Dying Light: The Beast Sets the Canon for the Universe, Says Dev

In simpler and more conversational terms: The new game, titled “Dying Light: The Beast,” is going to blend old and fresh concepts to offer players an exciting new experience while enhancing what was successful in earlier games. This upcoming title will transport fans into a brand-new wilderness environment in the Castor Woods and bring back Kyle Crane as the main character, who has been given a strong motive for revenge. Additionally, “The Beast” aims to set the record straight within the Dying Light franchise by creating a coherent storyline for the series as a whole. Members of Techland’s team, including franchise director Tymon Smektala, recently discussed how “The Beast” will help establish a clear canon for the IP moving forward with Game Rant.

Dying Light: The Beast Devs Detail the Story, Characters, and World of Castor Woods

Game Rant conducted interviews with key members from the development team behind Dying Light: The Beast, including Tymon Smektala (franchise director), Nathan Lemaire (game director), Katarzyna Tarnacka-Polito (art director), and Kalina Sobierajska (quest designer). They shared insights on the new and recurring characters in Dying Light: The Beast, its main plot, horror aspects, location, and more.

Topics discussed included the return of Kyle Crane as the lead character, various living and undead characters players may meet, the inspiration for Castor Woods, and numerous locations players can traverse. The team also disclosed some details about the menacing Baron and the sorts of enemies Kyle might battle while in “Beast Mode” in the forthcoming Dying Light installment.

For easier reading, this transcript has been condensed and clarified.

Kojima Productions Has a Surprising Role in Dying Light: The Beast

As a devoted fan, I’m thrilled to share some exciting news about our beloved game, Dying Light. In a chat with Game Rant, the franchise director, Tymon Smektala, revealed that Dying Light: The Beast is set to make a significant leap in its graphics. This isn’t just a change, but more like a giant stride, thanks to Techland’s engine enhancements.

The best part? Hideki Sasaki, the technical art director from Kojima Productions, has lent his expertise to this project. With a portfolio boasting some of the most visually stunning games of the last decade, his involvement promises to elevate Dying Light’s visual standard, possibly raising our expectations for what we can expect from the series in terms of graphics. Despite keeping its first-person roots intact, Sasaki’s contribution could mark a new era of visual splendor for Dying Light.

Where Winds Meet System Requirements for PC

As the launch date for “Where Winds Meet” on PC nears within a few months (November 2025), developers have at last disclosed some technical details. Here are the system specifications required to play the game smoothly on your computer when it releases:

– Operating System: Windows 10/11 64 bit
– Processor: Intel i7-8700 or AMD Ryzen 5 3600X (equivalent or higher)
– Memory: 16 GB RAM
– Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 590 (4GB VRAM, DirectX 12 compatible graphics card)
– Storage: 30 GB available space
– Additional Notes: An internet connection is required for the initial game installation.

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