As a passionate gamer, I can’t help but sing praises for the latest cooperative masterpiece from Josef Fares’s Hazelight Studios – Split Fiction. In our evaluation, we exclaimed, “Split Fiction is an architectural wonder that stretches the limits of design, all while preserving the essence that gaming should be enjoyable and shared with our friends and family.” It’s been a smash hit among critics, with an impressive 98% of them endorsing the game on OpenCritic.
I’m thrilled to share my excitement about the incredible success of our latest game release! Just 48 hours after hitting the shelves, we’ve announced that it has sold over one million copies – an astounding milestone! Not only that, but it also set a new record for Electronic Arts as their highest concurrent player count on Steam for any paid game ever. It’s truly remarkable for a studio like ours, with a rich history of successful multiplayer titles under our belt. I can hardly wait to see what the future holds!
For what it’s worth, the current overall leader for EA is Apex Legends, which is free to play.
Hazelight Studios Is Establishing Themselves As One Of The Best In The Industry
Hazelight Studios’ newest release, Split Fiction, continues their streak of triumphs in the gaming industry. It builds upon the acclaim received by It Takes Two, which clinched the Game of the Year award at the 2021 Game Awards and has sold more than 20 million copies as of October 2024.
The studio has emphasized collaborative play in games once again, which I must say, has significantly improved our overall gaming experience.
One clever move made in Split Fiction was implementing the Friend’s Pass feature, which lets players enjoy the game with friends or loved ones without either having to purchase separate copies of the game. This has significantly increased the number of people who can experience the co-op aspect of the game, as previously, buying two copies was necessary to play one game, which could be a barrier for some.
Now, thanks to Friend’s Pass, others can play the game as long as one person owns it.
In a mere 48 hours, Split Fiction has already managed to sell one million copies, indicating a promising future. I’m eagerly waiting to find out not only how many more copies it might sell in the remaining months but also how many accolades it could potentially receive by year-end.
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2025-03-10 23:39