Wayfinder review

Wayfinder review

As a long-time fan of Joe Madureira’s work, I’ve been eagerly watching Wayfinder since its early days, despite the rocky start it had during the early access phase. So when I heard that Airship Syndicate was refusing to let go of their IP and pushing forward with a 1.0 release, I couldn’t help but feel a sense of nostalgic anticipation.


Initially, I missed out on checking out Wayfinder during its early access debut. Much like others, I encountered server problems that left me stuck in menus for extended periods or abruptly kicked me out after brief stints in the game world. However, it was intriguing to observe that despite Digital Extremes discontinuing their digital publishing division, Wayfinder persisted. To my delight, I found this continuation heartening since I’ve long admired the developer and the imaginative flair of its founder, Joe Madueira. My enthusiasm grew even more when Airship Syndicate reemerged strongly, releasing Wayfinder Echoes and demonstrating unwavering commitment to their intellectual property.

Currently, we’re in the present day and the long-awaited Wayfinder 1.0 has been released. Instead of focusing on a massively multiplayer online (MMO) environment, it offers a predominantly solo experience that can be shared with up to two others when desired. The cash shop and most live service elements have been removed, leaving only the core gameplay. The airship is no mere decoration; it’s the heart of the action, albeit with some minor issues to iron out.

In essence, this game shares many characteristics with Echoes, so if you’ve played that recent update, you’ll have a good idea of what awaits you. You’ll continue to divide your time between investigating the expansive open world and venturing into the enigmatic Lost Zones. However, there are numerous improvements to make gameplay smoother. For instance, managing loot is now more straightforward, and discovering new Wayfinders is as simple as locating a summoning token and bringing it to Omen. This allows you the flexibility to switch between locations whenever you’re not in the Gloom.

Wayfinder review

For individuals unfamiliar with the early access version, Wayfinder 1.0 is set in a fictional realm that bears resemblance to a 3D Torchlight-like environment. This world was once safeguarded by an ensemble of witty champions who sacrificed themselves to protect it from The Gloom, a malevolent, intrusive entity from another dimension. Now revived under the guidance of their former instructor, Omen, this band of heroes must return to confront the darkness again. Admittedly, the narrative feels somewhat ordinary and unremarkable, as it seems more like a foundation for an MMO rather than a standalone story in its own right. However, it’s not bad per se; it simply lacks the thrill and memorability of more captivating narratives.

The game environment, whether it’s the wilderness or the bustling city, seems somewhat lifeless, even with numerous NPCs present, and it’s peculiar how quiet it is without many active players around. However, this can be improved upon. A variety of side quests are offered by NPCs and guards within and beyond the Gloom, providing ample opportunities for exploration. Rewards are plentiful in this game. With over 3000 cosmetic items now available in the Wayfinder’s cash shop and integrated into the game, there’s a vast array of items to collect for each of the eight Wayfinders (including new characters like Lora and Grendel), as well as numerous things to grind for.

Wayfinder review

Beneath its exterior, Wayfinder 1.0 boasts an upgraded loot mechanism and refined skill setup, offering greater flexibility for character development. Changing between various Wayfinders resembles managing loadouts, and the gameplay is diverse and engaging. My main character, Niss, is swift, while Wingrave is tanky, Senja is massive, and Silo wields rifles – these are the initial cast members. Additionally, there are intriguing newcomers like gothic Venomess, mysterious Kyros, and Lora, the sorceress, waiting to be discovered, customized, and utilized in gameplay.

In this game, characters can engage in battles using either ranged or melee techniques. The combat provides a choice between fast-paced, accurate gunfights or intense, combo-based brawls, both of which are enjoyable. The animation is top-notch, with chunky, cartoonish characters darting about the screen amidst a whirlwind of particles and explosions that never fail to be cathartic. Although the narrative may not be compelling, the gameplay remains engaging because it’s simply fun to play.

Wayfinder review

Occasionally, it becomes perplexing to collect armor, weapons, artifacts, home decorations, and cosmetic items all around. There are also brief, fragmented memories related to characters that help develop their past but may create narrative inconsistencies instead. However, it’s enjoyable to have the chance to discover more about them.

Wayfinder boasts an array of dungeons and adversaries, vibrant, detailed landscapes brimming with discoveries, and a group of charming, albeit somewhat sarcastic characters that have found their footing. The appeal of this game may vary based on your tolerance for grinding and its ability to maintain your interest, but the option to team up with two other individuals allows you to display your skins while cooperating, and endgame features such as The Crucible ensure there’s always a challenge to conquer, whether alone or in a group. By retaining the grind but eliminating online prerequisites and cash shops, Airship Syndicate is signaling to players: Wayfinder is a game tailored for its community – and it’s here to endure.

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2024-10-22 20:16