Zelda: Echoes of Wisdom Moonlights as a Pokemon Game

Zelda: Echoes of Wisdom Moonlights as a Pokemon Game

Key Takeaways

  • Zelda: Echoes of Wisdom includes Pokemon-like mechanics with the Tri Rod that can collect echoes for traversal and combat.
  • With over 127 echoes to collect, players can use objects and creatures to assist in exploration and battle, much like they can in Pokemon.
  • NPCs in Zelda: Echoes of Wisdom request to see specific echoes, similar to Pokemon side quests.

As a longtime Pokemon enthusiast who grew up with Red and Blue, I must say that The Legend of Zelda: Echoes of Wisdom has managed to capture some of the magic of my childhood in an entirely new way. Despite not being a traditional Pokemon game, it’s clear that the developers have taken inspiration from the creature-collecting phenomenon and woven it into their own unique narrative.


As a dedicated fan, I’ve got to say that playing “The Legend of Zelda: Echoes of Wisdom” feels remarkably akin to embarking on a Pokémon adventure! Despite the fact that it’s not actually a Pokémon game, the princess’s quest across Hyrule, with its ominous rifts threatening to devour the land, is filled with mechanics that echo those found in the beloved Pokémon series.

In essence, much of the apparent resemblance between “Zelda: Echoes of Wisdom” and “Pokemon” is found in Zelda’s Tri Rod, its echo creation abilities, and their utilization. Yet, it’s worth noting that there are subsidiary quests within “Zelda: Echoes of Wisdom” that mimic a long-standing aspect of the gameplay in “Pokemon.

Zelda: Echoes of Wisdom Feels Like a Pokemon Game

There Are Over One Hundred Echoes to Find and Learn in Zelda: Echoes of Wisdom

To be even slightly similar to the concept of Pokemon, Zelda: Echoes of Wisdom would require an element of creature collection. However, instead of conventional capture-and-train mechanics, players can utilize Zelda’s Tri Rod to learn echoes of various objects and creatures scattered across Hyrule. These echoes can be summoned whenever needed for aid in navigation and combat; primarily, objects serve as traversal echoes while creatures act as combat echoes. Upon summoning a creature echo, it will autonomously attack nearby enemies, offering Zelda valuable assistance in combat. This is nearly identical to the player’s interaction with their Pokemon in a Pokemon game, making the similarity quite remarkable.

In the game Zelda: Echoes of Wisdom, there’s no scarcity of hidden echoes – a total of 127 echoes, which are either objects or monsters, are scattered throughout Hyrule for players to discover. As you progress through the game during its initial stages, you’ll soon realize the vastness of this collection as you gather echoes at an impressive rate. Just like in a Pokemon game, finding a new echo is thrilling because it often unlocks fresh opportunities. However, Zelda: Echoes of Wisdom surpasses anything Pokemon has achieved by enabling players not only to collect and summon monsters but also objects that can aid them in their exploration.

Players Can Even Show Off Their Echoes to NPCs in Zelda: Echoes of Wisdom Like They Can Their Pokemon

In my gaming adventures with Zelda: Echoes of Wisdom, I’ve noticed a captivating resemblance it bears with Pokemon, particularly in its side quests. As I journey through the enchanting realm of Hyrule, I often stumble upon characters who yearn to witness certain echoes or peculiarities themselves. Engaging in conversation with these characters initiates a side quest. If I’ve gathered the requested echo, I can summon it before the character, thereby completing or advancing the side quest. Some characters seek specific monster variants, requiring several steps, while others are more inclined towards seeing an object such as a floating tile.

Zelda: Echoes of Wisdom doesn’t invent the concept of rewarding players for collecting items, as this mechanic has been used in other games before.

Ever since the debut of both “Pokemon Red” and “Pokemon Blue”, players have had the opportunity to interact with NPCs who ask for a specific Pokemon, thereby starting a side mission. In the initial games, all one needed was to have the requested Pokemon in their team, and the quest would be completed, earning them a reward as a result. Interestingly, “Zelda: Echoes of Wisdom” follows almost the same pattern with its echoes, making it appear more like “Pokemon” than just due to its creature-collecting gameplay. While not every game needs to emulate “Pokemon”, “Zelda: Echoes of Wisdom” seems to be an attempt to pay homage to the 25-year-old phenomenon of creature collection.

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2024-10-04 00:34