Monster Hunter Wilds’ unconvincing biomes would shine with some of Kingdom Come: Deliverance’s disempowerment
Brendy stated that the landscapes of Wilds aren’t like those found in Breath of the Wild or Shadow of the Colossus; they lack the immersive quality these games offer. Edwin criticizes the scoutflies, saying they make intriguing and lush environments feel like a mix of Matrix code and buttons. I mentioned something earlier about these places being artificial. Except for a few special items like mushrooms or helpful rock slides, there’s no incentive to engage with them in ways that make them seem real.