Video Game Masterpieces That Are Painful To Play Today

Many classic games have aged significantly, with their original genre conventions feeling outdated. Some, especially those from the early days of 3D graphics, look very different today – often appearing as simple, blocky shapes with awkward camera controls. Despite being masterpieces and defining games of their genres, revisiting these titles in their original state can be a challenge.

The Best Mods for My Winter Car

It’s annoying to have to constantly run back and forth for items, especially when you can only carry one at a time. The My Winter Backpack mod solves this by letting you store up to 10 items directly on your character. You can pick up things like flashlights, food, or tools using the ‘E’ key, and then easily cycle through them to equip and drop as needed. A new menu displays all your stored items, making it especially helpful when repairing or upgrading your vehicle.

You’ll never guess which game Pluribus star Rhea Seehorn was in

Back in the late 1990s, when video games were trying out new things like live-action scenes, Rhea Seehorn appeared in a game that seems surprisingly unrelated to her work today. In fact, she hasn’t been involved in another gaming project since. It’s such an unusual role that it almost sounds like a rumor, but once you see it, it’s a fascinating detail that highlights the breadth of her acting career.

New Open-World Shooter on Steam Turns Every Deathloop-Like Time Reset into a Vampire Survivors-Style Build Frenzy

While many games draw inspiration from the popular Vampire Survivors, Erosion seems to also take cues from Arkane Lyon’s Deathloop. Deathloop is known for its unique premise: players control characters like Colt who are stuck repeating the same day over and over. To escape this time loop, players must eliminate eight targets within a single day, which demands careful observation, strategic planning, efficient execution, and a thorough understanding of the game world. Erosion approaches time manipulation differently – only the player character persists after death, while the world jumps forward ten years – but it’s clearly becoming a key element of the game.