Electronic Gaming Monthly Blows Through Kickstarter Funding Goal

Electronic Gaming Monthly Blows Through Kickstarter Funding Goal

Key Takeaways

  • EGM Kickstarter surpassed original $35k goal in 2.5 hours, already over $176k.
  • The Compendium will include excerpts, editors’ commentary, and contributions from developers.
  • Stretch goals include a bigger book, digital archive, and a potential new print issue if $250k goal is met.

As a seasoned gamer with decades of playing video games under my belt, I can’t help but feel a surge of nostalgia at the sight of Electronic Gaming Monthly‘s Kickstarter campaign. I remember pouring over those pages, devouring every bit of game news, reviews, and strategies they had to offer. To see this iconic magazine coming back in the form of a Compendium is like finding an old friend after years apart.


Electronic Gaming Monthly (EGM) launched a Kickstarter project, and within a single day, it surpassed its initial target. The goal of this Kickstarter campaign is to finance an EGM Compendium, a tribute to the magazine and the games it featured throughout its existence.

As a dedicated gamer, I can’t help but notice the dwindling number of printed gaming magazines gracing our shelves. Recently, Game Informer, under its parent company GameStop, ceased publication, and Play Magazine closed its doors after nearly 30 years. The rise of online media, video-on-demand, and live streaming has left many gaming publications struggling to stay afloat or being forced to shut down by their parent companies. Yet, it’s undeniable that these cherished magazines still have a passionate community of fans who eagerly await their return, if not in print, then perhaps in an updated digital format.

EGM (Electronic Gaming Monthly) launched a Kickstarter campaign to finance the production of the EGM Compendium, and they successfully reached their initial goal in just 2.5 hours after the campaign began. This book is said to offer an all-encompassing account of video game history, as told from the perspective of the magazine itself. Spanning across 320 pages, this book will contain extracts from the magazine, along with comments and insights from the editors. It will cover both popular, cherished games as well as lesser-known or even aborted projects. Additionally, it will include contributions from game developers and gaming influencers. The finished product will be a 9”x12” hardcover book.

Where the EGM Kickstarter Has Gone Since

As I pen this down, the Kickstarter campaign had already garnered $176,000 in pledges, significantly surpassing its initial target of $35,000. This excess has enabled the campaign to almost fully attain its stretch goals. Consequently, the book will be larger with more pages, and each backer will receive bookmarks. The digital archive containing the entire EGM publication history is one of the completed stretch goals that stands out. Lastly, the final $250,000 stretch goal hasn’t been reached yet, but if it does, a team of esteemed EGM editors and writers will create and publish a new print issue of the magazine.

As we approach the final stretch of the Kickstarter campaign, there’s a high probability that additional stretch goals will be added. Given that some reward levels are running low, enthusiasts of vintage gaming magazines and game history in general might want to take a look at this campaign. Regardless, it’s reassuring to know that the history chronicled in EGM throughout the years will be digitally archived for future reference. This means that even those who didn’t experience the original releases will have the opportunity to glimpse back and understand how gaming history unfolded.

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2024-10-17 02:36