Summary
- The December 2024 update for Mighty Morphin Power Rangers: Rita’s Rewind makes several adjustments to player movement.
- The patch also tweaks and rebalances the Zord and Megazord levels.
- The update is currently available on PC and PlayStation and will arrive on Xbox and Nintendo Switch platforms in the future.
As a seasoned gamer with decades of experience under my belt, I must say that the latest update for Mighty Morphin Rita’s Rewind has left me quite impressed. Growing up in the ’90s, Power Rangers was a staple of my childhood and this game brings back all those nostalgic feelings.
Title update for December 2024 has been released for “Mighty Morphin Power Rangers: Rita’s Rewind”, enhancing certain aspects of its retro-style brawling mechanics following user suggestions. Despite a relatively quiet year in terms of “Power Rangers” news, enthusiasts of these iconic characters were treated to a fresh video game this month, courtesy of Digital Eclipse – “Mighty Morphin Power Rangers: Rita’s Rewind”. This new installment expands upon the narrative of the previous title, “Mighty Morphin Power Rangers: Once and Always”, as malevolent Robo-Rita travels back to 1993 to collaborate with her past self, aiming to annihilate the Power Rangers as they unite for the first time.
The “Mighty Morphin Power Rangers: Rita’s Rewind” game was launched on December 10, available across all significant gaming platforms. It received generally favorable reviews for its retro-style beat-em-up gameplay and the nostalgic feel it evoked, capturing the essence of the entire “MMPR” period. However, it also drew criticism, primarily due to the fact that the six playable Rangers all share similar mechanics, and the inconsistent difficulty in the 3D shooting stages that precede Megazord battles.
This week, Digital Eclipse unveiled their first significant update for December 2024 titled “Mighty Morphin Power Rangers: Rita’s Rewind”. Players can download it now on Steam and PlayStation 5. The developers are assuring fans that it will be accessible on Xbox and Nintendo Switch shortly. Since the launch of this update, Digital Eclipse has been collecting player feedback, and they plan to share more details and updates in the upcoming weeks.
In the interim, an update for the December 2024 release of “Mighty Morphin Power Rangers: Rita’s Rewind” has been rolled out, introducing several modifications to player movement mechanics. Now, each of the six Power Rangers, including the unlockable Green Ranger, can move and dash more swiftly, dodge freely without a cooldown period, and release grappled opponents while dodging attacks. Additionally, health-restoring items will be scattered further apart when they appear from containers. The Time Disruptors no longer impact the game clock during Speed Runs, and players are able to switch characters within the Juice Bar without returning to the main menu first.
In the latest update of Mighty Morphin Power Rangers: Rita’s Rewind, changes have been made to enhance gameplay experience. The difficulty level has been adjusted, making it easier to jump due to decreased gravity, and health-boosting items are now more frequently found within the game. Additionally, enemy laser fire will cause less harm. To ensure a smoother gaming experience, overall stability has been improved across all platforms. Furthermore, a previous issue that prevented PS5 players from starting a new game after completing it once has been fixed.
Mighty Morphin Power Rangers: Rita’s Rewind December 2024 Update Patch Notes
Brawler Gameplay
- All Rangers now move faster (walk and dash speeds)
- Ranger grab and grab attack speed increased
- Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
- In Easy mode, the Dodge move is always invulnerable
- Ranger can chain Rising Strike from many more states
- Rangers can Dodge while holding an enemy to let go
- Ranger Special is boosted slightly by successful Dodge
- Vertical attack collision for Time Disruptors is wider, making them easier to hit
- Time Disruptors are easier to destroy in Easy mode
- Food pick-ups are more spread out when spawning from containers
- In Hard mode, enemies now have the same health as Normal but do twice the damage
- The Speed Run clock is no longer affected by Time Disruptors
- Players can swap to any other NPC Ranger in the Juice Bar
- Localized juice bar dialog for the arcade machines is now correct
Zord & Megazord Gameplay
- All machine gun fire (bunkers, turrets and flying ships) now does less damage
- Gravity is reduced when jumping to make pits easier to clear
- Falling in a pit won’t take away a life
- Some pits now have additional ledges for landing
- When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
- Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
- Megazord boss health has been reduced and damage dealt to bosses has been balanced
- Health power-ups now spawn during Zord boss battles
- Eye Guy’s eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
- At higher difficulty levels, health coin benefits scale downward
Online
- If both online players have unlocked Green Ranger, they have the option of starting their game from any level
- Please note that all online players have the latest update for the game to engage in successful matchmaking
General
- The indicator for skipping the intro video has been improved.
- Stability and performance improvements overall
- PS5: Fixed some crash bugs
- PS5: Fixed an save-file issue where players couldn’t start a new playthrough after completing the game.
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2024-12-18 21:07