
A new update for Mario Tennis Fever focuses on making the game more balanced. Version 1.0.2 adjusts the power levels of characters and rackets, and slightly changes how shots work in matches. The goal is to ensure all characters are fairly balanced and have their own unique way of playing.
Nintendo’s first game designed specifically for the upcoming Switch 2, Mario Tennis Fever, has been doing well since its February 12th release. Players and critics have generally given it positive reviews, and it’s been welcomed by fans who have been waiting almost eight years for a new Mario Tennis game after Mario Tennis Aces on the original Switch. The game’s success is partly due to players’ fondness for the series, but also thanks to its fun, over-the-top special moves and the large selection of nearly 40 playable characters from the Mario universe.
Recent updates to Mario Tennis Fever focus on how reliably characters can hit the ball with precision, and how close they need to be to do so. Baby Peach, Dry Bones, Shy Guy, and Toad can now hit stable shots from a bit farther away. On the other hand, Donkey Kong, Petey Piranha, Rosalina, and Wiggler have had their ability to hit stable shots from long distances slightly reduced.
So, the new update tweaked a couple of characters. I noticed Petey Piranha and Donkey Kong feel a little slower to get going – it takes a bit longer for them to reach full speed after I start moving them. Honestly, Donkey Kong got hit the hardest with this patch; he’s the only one with three changes! They also adjusted how his movements register hits when I’m moving him side to side. And finally, Diddy Kong’s shots and serves are a little stronger, though the update doesn’t say by how much. It’s a small boost, but every little bit helps!
Several of the special rackets in Mario Tennis Fever have been adjusted for better balance. Most of these changes reduce how long the rackets’ unique abilities last. The Metal and Star rackets now have effects that last two seconds less, while the Magic and Ghost rackets have a three-second reduction. The Golden Dash Racket sees the biggest change, with its effect duration shortened from 12 to 8 seconds. As a trade-off, the Metal and Star rackets can now deflect Spinies during their active period, and the Ghost Racket gives players an extra half-second to preview shot paths when hitting lobs. Finally, the Inky Racket’s screen-obscuring effect now appears twice as fast after the initial hit.
Besides the changes for specific characters and rackets, we’ve made some general improvements to Mario Tennis Fever, including bug fixes and a gameplay adjustment that will impact most matches. Previously, quickly tapping the shot button twice to cancel a charged shot caused your character to jump or slide. We’ve removed this animation to give players more precise control. This change won’t apply during multiball matches, which will play as they did after the 1.0.1 update.
Mario Tennis Fever Version 1.0.2 Patch Notes
Changes to Character Specifications
Changed specifications of some characters.
Diddy Kong
- Slightly increased the strength of shots and serves.
Dry Bones
- The distance the ball can be hit back stably from has been increased slightly.
- Slightly increased the ability to aim for the sidelines.
Baby Peach
- The distance the ball can be hit back stably from has been increased slightly.
Toad
- The distance the ball can be hit back stably from has been increased slightly.
Shy Guy
- The distance the ball can be hit back stably from has been increased slightly.
Donkey Kong
- The distance the ball can be hit back stably from has been reduced slightly.
- Made it so you start running a little later when moving.
- The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.
Petey Piranha
- The distance the ball can be hit back stably from has been reduced slightly.
- Made it so you start running a little later when moving.
Rosalina
- The distance the ball can be hit back stably from has been reduced slightly.
Wiggler
- The distance the ball can be hit back stably from has been reduced slightly.
Changes to Fever Racket Specifications
Changed specifications of some Fever Rackets.
Golden Dash Racket
- Effect period has been shortened from 12 seconds to 8 seconds.
Metal Racket
- Effect period has been shortened from 10 seconds to 8 seconds.
- While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Star Racket
- Effeect period has been shortened from 10 seconds to 8 seconds.
- While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Magic Racket
- Effect period has been shortened from 15 seconds to 12 seconds.
- If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)
Ghost Racket
- Effect period has been shortened from 15 seconds to 12 seconds.
- For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot
Inky Racket
- The time from when ink gets on the screen to when it starts dripping down has been cut in half.
Changes to Shot Behavior
- Made an adjustment so sliding and leaping do not occur when you perform a charge cancel. (However, the behavior remains the same as Ver. 1.0.1 for multiball.)
Other Changes
- Fixed a bug where ratings were not being adjusted on the last day of each month at 5 P.M. (Pacific time).
- Fixed a bug where the event would not proceed after the “In the Sky” battle in Adventure. Also adjusted it so the event will progress if you resume from save data following that point where the event does not proceed.
- Several other adjustments and fixes have been made to improve the gameplay experience.
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2026-03-28 02:35