Aether and Iron: The Next Must-Play for Disco Elysium Fans!

Ever since it debuted in 2019, Disco Elysium has made a significant impact, almost larger than life. This innovative, brooding, surprisingly humorous role-playing game was quickly likened to genre legends such as Planescape Torment upon its debut, receiving high acclaim for its sophisticated, literature-inspired writing, captivating art style, and spot-on soundtrack. Together, these elements create a compelling and emotional journey.

In the six years since its release, the influence of the game “Disco Elysium” on the gaming world is undeniable, particularly in the indie sector where numerous studios have been inspired by ZA/UM’s groundbreaking title. One noteworthy role-playing game in the same vein that deserves attention is “Aether and Iron“, a turn-based, narrative-driven game set in a retro-futuristic interpretation of 1930s New York. This city, suspended miles above the Earth due to a fictional substance called aether, retains the gritty, noir detective atmosphere of the 30s, but with a science fiction twist. Players assume the role of a smuggler named Gia, tasked with navigating the intricate landscape of this floating metropolis and unraveling its many mysteries.

Aether and Iron Is Like Disco Elysium, Citizen Sleeper, and BioShock All at Once

Aether and Iron Has the CRPG Tendencies and Social Commentary of Disco Elysium

In my perspective, “Disco Elysium” stands out as an uncompromisingly political game, and this is one of the key factors that elevate it within the indie game community. Unlike many others in its genre, it doesn’t shy away from offering deep cultural and economic critiques. In fact, it’s the fearlessness in embracing such bold ideas that sets “Disco” apart, making it rare to find games inspired by it reaching the same artistic peaks. To put it simply, “Disco Elysium” strives to be more than just a source of entertainment – it aims to stimulate critical thinking among its players, using the fictional world of Martinaise as a medium to convey its thought-provoking message.

It appears that the game titled Aether and Iron is aiming for something comparable, but the depth and subtleties of its social critique are yet to be determined. The game’s rapid technological progression, as suggested in its Steam description, has reportedly widened social gaps, much like the BioShock series. This implies that the advanced technology within Aether and Iron‘s world has intensified societal problems, causing more discord in The City That Never Sleeps. It’s reasonable to assume that the game will leverage its RPG mechanics to offer players a degree of freedom within this context, as suggested by developer Seismic Squirrel, who hinted at opportunities for rebellion and emphasized that “choices matter.

Aether and Iron Looks Like Far More Than a Disco Elysium Clone

As a devoted cinema-goer, I find it quite effortless to draw parallels between “Aether and Iron” and the acclaimed game “Disco Elysium”. The user interface design and dice-based dialogue options in “Aether and Iron” are strikingly similar to those in “Disco Elysium”. However, it’s crucial to note that “Aether and Iron”, the upcoming RPG, aspires to be more than just another game in the mold of “Disco Elysium”.

One of the most captivating distinctions between the two games lies in “Aether and Iron”‘s focus on traditional, strategy-based RPG systems. In this game, players will engage in combat, which predominantly revolves around vehicular engagements. The player can enhance and expand Gia’s fleet of advanced futuristic automobiles, employing them in grid-based, high-speed tactical conflicts against non-player characters (NPCs). This emphasis on combat serves as a significant layer to the CRPG experience, with the aim of making “Aether and Iron” a richly engaging and dynamic game.

It’d be great to anticipate that Aether and Iron will successfully deliver on both its narrative and turn-based combat, offering players an enjoyable and captivating experience. With a sleek art deco-inspired aesthetic, a distinctive BioShock-like concept, and dialogue reminiscent of Disco Elysium, the game definitely has the potential to appeal to a specific audience. If it manages to meet its inspirations, it could turn out to be a truly remarkable production.

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2025-04-18 14:34