X4: Foundations Soars into a New Era with Game-Changing Flight Update!

Summary

  • X4: Foundations update 7.50 rolled out in late February 2025.
  • The new patch overhauls the game’s flight model while introducing the velocity indicator, Behavior Inspection Mode, and support for DLSS and FS3, among hundreds of other novelties.
  • X4: Foundations new content roadmap reveals that the game will receive a diplomacy update in the second half of 2025, followed by an exploration-themed content drop in 2026.

Update 7.50 of the game “X4: Foundations” is now ready for download. This extensive update, boasting over 360 changes, is designed to mark a fresh, exciting chapter in the experience of playing “X4: Foundations”.

The game “X4: Foundations,” launched by Egosoft on November 30 six years ago, has consistently received updates and typically gets one significant new content release annually.

In late February 2025, another update for the game was released, labeled as version 7.50. This update is a continuation of the 7.X series, which first appeared in summer 2024 with the launch of X4: Foundations. The update’s changelog includes a total of 364 items, but the most significant change is a rework of the flight model. Game developer Egosoft has significantly improved the game’s ship flight dynamics to make movements smoother and spacecraft more responsive overall.

X4: Foundations Launches Hyperion Pack DLC

With the latest update for X4: Foundations, you’ll find the Hyperion Pack DLC. This $6.99 add-on comes equipped with the Hyperion Expeditionary Ship and a new questline linked to this iconic spacecraft. For fans eager for a fresh start or captivated by the Hyperion, there’s an opportunity to begin a new game and immediately unlock it. The package also includes a new sector on the map, along with additional music enriching the sci-fi game’s soundtrack.

In this latest update, version 7.50, we’ve combined an overhauled flight model with a Behavior Inspection Mode – a helpful tool for observing and understanding spacecraft behavior, perfect for running diagnostics and maintaining your fleet. Another exciting new feature in X4: Foundations is the velocity indicator, designed to make navigation easier during intense dogfights. Additionally, Egosoft has added a new radar station module with extended range capabilities, enhancing your tactical perception. This update also brings graphical enhancements such as support for DLSS and FSR3 upscaling technology, economic adjustments, ship rebalancing, and numerous bug fixes, among other additions.

X4: Foundations 2025–2026 Content Roadmap

In the near future, Egosoft has one significant update for the game X4: Foundations scheduled for 2025. As per the latest information from the developers, the game will experience a diplomacy overhaul in Q3 2025, introducing the Diplomatic Headquarters facility, allowing players to embark on Agent Missions. Additionally, a smaller paid expansion similar to the X4: Hyperion Pack is expected to be released around this time. For the year 2026, Egosoft has planned a substantial “Exploration Update,” which includes new mysteries, enhanced scanning features, and numerous missions centered on exploring the unknown frontier.

X4: Foundations Update 7.50 Patch Notes

  • New Feature: New flight model with corresponding rebalancing of ships.
  • New Feature: Boost now has its own energy pool.
  • New Feature: Lost ship replacement option.
  • New Feature: Behaviour Inspection Mode.
  • New Feature: Radar station module.
  • New Feature: Improved Gravidar display.
  • New Feature: Velocity indicator.
  • New Feature: Support for FSR3 and DLSS.
  • Added new images for base game gamestarts.
  • Added confirmation when aborting missions.
  • Added faction-specific text variants for various generic missions.
  • Added estimated minimum build cost information to Build Station mission briefing.
  • Added opposing faction information to Mission context menu.
  • Added option to Start Position Defence on stations with administration module and subordinates assigned to defend station.
  • Added option to Respond to Station Distress Calls for subordinates assigned to Position Defence.
  • Added mining ships assigned to NPC mineral and gas refinery stations.
  • Added player-only sell offers for remaining cargo of orphaned Build Storages.
  • Added possibility to reduce station plot sizes if constructed modules allow for it.
  • Added number suffix to station modules to help identify them in map and elevator travel destination list.
  • Added warning when building production modules that produce illegal wares.
  • Added order icon for station trade subordinates that have manually defined ware list.
  • Added orphaned Build Storages to Account Management section in Player Information menu.
  • Added limited ship statistics view in Ship configuration menus.
  • Added new entries to Ship Loadout Statistics.
  • Added alphabetic sorting for station modules in Object List and Property Owned menus in Map.
  • Added missing resource information to stalled ship build orders in Object List and Property Owned menus.
  • Added information about mod quality to ship selection dropdown in Ship Configuration menu.
  • Added additional options for ship name generation in Ship Build menu.
  • Added possibility to interact with interactive notifications while menus are open.
  • Added possibility to set Paint Modifications while building or upgrading ships.
  • Added paint mod preview to Inventory menu.
  • Added missing equipment blueprints to mouse-over text for unavailable loadout options.
  • Added limited Interact menu option in Manage Plots mode of Map menu.
  • Added option to remove Build Storages of removed Station plots immediately.
  • Added estimated price for station modules to Station Build menu.
  • Added list of wares in ware container to Selected Object section in Map.
  • Added Retrieve All and Deposit All options to Safe Deposit Storage menu.
  • Added separate icon for collectable asteroid chunks.
  • Added highlighting to interactive HUD elements.
  • Added various container icons to Map legend.
  • Added additional colour animation when targeting obstructed targets.
  • Added Display Settings menu.
  • Added stardust intensity setting for accessibility.
  • Added race-specific model for Paranid large shield generators.
  • Added new input control to temporarily disable Flight Assist while holding down button.
  • Added support for controller input modifiers.
  • Added option to invert joystick axes for radial menu selection.
  • Added OpenTrack UDP support for Head Tracking under Linux.
  • Added voice feedback when engines on player ship fail due to damage.
  • Added support for -nomods command line parameter.
  • Updated Egosoft intro video.
  • Changed production materials for Hull Parts and Claytronics production modules.
  • Changed default cargo drone mode to “Collect selected”.
  • Changed Flight Assist to preserve state on exiting highways.
  • Removed temporary drone mode Trading from Cargo Drones settings.
  • Removed option to transfer wares with Construction Vessels that are busy.
  • Removed Apply button for Start Menu Background Scene option.
  • Improved racing AI in racing scenarios.
  • Improved equipment loadout and balancing of turrets for Timelines scenario Defanging the Defence.
  • Improved Defenders of Sol mission accessibility by offering it at lower relation threshold.
  • Improved Guild missions by no longer aborting whole chain if one sub-mission fails.
  • Improved Sabotage missions by adding information about required equipment to briefing.
  • Improved Sabotage missions by allowing partial success if targets aren’t destroyed with spacesuit bombs.
  • Improved balancing of Station Patrol missions by more tightly controlling number of enemy destroyers involved.
  • Improved Yaki story by allowing player to keep cover ability after completing mission and activate/deactivate it at will.
  • Improved Split story by allowing player to control cover feature in Zyarth’s Coffin mission.
  • Improved Unknown Structure and Displaced missions of HQ story.
  • Improved Supply Factory generic mission to filter out stations which don’t have relevant wares to be stocked.
  • Improved Vigor Syndicate raider distribution over time.
  • Improved mineral resource gather rate of Saturn II.
  • Improved balancing of internal ship storage of all capital ships.
  • Improved fighter dogfighting behaviour when player not present.
  • Improved fidelity of fighters dogfighting when player not present compared to when player present.
  • Improved ships undocking from ships or stations with launch tubes to Attack or Attack targets in range.
  • Improved Local Automine where designated system has multiple sectors and some of those sectors have hazardous regions.
  • Improved long-distance movement to moving objects.
  • Improved behavior and balancing of cargo drones picking up crates.
  • Improved launching and docking of cargo drones sent to pick up containers.
  • Improved cargo drones catching up with ship that launched them.
  • Improved reliability of cargo drone launch and recovery.
  • Improved capital ship movement when attacking stations.
  • Improved initial target selection by capital ships when attacking stations.
  • Improved behaviour of capital ships attacking other capital ships.
  • Improved capital ship avoidance of other capital ships in combat.
  • Improved combat movement of capital ships with forward weapons far offset from front of ship.
  • Improved combat maneuvering of fighters.
  • Improved target acquisition reliability for attack subordinates.
  • Improved boost usage in dogfights.
  • Improved ships undocking from carriers at high speed.
  • Improved cohesion of fighter-led fleets when moving between gates.
  • Improved behaviour of complex fleets moving between sectors.
  • Improved movement between sectors when fleets are ordered to Coordinate Attack.
  • Improved travel mode usage of wingmen in player-led formations.
  • Improved police approach to suspects for investigation.
  • Improved autopilot behaviour when approaching highways after warping through gate.
  • Improved autopilot behaviour when guidance is set to ships.
  • Improved autopilot pathing when exiting local highways.
  • Improved coasting after boost with Flight Assist off.
  • Improved ship handling by reducing maximum acceleration impact of full cargo hold.
  • Improved hacking of station Security Control Panels to also prevent launch of defence drones.
  • Improved trade search for station-based trade subordinates that are further down command hierarchy.
  • Improved feedback when looped trade fails due to lack of trade offers matching price settings.
  • Improved feedback if player-owned ships ordered to attack without weapons or without ammunition.
  • Improved target monitor display for cargo containers and asteroid pieces that do not fit into ship’s cargo bay.
  • Improved controller navigation in Ship configuration menus.
  • Improved trade loop context menu width to avoid truncated texts.
  • Improved zoom behaviour in External Static View.
  • Improved representation of undefined order parameters in Object Behaviour menus.
  • Improved colours of asteroid icons on map.
  • Improved trade menu layout.
  • Improved links to Global Orders menu from other menus to preselect correct trade rule, blacklist or alert.
  • Improved visuals for Logical Station Overview, Research and Terraforming menus.
  • Improved visuals of station response to attack.
  • Improved readability of Initialising message when starting or loading game.
  • Improved readability between collectable and non collectable crates in map and radar.
  • Improved rendering of checkbox, dropdown and flowchart UI elements.
  • Improved balancing of Chthonios E (Mineral), Chthonios E (Gas) and Helios E.
  • Improved wreck of Rattlesnake.
  • Improved collisions around Argon L housing spire.
  • Improved camera and sound behaviour in Live Stream View.
  • Improved alarm effect on stations under attack.
  • Improved reactivity of throttle increase and decrease buttons.
  • Improved Tobii support using Tobii Game Integration.
  • Fixed Timelines content being marked as recommended if you do not own Timelines.
  • Fixed game start description texts being cut-off under certain circumstances.
  • Fixed tutorials not completing when closing final dialog box without selecting option.
  • Fixed Custom Gamestart player station plot dimensions not encompassing station.
  • Fixed player-owned stations in Custom Gamestarts using descriptions as names.
  • Fixed Nila Ti sometimes spawning too far away from player during Boron story.
  • Fixed mission guidance sometimes breaking when pointing towards Astrid Brantlee Northriver’s Competition mission of Avarice story.
  • Fixed freighter in Going Offensive mission potentially arriving at un-sabotaged dock.
  • Fixed XL Spire module blueprint reward for those that already had 20+ relation with Quettanauts.
  • Fixed Quettanauts offering Criminal Mass Traffic missions that cannot be completed.
  • Fixed Trading Lessons mission of Avarice story not completing.
  • Fixed ALI Expedition Ship sometimes wandering away from gate in combat during Making Connections mission of Boron story.
  • Fixed missing Dagobas Lahubasis Yorilos III in space suit during Trade Obstruction mission of Avarice story.
  • Fixed missing Fau t’Nnt during End of Terrorism mission of Split story.
  • Fixed Callisto in Hatikvah Trade Revolution story sometimes not coming equipped with Long Range Scanner.
  • Fixed case in which player-owned ship could be destroyed when docking after High-Tech Hold-Up mission of Pirate story.
  • Fixed Foundations of an Empire mission getting stuck if another station building mission is started in same location.
  • Fixed leader of Terran fleet in War of Intervention mission not moving to target sector if it has no usable weapons.
  • Fixed Boron-Terran relations not depending on states of Boron-Terran diplomatic mission, Boron-Argon alliance and Argon-Terran war.
  • Fixed incorrect mission briefing display in Item Delivery missions.
  • Fixed incorrect mission guidance text in message ticker when guidance target is nearby jump gate.
  • Fixed Shortcut to Success and Copy and Paste missions showing wrong objective.
  • Fixed Geometric Owl being able to fly through narrow tunnels in Torus during Torus Aeternal mission of Pioneer Terraforming story.
  • Fixed Gravimetric Studies mission not starting after being introduced by Rick Feynman in Terraforming story.
  • Fixed large supply missions being offered by factions which barter or have no trade offers.
  • Fixed upkeep missions to assign freighters not completing if station involves scrap refining.
  • Fixed NPCs offering missions on stations sometimes having unresponsive conversation option.
  • Fixed Basic Chassis Mods research mission not starting under rare circumstances.
  • Fixed HQ potentially selling resources needed for research under certain circumstances.
  • Fixed Kha’ak continuing to spawn after certain installations have been destroyed.
  • Fixed Duke’s Buccaneers constructing factories before they become Duke’s Tempest.
  • Fixed Argon Federation and Antigone Republic not fielding as many Elite Sentinels as intended.
  • Fixed incorrect ship in Tides of Avarice prelude cutscene.
  • Fixed Tides of Avarice factions building stations without using connection modules.
  • Fixed Turning the Tide achievement not always unlocking.
  • Fixed being able to warp HQ during Terraforming project.
  • Fixed Attack targets in range order repeatedly creating Attack orders for ships that do not have weapons.
  • Fixed fighters attacking large objects when player not present trying to apply damage while facing away from their target.
  • Fixed rare case of ship claiming to be on venture when it no longer is.
  • Fixed player-owned crew sometimes bailing into escape pods.
  • Fixed smugglers sometimes assuming Paranid or Holy Order ownership after those factions have stopped existing.
  • Fixed Terran solar power plants not being placed in Mercury sector.
  • Fixed Build Storages not sharing same relations towards other factions as corresponding Stations.
  • Fixed crew hiring by upgrading at equipment docks not accounting for passengers, prisoners, or unassigned crew.
  • Fixed some NPC traders or miners being erroneously sent to patrol.
  • Fixed Get Supplies sometimes not finding trades.
  • Fixed new sectors added to existing savegames having incorrect amount of resources.
  • Fixed inaccurate beam turrets and improved general weapon accuracy.
  • Fixed capital ships in fleets facing away from sector center after transiting through gates.
  • Fixed player flying in wrong direction after entering space suit near explorable wrecks.
  • Fixed player in space suit not being able to approach their ship in relative movement.
  • Fixed ships not remaining in relative movement after saving and loading.
  • Fixed patrolling ships sometimes inadvertently chasing enemies to other sectors.
  • Fixed police penalising player for owning ship that was once used by different faction to cause trouble.
  • Fixed police belonging to player faction chasing troublemakers to other sectors.
  • Fixed ships set to comply with police or pirate challenge sometimes not dropping wares if they have very small amounts.
  • Fixed Construction Vessels that abandon stalled build site sometimes leaving their drones behind.
  • Fixed Kha’ak defence platforms not being automatically aimed at when selected as target.
  • Fixed capital ships not being able to reliably hit Xenon Matrix Solar Panel.
  • Fixed Yaki Kuraokami not using turrets to disable non-capital ships they intend to capture.
  • Fixed weapons with slow rotation sometimes jumping to target while aiming.
  • Fixed turrets resuming fire on non-hostile targets if hostilities ceased while turrets were disarmed.
  • Fixed sync points of Coordinate Attack orders getting lost when loading save.
  • Fixed fleet members performing Coordinate Attack inconsistently honoring travel blacklists.
  • Fixed ships sometimes not rejoining formation if player gets close then moves away again.
  • Fixed ships failing to dock at covered dock areas under certain circumstances.
  • Fixed inconsistent creation of looped order under certain circumstances.
  • Fixed attack response override orders for ships using order loops being inserted at wrong position in loop.
  • Fixed combat subordinates sometimes becoming unresponsive to attacks.
  • Fixed subordinates not engaging targets in different sector but close to their commander.
  • Fixed subordinate group assignments being lost when subordinate is promoted under certain circumstances.
  • Fixed subordinate groups previously set to Defend but now with any other combat assignment only engaging targets close to their commander.
  • Fixed subordinates assigned to attack with commander not withdrawing for repairs when they should.
  • Fixed subordinates not following commander after sector transition if commander has order to dock.
  • Fixed subordinates of subordinates that are supposed to stay docked with commander undocking when commander changes assignments.
  • Fixed attack subordinates refusing to attack with commander if commander was given explicit order to attack target beyond radar range.
  • Fixed attack subordinates sometimes getting duplicate attack orders.
  • Fixed secondary subordinates repeatedly undocking and redocking at commanding carrier.
  • Fixed secondary subordinates docking with their direct commander when commander is already undocking.
  • Fixed secondary subordinates not docking with their direct commander when they should.
  • Fixed subordinates not acting according to assignments if player took over then later released their commander.
  • Fixed Fleet Auxiliary ships servicing capital ships that are also their subordinates sometimes becoming unresponsive indefinitely.
  • Fixed subordinates set to Intercept or Bombard not engaging objects marked as hostile while already in gravidar range.
  • Fixed carriers and other ships set to maintain distance while boarding trying to blow up their boarding target when moving in to launch pods.
  • Fixed ships supporting boarding operation constantly awaiting orders when there is no remaining task.
  • Fixed autopilot not exiting highways reliably in certain sectors.
  • Fixed autopilot not working when guidance target is a superhighway entry gate.
  • Fixed ships sometimes teleporting far away after traversing gates.
  • Fixed incorrect dock position when docking at certain launch tube docks in reverse.
  • Fixed various problems with ships undocking from launch tubes.
  • Fixed defence drones sometimes not undocking properly.
  • Fixed cargo drones from other ships launching to collect cargo when set to Collect selected.
  • Fixed ships sometimes leaving build module before construction drones have finished.
  • Fixed welder drones still launching after construction or repair has already been completed.
  • Fixed welder drones being destroyed by engine wash of ship they’re repairing.
  • Fixed unresponsive ships in very busy locations under certain circumstances.
  • Fixed ships assigned to Position Defence or Protect Position not engaging hostile objects in protected area despite being able to see them.
  • Fixed objects within gravidar range not being detected under certain circumstances.
  • Fixed several cases of bad navigation around hazardous regions.
  • Fixed capital ships in combat moving far above or below their targets when they shouldn’t.
  • Fixed trade ships stuck waiting for trade operation to complete.
  • Fixed Construction Vessels idling for several minutes between deployment jobs.
  • Fixed ships mimicking station-based traders or miners requiring skill threshold.
  • Fixed Teuta ships sometimes not finding salvage in scrap fields.
  • Fixed stations becoming hostile when collecting cargo dropped by docked player ships.
  • Fixed boost and travel mode acceleration stalling caused by activating throttle inputs.
  • Fixed being able to exceed top speed when matching speed.
  • Fixed not being able to enter superhighways at very high travel speeds.
  • Fixed Full Stop not leaving highway while map is open.
  • Fixed AI ships stuttering during flight.
  • Fixed AI-controlled spacesuits not detecting nearby ships.
  • Fixed AI-fired beam weapons increasing Laser Shots Fired statistic.
  • Fixed ships not having loaded weapons on first engagement.
  • Fixed docked ships firing forward weapons when player not present.
  • Fixed repair units sometimes not being visible.
  • Fixed mines not being targetable.
  • Fixed ships overshooting destination especially when equipped with thrust, mass or drag modifications.
  • Fixed engine thrust or ship mass/drag changing modifications resulting in poor braking performance of ships.
  • Fixed engine Strafe Acceleration and Boost Acceleration equipment mods not working.
  • Fixed engine Travel Attack Time and Travel Charge Time equipment mods not being reflected in ship statistics.
  • Fixed Shroud ship mod not working correctly after saving and loading.
  • Fixed external target view not resetting when target leaves range or is stored.
  • Fixed user-defined external camera positions not being loaded correctly.
  • Fixed selling and buying in one action not working when personally trading while docked.
  • Fixed station builds sometimes thinking there are upcoming recycled resources when there are none.
  • Fixed incorrect station loadout preset when loading construction plan.
  • Fixed Aurora Casino station module not being able to be equipped with turrets.
  • Fixed missing roman numeral suffix on factory names.
  • Fixed Deliver Wares button in Mission Briefing menu not working.
  • Fixed mismatch in Processing Module stats between Station Build and Logical Station Overview menus.
  • Fixed Station Build menu assuming that all ware reservations are deliveries.
  • Fixed incorrect time estimates for building ships under certain circumstances.
  • Fixed incorrect display of maximum crew size on target monitor for certain ships.
  • Fixed negative ware storage numbers in Object Info menu.
  • Fixed completed ware reservations in Logical Station Overview menu not being removed.
  • Fixed missing generic actions in Interact menu of multiple ships using Repeat Orders.
  • Fixed Object Rename dialog still applying new name when pressing Escape.
  • Fixed selecting ships in Map menu with filter not working reliably.
  • Fixed menu selection jumping in Crew Transfer context menu.
  • Fixed issues with restoring antialiasing and upscaling settings after discarding new settings.
  • Fixed Ship Build menu Blacklist and Fire Authorisation settings not being able to reset to global settings.
  • Fixed game unpausing when opening Ship configuration menu in Custom Gamestart Editor.
  • Fixed Main Menu Tab controls not repeating correctly.
  • Fixed Reset View button in Map menu not being reachable with keyboard/controller.
  • Fixed objects not shown on Gravidar affecting Gravidar zoom level.
  • Fixed several issues with full-screen message cutscenes.
  • Fixed missing equipment thumbnails for generic racing engine and shields.
  • Fixed station modules not being shown in Encyclopedia under certain circumstances.
  • Fixed missiles exploding in encyclopedia cutscenes.
  • Fixed FPS Display button in Debug Log.
  • Fixed map search not working under certain circumstances.
  • Fixed different order of turret groups in Ship Configuration, Map and Ship Interaction menus.
  • Fixed selling missiles in Ship Configuration menu sometimes not being reversible.
  • Fixed loadout changes being lost when applying Paint Modification in Ship Upgrade menu.
  • Fixed Match Speed option being available on player controlled ship.
  • Fixed missing bar widgets in Ship Comparison menu under certain circumstances.
  • Fixed Toggle Radar Mode not working in External View under certain circumstances.
  • Fixed various menu layout issues at high UI scale settings.
  • Fixed visual gaps in Logical Station Overview, Research and Terraforming menus.
  • Fixed overlapping connections in Terraforming menu under certain circumstances.
  • Fixed Ship Build menu closing immediately under certain circumstances.
  • Fixed deleted save game still listed in menu under certain circumstances.
  • Fixed backlog of ticker messages after using menus.
  • Fixed expected construction budget increasing over time while build storage waiting for resources.
  • Fixed trade amounts sometimes being reported as negative or excessively large while ships are about to complete trade operation.
  • Fixed funds being returned to commander instead of player when canceling manual trade order of subordinate with queued automated trade orders.
  • Fixed temporarily incorrect display of seller cargo status while goods are en route to buyer.
  • Fixed inconsistent ship statistics in Encyclopedia and Ship Configuration menu.
  • Fixed pilots showing up on monitor to inform player about completed orders when player is standing nearby.
  • Fixed hack panels sometimes being targetable from different rooms.
  • Fixed Shady Guy characters sometimes not existing in base game sectors if DLC was installed.
  • Fixed crew appearance on nearby ships sometimes being randomised between comms sessions.
  • Fixed jittering HUD targets in External Target View under certain circumstances.
  • Fixed outdated drone info in HUD under certain circumstances.
  • Fixed HUD monitors not being visible after toggling HUD off and on under certain circumstances.
  • Fixed position of signal leak indicators when UI Scale is not 1.0.
  • Fixed stuck mouse-over texts under certain circumstances.
  • Fixed broken menu when viewing Object Info menu of inactive Jump Gate.
  • Fixed Interact menu overlapping Radar under certain circumstances.
  • Fixed menu crash when using Inventory menu shortcut in Map menu under certain circumstances.
  • Fixed collectable container icon being too large in gravidar and map.
  • Fixed missing Text for Kaori paint theme.
  • Fixed missing engine trails.
  • Fixed highway ad sign showing low resolution texture.
  • Fixed highway ad sign showing incorrect name in HUD.
  • Fixed solar panels not rendering fully in station editor.
  • Fixed invisible walls on the broken jumpgate in the Mars sector.
  • Fixed floating human-shaped geometry appearing near Eye of the Beholder station.
  • Fixed parts of Data Vault disappearing depending on viewing angle.
  • Fixed landing gear of S mining drones disappearing from certain viewing angles.
  • Fixed Cormorant landing gear being excessively stretched.
  • Fixed parts of Kalis front landing gear being visually disconnected.
  • Fixed external camera being offset on Odachi when changing viewing angle.
  • Fixed mass traffic flight pathing issues in Boron XL Ship Fabrication Bay.
  • Fixed large uniform glowing surface in 1M6S Basic Dock Area.
  • Fixed paint mod affecting small details on Boron Ray.
  • Fixed Boron Ray Ion Projector wreck being offset.
  • Fixed detail of Paranid Mass Driver Mk2 not rotating with barrel.
  • Fixed Paranid Mass Driver Mk2 being incorrectly positioned on weapon socket.
  • Fixed flickering surface and texturing issue on Raptor.
  • Fixed dock hatches of Xenon F and Xenon SE fading out too early.
  • Fixed engine flames of Boron S and M ships being animated against direction of flight.
  • Fixed low resolution texture on Dart engine exhaust.
  • Fixed missing thruster exhaust on Kukri.
  • Fixed floating detail on Falx.
  • Fixed hole in hull of Ares.
  • Fixed being able to clip into surface on Zeus E near space suit hatch.
  • Fixed incorrectly animated space suit hatch on Zeus E.
  • Fixed ships retaining Travel Drive effects after surrendering.
  • Fixed travel effects not working if ship started travel mode outside visible range.
  • Fixed space suit dock hatch not closing on Mako.
  • Fixed being able to jump out of bounds in several spots on dock areas.
  • Fixed several trophies being incorrectly placed in player office.
  • Fixed flickering windows on old Terran and Terraformer bridges.
  • Fixed certain elements in cockpit of Xenon F disappearing when entering it.
  • Fixed missing hologram in Alligator (Mineral) transporter room.
  • Fixed missing mode lights on capital ship bridges.
  • Fixed clicks on NPC icons having no effect.
  • Fixed NPCs sitting backwards in chairs after loading save game where they were walking.
  • Fixed NPCs not correctly using the elevator on Xenon F.
  • Fixed missing collision on bridge of Sapporo and Xenon H.
  • Fixed blue screen effect appearing on Sapporo and Xenon H bridge.
  • Fixed glass floor on bridge of Xenon H and Sapporo incorrectly blocking sun.
  • Fixed sunlight shining through solid surfaces on Sapporo and Xenon H bridge.
  • Fixed door on Sapporo and Xenon H bridges not opening properly for NPCs passing through.
  • Fixed cockpit glass of Porpoise not appearing smooth.
  • Fixed flickering surface in Tuatara cockpit.
  • Fixed mirrored numbers in Porpoise cockpit.
  • Fixed Cutlass transporter room doors not closing.
  • Fixed flipped text on kitchen cabinet doors.
  • Fixed warped surfaces in Split station corridor.
  • Fixed flickering objects when using VE Goggles.
  • Fixed extreme ghosting when zooming with VE Goggles with TAA enabled.
  • Fixed external camera vertical movement being inverted during travel mode when flight assist is off.
  • Fixed Map menu briefly listing off-screen objects after opening.
  • Fixed moving display of Operating Budget text on map.
  • Fixed control settings menu showing incorrect key names for non-QWERTY keyboards on Linux.
  • Fixed emulated mouse cursor sometimes jumping to center of screen when using gamepad.
  • Fixed sound/graphical issue when switching from Long Range Scan while charging.
  • Fixed stutter when saving config files.
  • Fixed several causes of crashes.

Read More

2025-02-23 16:43