As someone who’s spent countless hours swinging through the concrete jungle of New York City, I can confidently say that Spider-Man is one of the most exhilarating characters to play in Marvel Rivals. With his agility and speed, he’s a master of stealthy flanking and swift escapes – just like a true New Yorker dodging traffic!
In Marvel Rivals, Spider-Man functions as a Duelist, implying he’s the one dishing out damage up front. To fully leverage the strengths of this agile Hero, it’s essential to understand his skills and the optimal strategies for using them during battles.
Among the renowned comic book heroes in Marvel Rivals, it’s clear that Iron Man, Hulk, Black Panther, and Spider-Man are among those most beloved by fans. Mastering this particular character, however, is no easy task, given his 5-star difficulty rating.
So, here’s a breakdown of his abilities and what to expect when you swing into action.
Spider-Man’s weapons
Weapon | Stats | What it does |
---|---|---|
Spider-Power | Casting: Melee Special Mechanic: The default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick Punch Damage: 25 Punch Max Distance: 3m Punch Attack Interval: 0.37s per punch Kick Damage: 25 Kick Max Distance: 3m Kick Attack Interval: 0.82s per kick |
Swing fists forward to strike, dealing extra damage to the enemy with a Spider-Tracer |
Cyber-Web Cluster | Casting: Projectile that fires in a straight trajectory Charges: 5 Recharge Speed: 3s per shot Projectile Speed: 120 m/s Damage: 30 Damage Falloff: Falloff begins at 20m, decreasing to 50% at 40m Critical Hit: No Spider-Tracer Duration: 3s Spider-Tracer Damage: 45 |
Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy |
Spider-Man’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Spectacular Spin (Q) | Casting: Spherical Spell Field Range: 8m spherical radius Duration: 2.4s Attack Interval: 0.08s per hit Damage: 12 damage per hit Bonus Health (Self): 250 Slow Effect: -3% per hit Slow Duration: 1s Hits Required to Stun: 20 Stun Duration: 1.5s Energy Cost: 2800 Special Effect: Striking an enemy applies a stacking Slow effect, and after reaching a certain number of stacks, the enemy will be Stunned |
Launch Web-Clusters all around to damage and Stun enemies |
Web-Swing (L Shift) | Casting: Dash Max Webbing Length: 30m Charges: 3 Recharge Speed: 6s per charge |
Shoot a strand of webbing to swing. |
Get Over Here! (E) | Casting: Projectile that fires in a straight trajectory Projectile Speed: 80 m/s Max Distance: 20m Projectile Damage: 25 Kicking Distance: 24m Kick Damage: 50 Cooldown: 8s Special Mechanic: Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kick |
Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead |
Amazing Combo (F) | Casting: Melee Range: 5m spherical radius Damage: 55 Charges: 2 Recharge Speed: 6s per charge Cooldown: 2s |
Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer |
Thwip and Flip (Space) | Special Mechanic: Can only be cast again after landing | Perform a double jump |
Spider-Sense (Passive) | Disappearance Time to Trigger Detection: 3s Range: 8m spherical radius |
Give a warning of enemies that have been around |
Wall Crawl (Space) | Wall-Crawling Speed: 3m/s Sprinting Speed: 9 m/s |
Press Space to wall crawl, and while crawling, left-click to sprint |
Team-Up abilities
Ability | Stats | What it does |
---|---|---|
Suit Expulsion (C) | Casting: Spherical Spell Field Range: 5m spherical radius Duration: 4s Attack Interval: 1 hit per second Critical Damage: 50 damage per strike Cooldown: 30s Team-Up Target: Venom |
Venom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back |
Extra Web-Fluid (Passive) | Team-Up Bonus: 10% Damage Boost | Spider-Man gives Squirrel Girl a web bomb. She can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast |
How to play Spider-Man in Marvel Rivals
In the role of Spider-Man, you’ll be engaging in a series of maneuvers that involve quiet approaches, tactical flanking, intense hand-to-hand combat, and quick getaways when needed.
Effortlessly navigating through the terrain, Spiderman moves about swiftly, making it a breeze for him to slip unnoticed beyond adversary strongholds. His remarkable Spider-Sensitivity offers an edge, instantly signaling any approaching enemies, regardless of their concealment.
When interacting, a successful tactic is to employ the “Come Here Quickly” strategy, which can either draw you near an opponent or bring them closer if they’ve been marked with a Spider-Tracker. Subsequently, unleash your Spectacular Combination and a barrage of punches, followed by Web-Slinging for a swift escape.
Keep in mind that Spider-Man, while offering great rewards, also carries a high level of risk. His opponents can neutralize him effectively if they work together and focus on taking him down as their primary target. Yet, in favorable conditions and against suitable opposition, he possesses the ability to inflict substantial harm.
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2024-12-21 14:38