Best Horror Games You Can Play Without Audio

Best Horror Games You Can Play Without Audio

Key Takeaways

  • Horror games like Doki Doki Literature Club! and World of Horror can be enjoyed without sound for an immersive experience.
  • Games such as Limbo and The Mortuary Assistant offer cues and visuals that aid progression without relying solely on audio.
  • Horror titles like Mouthwashing and The Unholy Trinity prioritize visual storytelling over sound design for a rich gaming experience.

As a seasoned gamer with over two decades of experience under my belt, I can confidently say that these games are truly a testament to the evolution of horror gaming. They’ve managed to craft chilling atmospheres and intriguing narratives without relying heavily on sound effects, which is quite impressive.


Playing horror video games without any sound presents a challenge, but it’s definitely doable. The eerie settings often depend on ambient noise to generate suspense, but many narratives can still unfold even in the absence of meticulously designed soundscapes to set the stage. It’s widely assumed that soundlessness diminishes the immersion in horror games – and to some degree, this is accurate – but the impact really hinges on the sub-genre and the specific circumstances. Some games lean more heavily on visual elements rather than music or sound effects to construct their stories.

Particularly notable is the horror genre, which often relies heavily on sound for its impact. Tropes like jump scares frequently rely on rhythmic build-ups, or syncopation, to create a climactic effect. However, this doesn’t diminish the significance of art style and dialogue in crafting characters and settings that evoke the same sense of fear. Here are some outstanding horror games that can still deliver immersive experiences even without sound.

8 Doki Doki Literature Club!

A Catchy But Inessential Soundtrack

Dan Salvato’s adorable visual novel initially seemed like a simple dating simulator, however, it has since earned a place among the most terrifying psychological horror games of all time. While its point-and-click interface may seem harmless, Doki Doki Literature Club! hides a complexity that is not immediately apparent. The protagonist, a high school student, finds himself the focus of affection from four girls – Sayori, Yuri, Natsuki, and Monika – who each vie for his affections during their after-school activities. However, things aren’t as innocent as they seem in this club.

In essence, the soundtrack for Doki Doki Literature Club! significantly amplifies the visuals and offers character depth, particularly Monika. However, the core of the game lies in reading dialogue and participating in basic mini-games. The audio isn’t essential to grasp the story or its crucial aspects; it simply adds a delightful touch with its catchy melodies as you navigate the journey of possibly courting a love interest.

7 Limbo

Diegetic Sounds Only Serve As Audio Cues

As a gamer, I’d put it this way: In Limbo, I find myself navigating through a grim, black-and-white world, controlling a young boy on a mission to locate his missing sister. The game is a side-scrolling puzzle-platformer that throws me into challenging environments filled with sinister creatures hot on my heels. Playdead labels the puzzle-solving mechanics as a ‘trial and error’ experiment, meaning I’ll likely stumble and fail often – but those failures are just stepping stones leading to the ultimate solution.

In the game Limbo, the background music is made up of realistic sounds that you’d hear in the environment, such as footsteps, building noises, and machinery like cranes and saws. Unlike many games, there’s no dialogue in Limbo. Instead, most sound effects serve as hints to guide the player through the story. Without audio, some puzzles might need a bit more time to solve, but for those who enjoy a good challenge, this shouldn’t be too confusing.

6 Faith: The Unholy Trinity

The Demon’s Cries Are Scary But Jarring

In the game “Faith: The Unholy Trinity,” minimalism is deeply ingrained in storytelling, and less is indeed more. This is accentuated by the audio, which adds an eerie touch. Its graphics, reminiscent of 8-bit games such as Super Mario and Pac-Man, are refined to resemble contemporary games like Undertale. The game’s narrative also takes cues from the ‘Satanic Panic’ era of the 1980s, a time marked by increased reports of demonic possession, especially following The Exorcist’s release. In keeping with this theme, Faith: The Unholy Trinity follows a young priest as he battles demons and cultists, all while wrestling with his own faith.

In many instances, Faith’s dialogue is delivered in a mysterious, almost robot-like tone, giving some players an incentive to mute it, not necessarily because they must but because they prefer to. The game provides most of its context through notes left by the priest, and the complex environment can be traversed without relying on sound. Consequently, players will primarily encounter the priest’s eerie voice and the demon’s ominous growls, which are essentially just 8-bit noises.

5 Mouthwashing

All Dialogue Is Written, And There Are No Voice Actors

Similar to “Doki Doki Literature Club!”, the psychological horror game “Mouthwashing” offers an immersive experience for those who prefer text-based interactions, as it features no voice actors. This means that individuals unable to enjoy the game with sound will still not miss out on any unique accents or tones that help define the numerous quirky characters in “Mouthwashing”.

In a manner akin to the game Limbo, the sound design subtly highlights elements within the environment that help navigate a non-linear plotline. The majority of the interactions in Mouthwashing, such as exploring the spaceship Tulpar, conversing with crew members, and resolving puzzles, don’t rely on audio to be fully accomplished. However, it’s the game’s unsettling yet vivid imagery that effectively captivates players and delivers its intricate and captivating narrative.

4 World Of Horror

Visuals Are The Key Component Of Storytelling

World of Horror is a single-player roguelike game featuring turn-based battles and minimal dialogue. The game stands out with its unsettling, dynamic soundtrack that enhances the unpredictable nature of the gameplay. However, there are no crucial sound effects in the game. At times, the intense music (a chiptune score) might become too intense, so one might consider turning it off for a more peaceful gaming experience. If you imagine the theme from Stranger Things playing over a black-and-white adaptation of Doki Doki Literature Club!, that would give you a good idea of what to expect in terms of atmosphere and style from World of Horror.

As a devoted fan, I must admit that what draws me most to World of Horror is its unique art style, which stands out as a key attraction. Interestingly enough, this captivating aesthetic was carefully crafted by a solitary developer (Paweł Kozminski), using none other than Microsoft Paint. This means that the visuals play an integral role in shaping the narrative, making them more central to the story than the audio. Don’t get me wrong, the soundtrack is effective and fills the void nicely, but it doesn’t offer anything revolutionary to a plot that remains clear and engaging even without it.

3 The Mortuary Assistant

None Of The Game’s Main Tasks Require Audio To Complete

Despite the fact that the frightening jump scares in “The Mortuary Assistant” heavily depend on audio for their impact, the terrifying design of the demons is potent enough to unsettle players beyond what just sound cues can manage. As you take on the role of Rebecca, the latest mortuary assistant, your task involves embalming corpses while also using your intelligence to spot any possessed bodies. Simultaneously, you must evade the dangerous entities that aim to possess Rebecca. By recognizing indications of demonic possession, players can prevent Rebecca from suffering an untimely demise.

In this approach, they achieve their goal by accurately recognizing possessed bodies, acquiring knowledge about the demons’ identities and behaviors to avoid hauntings, and incinerating the possessed corpses to eliminate the demonic influence from the morgue. These tasks don’t necessitate sound because bodies can be inspected, records can be studied, and cremation is performed by manipulating the surroundings. Since jump scares don’t lead to an instant game loss, there’s no compulsion to keep the sound on while playing.

2 I’m On Observation Duty

Gameplay Relies On Visual Cues First And Foremost

  • Platform: PC
  • Released: Dec 14, 2018
  • Developer: Notovia
  • Publisher: Notovia
  • Genre: Indie Horror, Psychological Horror

As a gamer, I find myself immersed in the thrilling world of the “On Observation Duty” series. In this game, I take on the role of a fresh recruit, assigned to watch over live feeds and report any unusual occurrences to an enigmatic organization. These peculiarities can range from spooky apparitions, camera malfunctions, intruders, distortions, and much more. The challenge lies in staying vigilant from midnight to 6AM, as failure to report too many anomalies during these hours results in the game’s conclusion. This intense, nerve-wracking experience seems to borrow elements from the gameplay style of “Five Nights at Freddy’s”.

In this game, you won’t hear much other than ghost whispers, camera static, and the clicks that come with changing feeds. Additionally, there’s a distorted static when fixing anomalies. But don’t worry about your hearing for this role, as “Observation Duty” is all about having a sharp eye rather than keen ears. The game uniquely challenges players to spot subtle differences, and surprisingly, the lack of sound might actually enhance visual focus, making the game’s objective more manageable.

1 Deep Sleep Trilogy

A Point-And-Click Adventure That Features Trial And Error

  • Platform: PC
  • Released: Oct 25, 2019
  • Developer: scriptwelder
  • Publisher: Armor Games Studios
  • Genre: Adventure, Indie Horror, Point & Click

In the “Deep Sleep” collection, the point-and-click adventure games originate from the creator of “Don’t Escape: 4 Days to Survive.” These games tell the story of a character who unintentionally plunges into a terrifying dream world after trying to induce lucid dreams. As the dream landscape grows increasingly menacing, the character must work through a sequence of challenges in order to safely exit this realm.

In this game, you’ll hear sounds only when interacting with specific items like stuck drawers or locked doors. The goal is to keep clicking on objects until you find essential items like keys and skeleton arms. Some rooms may be silent, but others might have haunting music that intensifies the eerie feeling without influencing the gameplay itself.

Read More

2024-11-22 06:34