It appears that the online game for The Last of Us has been canceled, and The Last of Us Complete seems to indicate the conclusion of the franchise’s narrative. This suggests that Naughty Dog’s post-apocalyptic action-adventure series may be drawing to a close as a duology. However, the success and popularity of The Last of Us have extended far beyond Part 1 and Part 2, as demonstrated by multiple remasters, a potential remake, and an HBO show with at least three seasons. It remains uncertain whether it would be advantageous or disadvantageous for the IP to retire now if that is indeed the case. If The Last of Us does conclude, it will do so on a strong note, generating as much discussion as one could hope for such a daring and unflinching story as in Part 2.
Regarding games and their real-world implications, the closure of Monolith by WB following the cancellation of its Wonder Woman game was a harsh setback. A single-player Wonder Woman game led by the team behind Middle-earth could have been exceptional, but unfortunately, Monolith’s signature Nemesis System will remain untouched until 2036, ensuring it fades into obscurity. In the meantime, games like The Last of Us are among many that could have benefited greatly from the inclusion of the Nemesis System in their character and antagonist interactions.
Monolith’s Nemesis System is a Sacred, Antique Treasure
In the games Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War, the Nemesis System depicts the ongoing battle between Talion and Celebrimbor against Sauron through a dynamic system that showcases important enemies and their interconnections in an ever-changing chain of command, which includes foot soldiers, captains, and warchiefs.
In both games, the storyline and gameplay primarily focus on players utilizing the Nemesis System creatively, for instance, building an army of minions with wraith brands. If Monolith’s previously canceled game had been completed, players might have used the Nemesis System to interrogate enemies using a lasso similar to Wonder Woman’s lasso of truth, potentially uncovering information about more formidable opponents in a similar manner.
Unfortunately, it appears that game in question won’t get released, regardless of the development or design process. As for The Last of Us, it seems unlikely that it will incorporate the Nemesis System, but if it did, the result could be quite remarkable given the enemy factions and character-driven storyline in Part 2.
In Another Lifetime, Monolith’s Nemesis System Could Have Been Great in The Last of Us
In an imagined scenario where The Last of Us game incorporated a Nemesis System, players might have encountered rival groups and formed alliances with stranded survivors. They would have found themselves immersed in numerous conflicts as they traded and smuggled goods. The second installment strives to portray various factions not just as adversaries, but as collections of individuals, even those who are ruthless or misguided. A significant aspect of this portrayal is that enemies from the Washington Liberation Front and Seraphite factions would call out to their friends and comrades by name.
As a devoted fan, I can’t help but marvel at the names that resonate within the world of Naughty Dog – names such as Mateo, Casey, Todd, and Grace. It’s fascinating to ponder that they could have chosen any name under the cosmos, yet these are the ones that echo through our gaming experiences.
Imagine, for a moment, that during the heat of battle, enemies are labeled with names generated at random, displayed on a board that resembles the interconnected encounter polaroids on the planning board from ‘The Last of Us: Part II’. It’s a captivating thought, isn’t it? This subtle touch would add a layer of immersion and realism to an already breathtaking game world.
One death among our adversaries might lead to another rising up, possibly one with a higher rank who could then acquire additional protective gear like some Rattler enemies do, sporting body armor or helmets resistant to bullets. Each type of human foe, whether a brute, dog handler, or Molotov specialist, can contribute to this Nemesis System and embody the diverse range of craftable weapons found in ‘The Last of Us’.
Additionally, it would make gameplay more engaging if the human enemies in the Nemesis System were capable of getting bitten by a runner or stalker, causing them to contract the infection. These infected humans would then wander around the location where they transformed, lying in wait for players to eliminate them before they grow too powerful. Initially, they’d appear as runners, but if left untreated, they could evolve into stalkers, clickers, and even bloaters over time. This feature would encourage players to actively seek out and destroy these infected humans before they pose a greater threat.
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2025-05-08 14:21