
Capcom wasn’t just a leader in arcades; they also excelled with home console games. Popular titles like Mega Man and Breath of Fire demonstrated their ability to create successful games for both arcade and home systems, without sacrificing their arcade success.
Capcom was dominating the gaming world. They were winning over players in fighting games with Street Fighter and excelling in action-platformers with Strider. With success in so many areas, it seemed like nothing could slow them down.
On top of everything else, Capcom then created a game that launched a brand new genre and continued to inspire independent game creators for years to come. 1996 was a pivotal year not just for Capcom, but for the entire PlayStation generation, as Capcom essentially shaped the direction of gaming for that era.
Wow, What a Mansion!

Capcom started working on Resident Evil in the early 1990s, originally intending it to be a remake of the 1989 NES role-playing game, Sweet Home. Sweet Home was released with a film of the same name – the movie was alright, but the game itself was a bit strange. Still, Capcom thought the concept was worth revisiting using the new possibilities offered by the PlayStation 1.
Shinji Mikami joined the project in 1993 and ultimately shaped it into the game we know today. The game went through many different ideas, initially exploring concepts like aliens and ghosts, but eventually settled on a horror style inspired by George A. Romero’s Night of the Living Dead. All supernatural elements were removed, and replaced with zombies.
As a huge fan, I always loved how Capcom made the original Resident Evil so visually creepy! They looked at a game called Alone in the Dark and got the idea to create really detailed, almost photographic backgrounds. Then, they layered 3D characters on top of those images. It wasn’t the first game to use pre-rendered backgrounds, but the way Capcom combined it all felt revolutionary – like playing through a truly terrifying, interactive movie. It totally worked, and it’s a big reason why the game still holds up today!
Capcom struck gold when they blended detailed, pre-rendered environments with thrilling survival horror and a story reminiscent of a classic, over-the-top B-movie. This wasn’t just a good game; it became a worldwide obsession. And thankfully, for both Capcom and its fans, it was just the first step in a decades-long, terrifyingly fun adventure that continues to this day.
The Pre-Rendered Revolution
While not the first game to use pre-rendered backgrounds with 3D characters, Resident Evil truly demonstrated the impact of this technique. The game’s impressive visuals captivated the industry, and the concept quickly became widespread – much like the zombie outbreak it depicted. Soon, almost every game developer was trying to replicate the effect.
While pre-rendered backgrounds weren’t new, Resident Evil truly nailed the idea of creating a horror experience that felt like an interactive movie. It was a huge success.
I remember when Square completely blew everyone away with Final Fantasy VII, VIII, and IX! Those games, with their beautiful pre-rendered backgrounds, brought so many new people – like me! – into the Final Fantasy world. And then they did something totally unexpected with Parasite Eve. It was this incredible blend of Final Fantasy and Resident Evil – a survival horror action RPG that was just… unmatched. Seriously, developers everywhere were obsessed with it, and I totally get why!
Many games, including Koudelka and The Legend of Dragoon, tried to capture a specific artistic style that prioritized visuals. Studios attempting to create similar games faced a challenge: without skilled 3D artists, they struggled to achieve the same impressive backgrounds.
Resident Evil 1 had a huge impact on the original PlayStation. It changed how games were made, and that influence lasted throughout the PS1’s lifespan and beyond. We continued to see games with pre-rendered backgrounds – like Capcom’s Onimusha and parts of Square’s Final Fantasy X – well into the era of the PlayStation 2, proving this style wasn’t fading away quickly.
The Survival Horror Legacy
Since the original Resident Evil came out, developers have largely moved away from pre-rendered backgrounds, especially in big-budget games. While these backgrounds might seem outdated compared to today’s massive, fully 3D open-world games – which take years and millions of dollars to create – many players still fondly remember them.
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Many players inspired by classic horror games started making their own, and now the indie horror scene is booming. There’s a huge demand for games similar to Resident Evil, especially those with a retro PS1 style – you’ll find tons of them on platforms like Steam and itch.io, featuring pre-rendered backgrounds and 3D characters. And honestly, that’s fantastic to see.
Many games, including Koudelka and The Legend of Dragoon, followed this trend. It felt like a fresh approach to game development, prioritizing artistic vision.
This game is truly unique, and I believe its appeal will last for a long time, which really speaks to how great the original Resident Evil was. While the 2002 GameCube remake is excellent and often praised, I have a particular fondness for the original PlayStation 1 version – there’s just something special about its old-school charm.
Resident Evil didn’t just define the survival horror genre—it created a whole wave of similar games that continue to inspire developers today. The original game’s innovative and independent spirit hasn’t faded; it’s lived on in new projects for over thirty years. Like the relentless zombies within its creepy corridors, the game’s unique atmosphere and impact will endure long after we’re gone.
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2026-05-30 23:10