The 10 Best Shotguns In Rainbow Six Siege (Ranked)

Summary

  • Shotguns in Siege are crucial for defense, offering high damage and accuracy in close-range battles.
  • The Skeleton Key under-barrel shotgun is versatile for both combat and breaching, providing flexible gameplay.
  • The ACS12 slug shotgun stands out for its long range, high damage, and large magazine capacity, ideal for sharpshooters.

In recent times, Tom Clancy’s “Rainbow Six: Siege” has become one of the most well-liked tactical first-person shooter games. The gameplay primarily focuses on intense close-quarters fighting and breaking into rooms. Not many games are as fitting for shotgun usage as “Siege”. Although these weapons typically have a limited range and slower firing rate compared to others, they deliver a significant punch per shot, making them formidable close-range options.

Regardless of your preferred gameplay approach – be it offensive or defensive – you’ll find a suitable shotgun that caters to your style. These weapons are effective in eliminating enemies as well as breaking into fortified areas.

As a gamer, I can’t deny the importance of shotguns in Siege for defensive operators. They’re my go-to when it comes to guarding entry points and catching attackers off guard with just one well-placed shot. What sets shotguns apart is their raw power – even a hip-fire shot can be lethal!

10. M1014

Solid ADS Accuracy But Weak Damage

As a devoted fan, I’d say although M1014 isn’t the top dog in terms of damage per second in Siege, its exceptional aim down sights (ADS) precision is a game changer – particularly in close-quarters combat. It may not dish out enough damage from a moderate distance, but its pinpoint accuracy becomes a significant advantage during those nail-biting, up-close skirmishes.

As a die-hard fan, I find myself frequently wielding this shotgun in Pulse games. It’s quite effective for vertical play, but here’s the catch: if you attempt to shoot through walls, the damage will decrease even further. So, keep in mind that you won’t be able to instantly take down enemies with this gun unless you’re incredibly close to them.

9. Skeleton Key

Best For Opening Verticals And Decent In Close Range

The Skeleton Key is a distinctive weapon, exclusive to the character Operator Buck within the game. This 12-gauge shotgun functions just as effectively as any other in combat, serving both to take out adversaries up close and to break down barriers like walls and doors to create access points.

This unique weapon stands out due to its ability to be interchanged with Buck’s main assault rifle, taking up less space in his primary weapon slot. However, compared to other shotguns, the Skeleton Key has a longer reload time and limited ammunition capacity.

8. SPAS-15

Small Damage But Faster Reload And Fire Rate

The SPAS-15 is the updated version of the widely used SPAS-12 and can be utilized by characters Caveira and Thunderbird. This semi-automatic shotgun boasts an exceptionally fast firing speed and performs remarkably well at extended distances compared to many similar weapons, even though it has a slightly lower base damage.

The disadvantage of SPAS-15 lies in its limited ammunition capacity, carrying only 6 rounds per magazine. This can deplete swiftly because of the gun’s high rate of fire. However, its speedy discharge and efficient reload time make it an exceptional weapon, especially for agile operators like Caveira.

7. SuperNova

Great For Sneaking Into The Site With A Silencer Equipped

The Benelli SuperNova is a type of pump-action shotgun that can be used by characters Hibana, Echo, and Amaru in operations. Although it has a comparatively slower pump speed compared to other shotguns, the SuperNova delivers considerable force, dealing about 48 damage per pellet, and maintains a reasonable range before the impact diminishes.

Among its numerous benefits, this shotgun stands out due to its unique feature of being silenced without affecting its damage output or effective range in any way. Furthermore, its versatility, as multiple game operators can wield it, establishes it as one of the most adaptable shotguns in the game’s arsenal.

6. ITA12L

Solid Accuracy And Decent Damage Rate

Given that Mira is equipped with another secondary shotgun (the ITA12L), it tends to receive less focus, but let me tell you, this shotgun performs remarkably well in mid-range encounters, unlike the M1014 which trades off damage for accuracy when aiming down sights. However, the ITA12L provides a unique advantage by delivering both high damage output and good accuracy.

The primary issue lies in the fact that since operators can use ITA12L, they tend to have limited long-range capabilities. This could be the reason why it’s not widely used. If Ubisoft were to make this weapon available for Spanish operators as well, perhaps its usage might increase.

5. SIX12 SD

Good ADS Range With Built-In Silencer

The SIX12 SD is a type of semi-automatic shotgun that can be used by the character Nokk. Although it has a slower firing rate compared to other semi-automatics of its kind, the SIX12 and its variations pack a mighty punch, discharging eight pellets per shot. Hitting an opponent squarely within medium range is usually fatal or incapacitating. With Nokk’s power-up in Year 9, this firearm serves as an effective tool for covertly entering a site.

This particular shotgun offers the quickest reloading among all its counterparts, though it has a downside in terms of its powerful recoil and relatively slow firing speed. The standard version, equipped by characters Ying and Lesion, boasts a slower aim-down-sights (ADS) time but a faster reload rate compared to the default model.

4. M590A1

Massive Damage For Close-To-Mid-Range Fights

The M590A1 is a versatile pump-action shotgun that can be used by operators such as Sledge, Thatcher, Smoke, Mute, and Warden. Known for its all-round capabilities, this weapon excels not only in breaching barriers and doors but also in close quarters combat against enemies.

If the player has a suitable sidearm and it’s the M590A1, they can utilize this weapon effectively as both a potent breaching tool and for moderate-range damage without significant sacrifice. However, be mindful that its primary drawback is a limited ammunition reserve, so players should monitor their ammo usage carefully to avoid running out too quickly.

3. M870

Super Brief ADS Time With Decent Mid-Range Accuracy

As a gamer, I’ve found that the M870 could be my go-to shotgun in this game if I had more dependable backup alternatives as an operator. This beauty excels in mid-range skirmishes and packs a serious punch against opponents, particularly when aimed down sights (ADS).

Due to the brief Active Duty Status (ADS) time of this weapon, it’s quick and convenient to transition into ADS mode, even during fleeting chances. However, its destructive power isn’t as remarkable as the M590A1, but it’s still potent enough for a few uses on the site, albeit ammunition reserves are limited.

2. SG-CQB

Powerful Pump Action Shotgun With Amazing Hip Accuracy

In the game of Siege, it’s evident that the SG-CQB outperforms other shotguns in terms of dispersion, boasting a considerable advantage. This weapon is exceptionally lethal and precise when fired from the hip, which is why the SG-CQB stands out as a versatile choice for defenders due to its deadly accuracy in such shooting positions.

Despite the fact that only Doc and Rook possess this particular weapon among defenders, both being 3-speed operators, it remains effective for securing entryways and stationary positions within the site. On occasion, this weapon can even serve as a reliable choice for attackers if they are skilled at rushing with a shotgun.

1. ACS12

Slug Shotgun With Long Range And Big Magazine

It’s ideal to classify the ACS12 as part of the Designated Marksman Rifles (DMRs), but this weapon is actually a slug shotgun equipped with an ACOG sight, and it inflicts massive damage on opponents regardless of their distance.

Beyond its shooting distance, the ACS12 shotgun distinguishes itself from other guns in the game. Its magazines hold an impressive 30 rounds, making it larger than any other DMR in the game. Yet, it delivers a significant punch with each shot, inflicting as much damage as the 417 – that’s 69 points of harm per shot.

In the game “Siege”, ACS12 stands out as the top choice for marksmen, boasting superior performance. It offers a unique feature – full destructibility – that allows it to create openings for the defending team by destroying certain structures. However, compared to standard shotguns, its hip-fire accuracy leaves something to be desired.

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2025-01-19 04:54