation, but you’ll find plenty of competitors from around the globe, including Baz who is always up for a game or two!

In the game of Sebo in the world of Kian, you may come across opponents using unique coins with distinct benefits, limited to one use per player per round. These extraordinary coins can be discovered in various wells, so players are encouraged to embark on journeys and be daring to gain an edge.

The Siege of Dawn when the last boss is defeated? What options do players have afterwards?

As a gamer, I’m excited to share that you’ll have the freedom to revisit any side quests you might have overlooked during your journey. And let me tell you, there are plenty of new items and equipment waiting for you to discover. Although you’ll be exploring fresh locales and territories in the game, you can always make your way back to your Caravan and chat with Baz to return to previous areas. Trust me, there’s often something worth going back for – maybe even a chance to face off against some Sebo players once more!

As a fan of this game, I’m thrilled that the developers deliberately designed rewards for those who delved deep into the map and completed numerous side activities. They cleverly crafted many Achievements and Trophies to steer players towards these optional objectives. I’m looking forward to going back and finishing off those tasks for even more satisfaction. Additionally, if you feel confident in your skills, consider challenging yourself with a higher difficulty level in Possessed mode. Embrace the journey of continuous improvement!

A: Among fans of Soulslike games, Challenge Runs are quite common. Which type of Challenge Run would you like to know if the team is particularly excited for the community to attempt?

Dasan: For those finding our default difficulty too simple, we have an option called “Possessed Mode.” If this isn’t enough of a challenge, we encourage players to attempt self-imposed runs without skills or upgrades in Possessed Mode. We’re excited to see the creative ways the community comes up with to make the game more challenging for themselves.

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2024-07-15 16:15