Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

As a long-time survivor of the eerie labyrinth that is Silent Hill, I can confidently say that Bloober Team has delivered a masterful remake of one of my all-time favorite survival horror games. This reimagining not only pays homage to the original but also breathes new life into it, making it feel fresh yet familiar.


Attempting to recreate the justly celebrated and cherished masterpiece Silent Hill 2, a task once considered unachievable and even absurd, is what Bloober Team has bravely taken up. They’ve delivered an exceptional reinterpretation of the 2001 original, a survival horror game that stands among the best in years. It truly embodies the essence of survival, fear, and the mechanics that are signature to this genre.

Building upon the foundations of its predecessor, Bloober has meticulously incorporated the eerie aesthetics that define Silent Hill 2, emphasizing the unsettling blend of familiarity and strangeness in the remake’s design. Just like the original, it maintains the same intriguing recurring themes with subtle modifications. For those who have ventured through this haunting tale before, there are numerous intricate details that will evoke a chilling sense of deja vu, or as put by an enigmatic phrase etched on Neely’s Bar windows, “There was a GAP here. It’s gone now.

Each Room Carries Its Own Atmosphere

Some Scary, Some Calming Others Dread Inducing

Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

The remake of Silent Hill 2 impressively showcases its focus on detail by featuring unique soundscapes and visual designs for each room, much like the original game. Each time a door is opened, one might not know what to expect, as was the case in the classic version. Interestingly, the surprising effect of unexpected reveals between rooms was enhanced by loading screens in the original game. It’s remarkable that Bloober Team has successfully replicated this effect without the need for modern-day loading screens.

Is it possible to rephrase this in a more natural and easy-to-understand manner? Here’s one way: Sometimes, there’s a sudden change in the decor or a jump in the music that moves between different worlds, or even stops entirely, replaced by a loud, unsettling breathing sound that seems to fill the room without any obvious source. At other times, it disappears completely, leaving the listener in the eerie atmosphere alone.

It Keeps The Player Complicit

Every Bad Choice, Every Descent, Is Up To You

Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

A common feature in many survival horror classics is the inclusion of choices: “Should I turn the crank?”, “Should I investigate?”, “Should I go down?”. While the answer is usually “Yes” for progression, it’s clever and engaging design to make the player bear the responsibility and consequences of these choices.

The reimagined version follows a similar pattern and introduces some clever advancements. For instance, it necessitates repetitive player input to push James deeper into mysterious wall cavities that one might find daunting to examine.

Resources Are Limited

When To Fight, When To Heal, When To Run?

Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

In the remake, ammunition is scarcely supplied compared to the original version, especially given the other gameplay adjustments. Since James can now move freely and evade enemies, plus an improved aiming system that demands more player precision, it’s logical to limit bullet availability.

By maintaining this approach, Silent Hill 2 preserves the resource management tension akin to the original game and its survival horror counterparts. Maintaining the pressure on the player from numerous decisions, like judging the worth of ammunition or health and deciding when and where to utilize them, follows the tradition of survival horror games.

The Flashlight Is Well Balanced

A Feeble Light In The Dark Is Better Than None

Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

In the haunting world of Silent Hill, the mist and the gloom serve as powerful symbolic motifs, representing hidden truths and fears that are too dreadful to completely disclose, even to oneself. Consequently, managing lighting in the original game was undoubtedly challenging, but the remake handles it exceptionally well.

James Sunderland’s flashlight plays a crucial role in maintaining gameplay equilibrium. Similar to the original, it’s an essential item that players are endlessly thankful for but perpetually frustrated by its constraints. They fervently wish it could pierce the darkness just a bit deeper, allowing them to discern what seemed to be moving down the corridor – if they saw anything at all.

The Red Squares Watch James

A Save Point That Feels Unsafe And Unsettling

Ways Silent Hill 2 Remake Sticks To Its Survival Horror Roots

In a contemporary reimagining of any timeless survival horror game, several key elements would undoubtedly need an update. For instance, just as the critically acclaimed Resident Evil 2 Remake did away with the traditional fixed camera angles, so too would we swap them for the more common over-the-shoulder camera perspective.

In Silent Hill 2, instead of the game’s camera feeling like it’s a conscious entity observing James as he navigates the town, save points take on that role for me. Instead of the original game’s fixed red image of James’ face, these red squares become my temporary vantage points while I’m using them. It feels like a secret observer is peering at me through a thick red filter from various spots – on the walls, the hood of a car, even the bottom of a well.

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2024-10-12 17:43