In a nutshell, Teamfight Tactics resembles League of Legends quite significantly, being an extension of the same franchise. Notably, they both value cosmetic items, and new skins are nearly as anticipated as new Champions by the community. Currently, Teamfight Tactics is celebrating its 2025 Lunar Festival, which is a major event for showcasing and acquiring these attractive cosmetics.
In a recent chat with Game Rant, developers from Teamfight Tactics shared their insights on various topics. Christina Jiang (senior project manager), Theo Gallois (senior cosmetics producer), and Julien Camaraza (game designer) offered valuable insights about the 2025 Lunar Festival plans and the methods they use to choose new Champions for Teamfight Tactics.
How Teamfight Tactics Creates New Content for Annual Events and Beyond
Jiang initially delved into a collaboration with the “Cosmetics group,” enabling them to determine the optimal moment for a specific Champion based on factors such as their popularity and whether they currently possess a particular cosmetic item. Later, Gallois expanded on this by sharing insights into the developers’ motivations behind these decisions.
It’s fortunate for us to live in a world as vibrant and inspiring as Runeterra, a place we can continually revisit. The Lunar Festival is cherished by countless gamers worldwide, so we make sure to offer numerous Cosmetics options. Ranging from the quirky Snek, the fanciful Zoe, to the powerful Dark Cosmic Jhin Unbound, we aim for players to discover a Tactician or Arena that resonates personally with them.
It’s no surprise that the expansive universe of League of Legends provides a rich playground for the design team, given its size. This also indicates their focus on increasing diversity among the Skins, aiming to satisfy a wide array of players. Furthermore, it’s worth noting that developing new Cosmetics in Teamfight Tactics is closely linked with creating new Champions.
How Teamfight Tactics Designs New Champions
In Teamfight Tactics, you’ll find numerous characters who aren’t playable Champions in League of Legends. This raises the question of how the design team selects these characters. According to Camaraza, each Set must fulfill specific mechanical roles, and he was quick to provide some examples:
Two noteworthy sets that come to mind are Set 10 (Remix Rumble) featuring K/DA and Set 13 (Into the Arcane) with Chem-Baron. The K/DA team comprised popular champions, however, they lacked the physical stature required for tank roles. To address this, Lillia and Neeko were given Superfan skins due to their larger character models, making them suitable for tank positions. As for Chem-Baron, we aimed to create a significant trait with strong connections to the show, but initially only had Singed, Silco, and Renata available. To effectively portray the Chem-Barons as a faction, we decided to incorporate characters directly from the show. Notably, Sevika was greatly admired by fans, which is why she received a 5 cost treatment in this set.
Following this, Camaraza promptly emphasized that the process isn’t solely centered around the technical aspects. There are instances where the team can’t resist jumping on an opportunity. These situations often involve crafting narratives that can’t be shared within the realm of League of Legends. Additionally, Camaraza made it clear that even if a character first appears in Teamfight Tactics, it doesn’t necessarily mean they won’t eventually transition to becoming a Champion in League of Legends.
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2025-02-23 00:10