Planning Under Uncertainty: A Quantile-Based Approach

Author: Denis Avetisyan


New research introduces a risk-aware reinforcement learning algorithm that leverages quantile regression to navigate complex decision-making scenarios.

This work develops a theoretical framework for optimistic reinforcement learning in Markov Decision Processes with provable guarantees on performance and efficient exploration via concentration inequalities.

While classical reinforcement learning excels in average-case scenarios, it often overlooks the critical need for risk-sensitive decision-making in domains like finance and healthcare. This paper, ‘Optimistic Reinforcement Learning with Quantile Objectives’, addresses this limitation by introducing a novel algorithm for optimizing specific quantiles of the cumulative reward distribution in Markov Decision Processes. The resulting UCB-QRL method achieves a high-probability regret bound, offering theoretical guarantees on performance and exploration. Could this approach unlock more robust and reliable AI systems capable of navigating complex, uncertain environments?


The Architecture of Choice: Sequential Decision-Making

The complexities of daily life and numerous engineering challenges are fundamentally rooted in sequential decision-making – a process where current choices irrevocably shape future possibilities. Consider a self-driving car navigating traffic; each steering adjustment, acceleration, or braking maneuver doesn’t just address the immediate situation, but crucially influences the vehicle’s subsequent position and the actions of other drivers. Similarly, in financial trading, a portfolio manager’s buy or sell order today impacts future market prices and potential returns. This interconnectedness, where actions build upon one another, distinguishes sequential problems from static ones and necessitates strategies that account for long-term consequences, rather than optimizing for immediate gain. Effectively addressing these challenges requires anticipating the ripple effects of each decision and adapting strategies as new information unfolds, a core principle underlying many advanced technologies and complex systems.

Reinforcement Learning offers a uniquely effective approach to problems demanding a series of considered actions, where present choices demonstrably shape future results. Unlike traditional programming which relies on explicitly defined rules, RL allows an agent to develop a strategy through repeated interaction with an environment. This learning process resembles trial and error; the agent undertakes actions, receives feedback in the form of rewards or penalties, and gradually refines its behavior to maximize cumulative reward. The strength of this paradigm lies in its ability to discover optimal, and often non-intuitive, solutions without prior knowledge of the best course of action, making it applicable to complex domains such as robotics, game playing, and resource management. Through this iterative process of exploration and exploitation, the agent effectively learns to navigate its environment and achieve its goals, even in the face of uncertainty and dynamic conditions.

Reinforcement Learning fundamentally relies on the Markov Decision Process (MDP) as a mathematical framework for understanding agent-environment interaction. An MDP defines the environment as a series of states, the possible actions an agent can take in each state, the probabilities of transitioning to new states given an action, and the immediate reward received after each transition. This structure allows for a formalization of the learning problem: the agent aims to learn a policy – a mapping from states to actions – that maximizes the cumulative reward over time. The “Markov” property is crucial; it assumes the future state depends only on the current state and action, not on the history of past events, simplifying the learning process and making it computationally tractable. By precisely defining these elements within an MDP, researchers can develop and analyze algorithms that enable agents to learn optimal behaviors in complex environments, from game playing to robotics and beyond.

The Calculus of Value: Defining Optimal Behavior

A value function in Reinforcement Learning (RL) serves as an estimate of the cumulative reward an agent expects to receive starting from a particular state and following a specific policy. This isn’t simply the immediate reward; it considers the discounted sum of all future rewards, reflecting the long-term consequences of being in that state. Mathematically, the state value function, $V(s)$, represents the expected return from state s, while the action-value function, $Q(s, a)$, estimates the return from taking action a in state s. Accurate estimation of these functions is crucial as they guide the agent’s decision-making process, enabling it to select actions that maximize the expected cumulative reward over time. The value function is therefore a core component in determining optimal behavior within an RL environment.

Value Iteration and Policy Iteration are Dynamic Programming algorithms used to determine an optimal value function, which represents the maximum cumulative reward achievable from any given state. Value Iteration achieves this by iteratively updating the value of each state until convergence, while Policy Iteration alternates between policy evaluation – calculating the value function for a given policy – and policy improvement – creating a new policy based on the current value function. Both algorithms rely on complete knowledge of the environment’s dynamics, specifically the transition probabilities and reward function, to guarantee convergence to the optimal policy and corresponding value function. The iterative process ensures that the computed value function accurately reflects the long-term consequences of actions taken in each state, ultimately enabling the agent to maximize its cumulative reward.

The Bellman Equation is a fundamental principle in reinforcement learning used to compute the optimal value of a given state. Formally, it states that the value of a state, $V(s)$, is equal to the maximum expected cumulative reward achievable from that state, considering all possible actions. This is expressed as $V(s) = \max_a [R(s,a) + \gamma \sum_{s’} P(s’|s,a)V(s’)]$, where $R(s,a)$ is the immediate reward for taking action $a$ in state $s$, $\gamma$ is the discount factor, $P(s’|s,a)$ represents the probability of transitioning to state $s’$ after taking action $a$ in state $s$, and the summation is over all possible subsequent states $s’$. The equation is recursive because the value of a state is defined in terms of the values of the states it can reach, allowing for iterative computation of optimal values.

Navigating the Unknown: Model-Free Learning

Q-Learning is a reinforcement learning technique distinguished by its model-free approach; it does not require prior knowledge of the environment’s dynamics, such as transition probabilities or reward functions. Instead of building a predictive model, Q-Learning directly learns an optimal policy by estimating the quality, or “Q-value,” of taking a specific action in a given state. These Q-values are iteratively updated based on observed rewards and subsequent states, allowing the agent to learn through trial and error. The core of the algorithm involves updating the Q-value for a state-action pair using the Bellman equation: $Q(s, a) = R(s, a) + \gamma \max_{a’} Q(s’, a’)$, where $R$ is the immediate reward, $\gamma$ is the discount factor, $s$ is the current state, $a$ is the action taken, and $s’$ is the resulting next state.

Model-free learning agents, unlike those relying on environmental models, adapt to dynamic conditions by continually updating their action-value estimates based on observed rewards. This iterative refinement process allows the agent to improve its policy without pre-existing knowledge of state transitions or reward functions. Each interaction with the environment provides data used to adjust the agent’s understanding of which actions yield the highest cumulative reward in a given state, effectively learning through trial and error. Consequently, the agent’s behavior converges towards an optimal policy as it gains experience, even when the environment’s rules are initially unknown or subject to change.

Effective reinforcement learning, including Q-Learning, necessitates a balance between exploration and exploitation. Exploration involves the agent taking actions that may not currently yield the highest immediate reward, but which provide information about the environment and potentially better long-term strategies. Exploitation, conversely, focuses on selecting the action currently believed to maximize cumulative reward based on past experience. A purely exploitative agent may converge on a suboptimal policy, failing to discover superior actions. Conversely, excessive exploration can hinder learning by preventing the agent from consistently leveraging established knowledge. Algorithms often employ strategies, such as $\epsilon$-greedy approaches or upper confidence bound methods, to dynamically adjust the balance between these two crucial components throughout the learning process.

The Delicate Balance: Exploration and Exploitation for Optimal Outcomes

The Upper Confidence Bound (UCB) algorithm offers a systematic strategy for agents navigating decision-making processes by thoughtfully balancing the tension between exploiting known rewards and exploring uncertain possibilities. Rather than solely focusing on actions with the highest observed reward, UCB actively encourages the agent to investigate actions with greater uncertainty, even if their current estimated value is lower. This is achieved by adding a bonus to the estimated value of each action, directly proportional to the uncertainty associated with it – typically measured by the number of times that action has been tried. This bonus diminishes as the agent gains more experience with an action, naturally shifting the focus towards exploitation as confidence increases. By intelligently quantifying and incorporating uncertainty into the decision-making process, UCB avoids premature convergence on suboptimal solutions and promotes a more robust and effective exploration of the environment, ultimately leading to the discovery of superior policies.

The Upper Confidence Bound (UCB) algorithm actively mitigates the risk of suboptimal performance by explicitly measuring and incorporating uncertainty into decision-making. Instead of solely relying on estimated rewards, UCB assigns bonus values to actions based on how little they have been explored; this encourages the agent to venture beyond immediately rewarding options and investigate potentially superior, yet currently uncertain, choices. This systematic exploration is crucial because algorithms operating only on estimated rewards can become trapped in local optima – solutions that appear optimal in the short term but ultimately fall short of the best possible outcome. By balancing the exploitation of known rewards with the exploration of uncertain actions, UCB dramatically increases the probability of discovering the truly optimal policy, even within complex and expansive environments where identifying the best course of action is not immediately obvious.

A recent theoretical advance clarifies the efficiency of Q-learning, a cornerstone of reinforcement learning, when applied to complex environments known as Markov Decision Processes (MDPs). Researchers have established a high-probability regret bound of $O(H\sqrt{T/K})$ for Q-learning utilizing linear function approximation, where $H$ represents the planning horizon, $T$ is the total number of time steps, and $K$ denotes the number of possible actions. This bound signifies that the algorithm’s cumulative error in choosing suboptimal actions grows relatively slowly with time, achieving a near-optimal sample complexity of $\sqrt{T/K}$. Essentially, the algorithm learns an effective policy with a number of interactions proportional to the square root of the time horizon divided by the number of actions, demonstrating a significantly improved learning rate and highlighting its potential for practical application in challenging, real-world control problems.

The pursuit of optimal policies within Markov Decision Processes, as detailed in this work, inherently acknowledges the decay of initial assumptions. Every action taken is a gamble against the unfolding probabilities of the environment. As Henri Poincaré observed, “Mathematics is the art of giving reasons.” This resonates deeply with the quantile-based approach presented; it’s not merely about finding an optimal path, but about rigorously justifying the confidence in that path, even under conditions of uncertainty. The concentration inequalities discussed provide a mathematical framework for understanding how systems—in this case, reinforcement learning agents—age gracefully despite incomplete information, accepting that perfect foresight is an illusion.

What Lies Ahead?

The pursuit of optimistic reinforcement learning, as exemplified by quantile-based approaches, merely reframes an ancient tension: the desire to anticipate decay. Every algorithm, like every organism, operates under the assumption of future imperfection. The theoretical guarantees presented are not endpoints, but rather precise measurements of the system’s initial health – a baseline from which inevitable entropy will proceed. Concentration inequalities, while elegant, simply delay the accounting, not the accumulation, of risk.

Future work will likely focus on managing that accumulated debt. The current paradigm treats exploration as a cost, but perhaps it’s better viewed as a form of preventative maintenance. A truly robust system doesn’t just optimize for immediate reward, it invests in its own longevity. The challenge lies in quantifying the value of future adaptability – a currency notoriously difficult to measure.

Ultimately, the field must confront the fact that complete certainty is an illusion. The most promising avenues may lie not in eliminating risk, but in building systems that degrade gracefully. Every bug, after all, is a moment of truth in the timeline, and technical debt is the past’s mortgage paid by the present. The goal isn’t to build something that never fails, but something that fails interestingly.


Original article: https://arxiv.org/pdf/2511.09652.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2025-11-17 02:33