
Pragmata features 35 achievements and 36 trophies, including a Platinum one, for players to unlock. If you enjoy collecting everything a game offers, this guide to Pragmata’s trophies and achievements will be a helpful resource. Let’s dive in!
- Estimated Difficulty: 6/10
- Approximate Time to 100%: 20+ hours
- Missable Trophies: 0
- Minimum Playthroughs: 2 (You have to beat it once to unlock Lunatic difficulty and then beat it again on Lunatic)
Okay, so I’ve been digging into Pragmata, and I stumbled across the Trophy/Achievement list. I won’t give away any major plot points, but let me just say… the names and descriptions definitely suggest things that happen during the game! Consider yourself warned if you want to go in completely blind!
How to Get All Trophies and Achievements in Pragmata
Story-Related Trophies & Achievements
| Trophy/Achievement | Description | How to Unlock |
|---|---|---|
| Rendezvous | Make it to the Shelter. | As part of the story. |
| Small Talk | Talk to Diana in the Shelter. | – |
| Power Trip | Restore Power | As part of the story. |
| The Purr-fect Guide | Reach the Comms Tower. | As part of the story. |
| Another Pragmata | Meet the trapped girl. | As part of the story. |
| Entrusted Memory | Get the stop code. | As part of the story. |
| Mission Unveiled | Make it to the Nexus Tower. | As part of the story. |
| Awakening | Fix up Diana. | As part of the story. |
| Sentinel Breach | Take down the Sentinel. | As part of the story. |
| The Right Man for the Job | Complete Unknown Signal. | You’ll unlock the post-game missions for Pragmata once you clear the story. These special missions are in the Hidden Chamber and require you to 100% each Sector and defeat harder versions of all bosses. |
| Lunar Supremacy | Complete the game on Lunatic Difficulty. | You’ll unlock this difficulty mode after rolling credits. |
| Our Promise | Complete the game on any difficulty. | – |
| A Lunar Challenge | Complete a mission in a Special Sector | As part of Unknown Signal, you’ll get access to the Hidden Chamber with ten secret missions. This is a post-game area. |
Combat Trophies & Achievements
| Trophy/Achievement | Description | How to Unlock |
|---|---|---|
| You’re Not Getting Away That Easy | Defeat a Sweeper Bot. | There’s a Sweeper Bot in the Side Alley and Shopping District of the Mass Production Array sector. These drop Lunafilaments and move away from you quickly before disappearing. You can use the Stasis Net to slow it down, giving you enough time to hack and destroy it. If it goes away, you can return to the Shelter and come back. |
| Can I Borrow That? | Confuse a certain enemy and borrow its shield. | You can print the Confuse Hacking Node once you reach Shelter Level 2 for 400 Lunafilaments. Use it on the Defender Bot once it has its shields out. If you’ve already beaten the game, you can easily find one in the first mission in the Hidden Chamber. |
| Mister Simulator | Complete the main objective in a Training Sim. | Beat the Mass Production Array area to unlock Training Simulations in the Shelter. |
| Master of the Simulator | Complete the main objective in every Training Sim. | You’ll start to unlock Training Simulation Missions after clearing the second area, the Mass Production Array. You’ll unlock more as you progress. |
| Round ‘Em Up | Defeat 3 enemies at the same time with the Lim Recycler. | You’ll find several Lim Recyclers throughout the story. These are panels you can hack to unleash fiery laser beams on enemies. |
| IT’S OVER 6000! | Deal 6000 gunshot damage in one second. | The easiest way to do this is by using a fully charged shot from the Charge Piercer against multiple bots in a row. The fastest way to do this is in the seventh Training Sim mission. |
| Courage in Desperation | Repel the LunaDigger while progressing through the Lunum Mines. | The LunaDigger will try to fight you multiple times throughout the Mines. We got this achievement by dealing damage to the LunaDigger the first time you encounter it until it disappears. It may take a while to “repel” it, but it seems like you’ll miss the trophy if you only beat it in the proper boss fight at the end of the level. |
| Clean up on Aisle Three | Cleanse three or more enemies at the same time. | You’ll get the Cleanse ability for Diana in the Experimental Pragmatics Sector (back-half of the story). Hold LB/L1 to use it on three “infected” enemies. There will be many situations in which to do this. |
| Who Needs Guns?! | Deal 3000 hacking damage in a single hack. | You’ll get this naturally as part of the game’s final sequence. |
Exploration/Collectible Trophies & Achievements
| Trophy/Achievement | Description | How to Unlock |
|---|---|---|
| For Me? | Give an REM as a present. | You’ll find a bunch of Read Earth Memories in each Sector. Give one to Diana back at the Shelter, and you’ll get this Achievement and a Cabin Coin (for each one). |
| Well Spotted! | Shoot a Mini Cabin. | There are three hidden Mini Cabins in each level. More info below! |
| Mini-Hunter Supreme | Shoot every Mini Cabin | There are three hidden Mini Cabins to find in each Sector. You can use our guides to track their locations. So far, we have the Mini Cabins for Solar Power Plant and Mass Production Array. |
| Wall? What Wall? | Find a Holo-Wall. | Sometimes you’ll find hidden collectibles behind invisible walls. For the one in the first stage, Solar Power Plant, there’s a hidden Read Earth Memory behind it (in the Concourse area). |
| Thanks for Everything! | Receive a Picture as a Present | As you start to collect more REMs for Diana back at the Shelter, she’ll start to make drawings for Hugh. The pictures will end up getting posted on the upgrade station. |
| Replicating Extraordinaire! | Complete an REM series. | You’ll start to complete REM series as you find Read Earth Memory collectibles. |
| Red-Zoned and Loving It | Secure a Red Zone | You’ll start to find locked Red Zones in each Sector of Pragmata. Using the Red Gate Keys (mostly obtained through Cabin’s Stamp Club at the Shelter), you can open the zones to face a challenging wave of enemies to get collectibles in return. |
| Blackout! | Complete a Cabin Stamp Board. | You’ll get access to Cabin’s Stamp Club after beating the first major boss and upgrading the Shelter to level 1. Fill out the entire Stamp set to get this achievement. You can get Cabin Coins by giving Diana REMs, opening Safe Boxes, and completing Training Simulations. |
| Cradle Surveyor | Reach 100% sector progress in a sector. | Get all collectibles for any of the Sectors. You can do this by using our guides for Solar Power Plant and Mass Production Array. |
| Peekaboo | Win at hide-and-seek. | Keep talking to Diana occasionally and give her REMs; eventually, she’ll ask to play hide-and-seek with you. If you fail the first time, you can try again without penalty. |
| Escape Artist | Unlock every escape hatch. | You’ll find these Shelter hatches organically as you go through the Sectors. The last one will be unlocked in Central Port before the final boss. These are basically impossible to miss. |
Weapon and Equipment Trophies & Achievements
| Trophy/Achievement | Description | How to Unlock |
|---|---|---|
| Top-Shelf Item | Upgrade a weapon using Pure Lunum. | Pure Lunum is found as a hidden collectible in each Sector. You can also get them as a reward for some of the Training Simulations. |
| Can’t Stop, Won’t Stop | Print all weapons, hacking nodes, and abilities. | – |
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2026-04-16 18:41