New Steam Horror Game is Like Silent Hill Meets No, I’m Not a Human

A key part of what makes the indie horror game No, I’m Not a Human so engaging is the difficult choices players face when deciding who to let inside their home. The game forces you to assess whether characters are actually humans or dangerous Visitors, often presenting conflicting clues. Pathologic 3 uses a similar system to build tension and create a haunting atmosphere reminiscent of Silent Hill.







![A hybrid system architecture manages the complexities of clinical code assignment by employing a tiered approach-semantic reasoning with a language model [latex]BioMistral-7B[/latex] initially attempts structured output, gracefully degrading to deterministic keyword matching when parsing fails, and finally subjecting all candidate codes to rigorous validation against a knowledge base of 257 ICD-10 codes and contextual evidence, ensuring a continuous pipeline that both generates and verifies outputs while meticulously logging reasons for rejections.](https://arxiv.org/html/2512.23743v1/x1.png)