There is a surprisingly large roster of civilizations that players can choose to play as in Civilization 7, though these civs are locked behind different requirements and ages. Each civilization has something unique to offer the player in the form of bonuses, troops, and buildings, lending themselves to different kinds of victory conditions.
Militaristic Civs help the player gain dominance over the land they inhabit by helping them create, manage, or maintain a powerful military. There is more to a military victory than just simple war, but war makes up a decent chunk of the gameplay for a military victory-driven player.
9. Rome

Rome is one of the greats of ancient history, leaving a mark all around the world due to its cultural reach and momentary hegemonic grip over the world at the height of its power. The main thing people remember Rome for, other than the architecture and culture, is its powerful army. Its representation in Civ 7 has the Legion.
This unit might seem unassuming at first glance, but it has a hidden depth to it that can surprise players. Legion units gain additional combat power for each tradition policy slotted by the player. With the right leader, players can bring around tradition policies from previous Civs, making these units extremely powerful in the early game. Players also get free infantry units every time they make a new settlement once they’ve researched the Legatus Pro Praetore, and the civic tree of the Romans gives a +2 settlement capacity, aiding the player in maintaining their empire
8. Persia

Persia is a wonderful all-rounder military-focused antiquity age Civ that takes on all aspects of army management. Infantry Units of the Persian empire start with an additional +3 combat strength, the army commander has an initiative promotion, and infantry units heal 15 HP whenever they kill an enemy. Additionally, Persians get a boost for creating the Gate of All Nations, a wonder that lets them wage war without worrying about war weariness quite as much.
The unique civics of this civilization reduce the gold required to maintain units by quite a lot, and they also increase the production for infantry units. Moreover, certain policies increase the combat strength of units when in enemy territory, which is perfect for someone looking to conquer a few settlements every so often.
7. Greece

The Greek empire takes a lot of benefit from its unique unit, the Hoplites. These units are very powerful in the early game because of their ability. They gain +2 combat strength for each adjacency with another hoplite. After unlocking the Agoge Civic, these units also gain combat strength for each City-State you’re a Suzerain for. If you are the Suzerain of five city states and support a hoplite on all sides with other hoplites, the central unit can have +15 Combat Strength, and that’s without considering any other civics or resources that can increase combat strength ever further.
Additionally, the unique Greek building, Parthenon, gives +2 gold for each City-State the player is a Suzerain of as well, giving the player the funding required to maintain their units as well as increase the strength of these units at the same time. This powerful synergy lets the player fund their army quite easily as long as they establish a foothold within the local city states. The unique Greece policy, Xenia, lets the player gain more influence towards befriending independent city-states, tying everything together with a neat bow.
6. Mongolia

Mongolia is a civilization that redefines the rules of engagement by changing the fine print of the exploration age military legacy path. Mongolians gain 1 Point towards the Non Sufficit Orbis Legacy Path for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands, making the entire process a lot easier on the player. If someone struggles with clearing the exploration age military legacy path, Mongolia is a fantastic option for them.
The unique units, building, and civics of the Mongolian empire all work in tandem to create a simple but effective military that can usurp even the most powerful nations. Players of this civ get a limit of four additional settlements, making it an aggressively expansionist Civ with plenty of room for military conquest.
5. Hawai’i

The strength of military units can be greatly increased with the right improvements and under skilled leadership. However, they have a drawback – their dangerous profession makes them susceptible to being killed. In times of crisis, the Hawaiian civilization’s unique missionary takes on the role of a medic, providing healing to injured units when necessary.
Additionally, the infantry units of this civ have 3 strengths against cavalry and infantry units, gaining culture after defeating an enemy. Hawai’i isn’t the most powerful option in the exploration age, not by a long shot. However, it does have a certain versatility that makes it quite endearing.
4. Norman

Renowned for its robust naval traditions, the Norman empire is an easy pick if the player is located in a map with a lot of water and coastal regions. This civilization is a menace in the water, with no other civ coming close to its lethal aquatic dominance. The civ grants extra movement for embarked units and +5 combat strength for units adjacent to the coast. It also gives +1 Combat Strength to the Chevaler, the unique cavalry unit, for every Tradition slotted in the player’s Government
The civ has additional production towards the White Tower wonder, which gives +4 happiness in settlements for each tradition slotted in the government. The unique building of the civilization, Motte, also gives +4 happiness, and an additional +4 when placed on rough terrain. These two combine to give the Norman empire a marked advantage in getting celebrations and keeping a stable empire, while its powerful naval capability makes it a lethal conquering power that strikes from the high seas.
3. Meiji Japan

As the player progresses through the ages, the production cost for new military units continues to rise. A hundred coffers of coin may run dry, but there will never be enough fighter jets and battleships to take over the world. To combat this rising cost, Meiji Japan’s unique heavy naval unit, the Mikasa, respawns the first time it is killed.
Additionally, its fighter air unit has increased range and higher strength against other fighter units and can intercept them. The civilization also has a +3 Combat strength boost for units adjacent to the coast.
2. French Empire

Different situations call for different governments, but the civilizations in Civ 7 don’t have that kind of flexibility. The government of any civilization is fixed at the start of the age, and cannot be changed henceforth. However, the French Empire can select the Celebration effects of any standard government in the Modern Age, making it an extremely valuable asset for players with a complex and varied play style.
The unique infantry unit of the French empire has a ranged attack and +2 combat strength when inside the radius of a friendly army commander. Players can further increase the combat strength of their troops by researching the unique civic, Grande Armée II which grants +2 Combat Strength for each adjacent friendly Military Unit.
1. Prussia

One of the best civs for a late-game domination run, Prussia gives the player +1 combat strength for each civ with an unfriendly or worse relationship with the player. The more war one wages, the worse their relationship with their neighbors. The best thing is that players don’t even need to compromise on trade, having the ability to establish and retain trade routes with civilizations they are at war with.
Prussian troops have an additional 50% flanking bonus, and Prussian policies give the player +10% production in cities when at war. The Prussian unique cavalry unit has +1 movement and gains +1 combat strength for each movement it has remaining, meaning it has at least +4 combat strength when fighting an enemy from the samme square. Prussians also gain additional production towards the Wonder Brandenburg Gate, which saves the settlement it’s built it from the Happiness penalties of War Weariness and +5 Happiness in conquered Settlements
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2025-03-18 03:01