Former Assassin’s Creed Hexe Director Used AI to Learn How to Code and Hated it

So, I recently read an interview with Clint Hocking, who used to be the director on the cancelled Assassin’s Creed Hexe. He left Ubisoft back in February, and now Jean Guedson’s taken over. He was talking to Edge Magazine about AI in game development, and he was really open about his own experiences. Apparently, he tried using AI to learn coding, but he ended up really disliking ChatGPT. It’s interesting to hear a game dev talk so honestly about that stuff!

Hocking described his experience learning to code with AI as incredibly difficult. He found ChatGPT wasn’t very helpful, consistently producing broken code that he had to fix—even though he didn’t know how to code himself. Ironically, this process of fixing ChatGPT’s errors is how he actually learned to code, eventually using Javascript to understand programming concepts. He admits he essentially learned to code in spite of ChatGPT’s mistakes.

This is a growing concern for many new game developers and programmers. They’re increasingly using AI tools – not just to learn coding, but also as part of their regular work. However, ChatGPT isn’t a very dependable learning resource, and often creates more difficulties than it solves.

The next Assassin’s Creed game, currently known as Hexe, is reportedly moving away from magic and focusing on science. Instead of supernatural powers, the protagonist, Anika, will use tools based on chemistry – things that might have been mistaken for witchcraft in the game’s setting. This suggests a more grounded approach to her abilities.

The upcoming Assassin’s Creed Hexe might have a completely new combat system, using the movements of real contortionists to bring the protagonist, Anika, to life with fluid and unsettling animations. And excitingly, rumors suggest that Ezio, a popular character from past games, could also appear in Hexe.

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2026-05-26 10:14