Europe’s First Homegrown Game Engine Is Coming to Challenge Unreal and Unity

Hermen Hulst’s career spans decades in the gaming industry. He started by programming games like Jazz Jackrabbit in the 1990s, then helped establish Guerrilla Games in 2003, leading production there in the beginning. He later co-founded Boss Key Productions with Cliff Bleszinski and then spent eight years at Epic Games working on Unreal Engine. Currently, he’s working as an independent developer in the Netherlands.








