Key Takeaways
- Steel/Fairy is a strong defensive typing, immune to Dragon and Poison, with resistances against powerful Fairy, Psychic, and Dark types.
- Weakness against Fire and Ground types requires strategic pairing with other Pokemon to cover vulnerabilities.
- Notable Pokemon like Mawile, Klefki, and Magearna highlight the practicality and versatility of the Steel/Fairy Dual Type.
As a seasoned Pokémon trainer with over two decades of battling under my belt, I can confidently say that the Steel/Fairy dual type is one of the most intriguing and versatile combinations in the vast world of Pocket Monsters. Having faced countless battles against formidable opponents, I’ve come to rely on this unique typing more than once to turn the tide in my favor.
As a dedicated Pokémon gamer aiming for competitive greatness, I know that it’s crucial to optimize the battle prowess of my Pokémon squad. My goal is to rise through the ranks and claim the Champion title in Nintendo’s beloved franchise. To achieve this dream, I need to bring my best game every time – teamwork and strategy are essential tools for any aspiring Champion.
It can be challenging to discover the most effective Pokemon pairings among the 18 different Pokemon Types, as each Pokemon has unique abilities, movesets, and vulnerabilities based on its type. The correct combination of types could potentially guarantee victory in a battle.
Some intriguing Type Combinations to explore are the fierce Dragon/Steel duo and the electrically charged Electric/Fairy pair. These combinations offer unique defensive resistances and chances for powerful attacks, making them exciting options.
17 Dragon/Steel
Formidable Defense Across Different Types
NO EFFECT | Poison |
1/2 DAMAGE from | Normal, Water, Electric, Flying, Psychic, Bug, Rock, Steel |
2X DAMAGE from | Fighting, Ground |
4X DAMAGE from | None |
Supporters of the Pokemon game who seek a blend of top strengths might find appeal in the dual typing of Dragon/Steel. On their own, Dragon-type is frequently recognized for its powerful offensive capabilities, while Steel-type is celebrated as a defensive powerhouse among Pokemons. By merging these two types, Dragon/Steel offers the attacking prowess of Dragon-types and Steel’s resilient Fairy Resistance, which addresses the Dragon type’s significant weakness against other types.
When combined, a Pokemon with the types Dragon/Steel has inherent immunity to Poison-types and significant vulnerabilities towards Ground and Fighting-types. However, these weaknesses can be mitigated by clever swap tactics during competitive play. In this setup, Steel’s natural defenses allow the Pokemon to rely on Dragon’s powerful offensive attacks.
Notable Dragon/Steel Pokemon
- Dialga: Considered as the OG Dragon/Steel Pokemon, this Ruler of Time boasts decent stats across the board – specifically Defense and Special Attack. When fitted with the right Moves, Dialga can become a versatile fill for most setups.
- Duraludon: Being a Dragon/Steel-type, Duraludon boasts decent Defense and Special Attack, this time with a Gigantamax form that becomes its primary source of offensive prowess. Its Speed may be lacking compared to other competitive Pokemon, but its heavy-hitting Moves should be able to compensate.
Notable Moves for Dragon/Steel Pokemon
- Draco Meteor: This Dragon-type Move boasts an overwhelming 130 Base Power that can punish Pokemon who dare give its user the opening to unleash the Move. While it does come at the cost of lowering Special Attack, players can circumvent the disadvantage through switches. This allows the likes of Dialga to unleash this Move, switch out, and then switch back to tank hits.
- Roar of Time: Considered as Dialga’s signature Move, this comes with a massive 150 Base Power with a downside of requiring an entire turn to charge. This makes switching out a viable Dialga strategy, unleashing this Move before switching to a Pokemon who can inflict debuffs before Dialga returns for the finisher.
- Flash Cannon: This Steel-type Move has a decent 80 Base Power that can be taken advantage of in fights where Dragon-types have to pummel through those weak against Steel-types, making this a decent Move of choice against Rock-types and Fairy-types.
The Ideal Teammates
Even though Dragon/Steel-type Pokemon have a good amount of power overall, they truly shine on the battlefield when paired with suitable teammates. This is particularly important as they can compensate for the Dual-type’s vulnerabilities against Fighting and Ground attacks. Excellent Pokemon to use in this situation are those that counter these specific types of attacks effectively.
- Gyarados (Water/Flying): As a Flying-type, Gyarados enjoys Immunity to Ground-type Moves. Not only that, it can easily make quick work of opponents with its strong slate of Water and Flying-type attacks, the latter of which is especially helpful to defend the likes of Dialga from Fighting-types that are weak against Flying.
- Togekiss (Fairy/Flying): As a Flying-type, Togekiss can take care of Ground-type threats due to its natural Immunity against them. Not only that, Fighting-types are now easier to deal with thanks to Togekiss’s Fairy-type nature. Moves-wise, Serene Grace and Air Slash can proc Flinching on opponents, making this combo a decent utility to have.
- Excadrill (Ground/Steel): Players who want offensive support can count on Excadrill’s Mold Breaker to gain advantage against Fire-types while maintaining Immunity to Electric-types. Its Earthquake can handle other Steel-type threats that might get in the player’s way.
16 Electric/Fairy
Rare But Packs A Decent Punch
NO EFFECT | Dragon |
1/2 DAMAGE from | Electric, Fighting, Flying, Bug, Dark |
2X DAMAGE from | Poison, Ground |
4X DAMAGE from | None |
In the vast Pokemon universe, Electric/Fairy typing may not be common, but it’s an excellent choice for teams seeking a potent attacker with good resistances. On their own, Fairy-types are naturally resistant to strong Dragon and Dark types, while Electric-type proves formidable against Flying and Water types in offensive encounters.
In unison, this dual-typed Pokemon leverages its Resistances and Benefits, and additionally, it’s rare for any Typing to be resistant to both Electric and Fairy attacks. Furthermore, the Dual Type offers the unique ability to adapt to various opponents and consistently put pressure on them. When strategically paired with a compatible team, an Electric-Fairy Pokemon can transform into a formidable force in competitive play.
Notable Electric/Fairy Pokemon
- Tapu Koko: Arguably the most famous among Electric/Fairy-types, Tapu Koko is a flexible offensive Pokemon thanks to its decent Attack and Special Attack Stats. Thanks to Electric Surge, Tapu Koko can enjoy a boost in its Electric Moves, which makes it an immediate threat as soon as it enters the battlefield. If enemies fail to respond quickly, Tapu Koko can zoom in for the kill.
- Dedenne: Aside from its charm, Dedenne of Generation 6 boasts incredible versatility. Dedenne enjoys many Paralyze procs through Moves such as Nuzzle, Discharge, and even Thunder Wave. Meanwhile, Play Rough can constantly lower the Attack stat of opponents while Charge Beam boosts Dedenne’s Special Attack. It even enjoys constant heals through Parabolic Charge. Dedenne has a Move for almost any occasion.
Notable Moves for Electric/Fairy Pokemon
- Wild Charge: This Physical Electric Move is the perfect complement to Tapu Koko’s high Attack. Despite its recoil damage, Tapu Koko can circumvent it easily with the right switch-outs. When used with Tapu Koko’s Electric Terrain, Wild Charge becomes a threat to all Pokemon except for Ground-types – which at this point can be dealt with by another teammate.
- Dazzling Gleam: Despite its 80 Base Power, Dazzling Gleam is a reliable Fairy-type Move that Tapu Koko can use to check fighters like Garchomp, Hydreigon, and Salamence. It can remove Dragon/Flying-type threats when used properly.
- Volt Switch: Dealing damage and then switching out to a more effective ally without wasting a turn can be a lifesaver in most competitive situations. This allows players to counter an enemy’s answer with one of their own alongside additional pressure.
- Moonblast: This Fairy-type Move can lower the opponent’s Special Attack, which makes it not only a decent damaging Move but even debilitates the enemy’s combat performance.
- Nature’s Madness: Considered as Tapu Koko’s signature move, the nifty advantage of cutting an enemy’s HP in half lets this Pokemon take care of tanks such as Mega Metagross and Toxapex for quick eliminations.
The Ideal Teammates
As an avid gamer, I’ve found that while Electric and Fairy Pokemon can pack a powerful punch, they’re not invincible against Ground-types due to their immunity to Electric moves. To ensure victory, it’s smart to have allies who can cover this weakness. Fortunately, there are some Pokemon on my team that excel in this role.
- Landorus-T (Ground/Flying) Earthquake alone should allow Landorus-T to take care of Ground-type threats. Thanks to Intimidate, they can lower the overall performance of enemy Pokemon in the field. Moreover, Stealth Rock can pressure entry hazards, giving the team that extra defensive edge.
- Rotom-Wash (Electric/Water): This variant of Rotom has a Water-typing that covers Electric/Fairy’s weakness to Ground-types. Moreover, its Water-type Moves can take care of Ground-type opponents. With Volt Switch, Rotom can theoretically synergize with Tapu Koko to build momentum.
- Clefable (Fairy): Status-generating moves like Wish and Thunder Wave can support the likes of Tapu Koko to play more defensively and get sustainable healing. Its bulkier nature gives the team a more defensive edge, securing better survivability against Dragon-type foes.
15 Grass/Dark
Manageable Weaknesses Through Speed, Healing
NO EFFECT | Psychic |
1/2 DAMAGE from | Electric, Dark, Ghost, Grass, Ground, Water |
2X DAMAGE from | Fairy, Flying, Fighting, Fire, Ice, Poison |
4X DAMAGE from | Bug |
It might come as a shock that Grass-Type Pokemon are often combined with Dark-Types, given their seemingly ordinary nature initially. Yet, this unusual duo could potentially result in formidable creatures, especially when designed strategically. This Typing takes advantage of the strongest aspects of both Grass and Dark Pokemon.
Regarding power, the Grass or Dark Type offers potent attacks primarily against frequently encountered Ground, Rock, and Water creatures, but also takes aim at less prevalent Ghost and Psychic entities. However, it’s crucial to be mindful of its weaknesses as well. The Type is vulnerable to common Bug and Fire opponents, and it’s particularly weak against the less conventional Fairy-Types.
Notable Pokemon
- Meowscarada: Adorable Sprigatito gets to become the mysterious-looking Meowscarada as a final evolution, and its expanded facial features definitely match its masquerade theme and its elegant Pokemon Typing. Stats-wise, Meowscarada suits the mobile attacker, boasting rather above-average Speed matched with decent Attack, making it more suited for prolonged incursions instead of other Pokemon that bank heavily on Sp. Attack stats.
- Shiftry: Innocent-looking Seedot becomes the rather deadly Shiftry; provided second evolution Nuzleaf gets a Leaf Stone. And when it comes to getting a Pokemon with very average stats, Shiftry definitely fits the bar with almost equal levels of Attack and Sp. Atk, followed closely by HP and Speed. When built properly, Shiftry can become a decent midgame partner.
- Cacturne: Cutesy-spikey Cacnea becomes the imposing Cacturne as soon as it hits Level 32, and it paves the way for a scarecrow aesthetic that may justify its unconventional Grass/Dark Typing. As a higher-tier evolution, Cacturne boasts equal Attack and Sp. Attack followed by decent HP, making it an ideal attacker for mid-level play.
Notable Moves For Grass/Dark Pokemon
- Leaf Storm: Perhaps the bread and butter of a powerhouse like Shiftry, this Grass-type Move can punch through tankier Pokemon with ease
- Darkest Lariat: This heavy-hitting Dark-type Move can ignore stat stage changes, allowing the likes of Zarude to pierce through opponents that rely on buffs
- Taunt: This Dark-type move prevents the target from using status moves within the next three turns, allowing Meowscarada to stop debuff-reliant foes from gaining an advantage
The Ideal Teammates
To make the most out of a Grass/Dark-type team, it’s essential to address their natural vulnerabilities by incorporating Pokémon that complement them well. Suitable Pokémon to partner with these types might be those that counteract the Grass Type’s weaknesses, such as:
- Nihilego: While this generally works for Pokemon of the same Dual Typing, Nihilego (Poison/Rock) is an ideal choice for Special Attack sweeps. Its Toxic Spikes and Stealth Rocks can make switching deadlier for foes due to them being entry hazards, while Pain Split and Protect can secure fast-paced plays. Pairing Nihilego with a Physical-focused Grass/Dark like Zarude can accommodate a lot of Type setups.
- Zarude, Swampert, Hippowdon, Slowking, Moltres: Building upon a Nihilego setup is this Mythical Pokemon’s Jungle Healing, allowing it to play offense while securing the safety of heals with the right switch-ins with recommended pivots. In turn, teammates such as Moltres (Fire/Flying), Slowking (Water/Psychic), Hippowdon (Ground), and Swampert (Water/Ground) should secure Zarude’s defensive blockages with their respective strengths.
14 Fire/Ghost
Unconventional Types Can Become Easier To Deal With, Defend Against
NO EFFECT | Normal, Fighting |
1/4 DAMAGE from | Bug |
1/2 DAMAGE from | Fairy, Fire, Grass, Ice, Poison, Steel |
2X DAMAGE from | Dark, Ghost, Ground, Rock, Water |
When you think about a Pokémon with a Fire-type, it’s natural to consider partners like Dragon or Ground types, given their shared themes. However, when Fire is combined with Ghost in the Fire/Ghost typing, it seems unusual, particularly considering their statistics. But let me tell you, this unique combination presents a strong advantage, especially against less conventional Types such as Psychic and Steel Pokémon.
Additionally, it’s worth pointing out some peculiar characteristics about this particular typing. Because of their Ghost Type, these Pokemon are instantly resistant to Normal and Fighting types. It’s also crucial to remember that the double Ghost Typing makes these Fire/Ghost Pokemon weak against other Ghost-Types but strong against them as well.
Notable Pokemon
- Skeledirge: Befitting Skeledirge’s aesthetic is its Fire/Ghost Typing, especially since its markings seem to resemble those used in the Mexican Day of the Dead holiday. Stats-wise, this Fire/Ghost Pokemon seems rather a decent all-rounder, boasting higher Sp. Attack edged closely by average HP and Defense stats.
- Marowak (Alolan): Players in the Alola region can get an alternative form of Marowak if they evolve it at night, attaining a more spectral motif but boasting the same stats. Despite its Fire/Ghost Typing, Alolan Marowak boasts much higher Defense and equal but lower Attack and Sp. Defense stats make the Marowak ideal for tanking.
- Typhlosion (Hisuian): Cindaquil’s final form has an edgier Hisuian variant, boasting a more intimidating set of purple flames compared to the conventional spiky set of its Kantonian counterpart. Stats-wise, Kantonian Typhlosion loses out to its Hisuian variant with regards to Sp. Attack but makes up for it with slightly higher HP and Speed. Players may want to opt for the Hisuian Typhlosion for a more offensive-leaning Pokemon juggernaut for most combat situations.
Notable Moves For Fire/Ghost Pokemon
- Shadow Ball: This Ghost-type Move has a 20% chance to inflict -1 Sp. Def to the target, allowing Chandelure to use Special Attacks with more power or set up other Pokemon to inflict more damage with their Specials
- Bitter Blade: A Fire-type Move that heals the user for 50% of the damage they deal, Bitter Blade gives excellent sustains to users like Ceruledge
- Torch Song: This Fire-type Move guarantees a +1 to Sp. Atk, allowing users like Skeledirge to boost the damage of Specials such as burning WIll-O-Wisp and double-powering Hex
The Ideal Teammates
In the case of Pokemon with Fire/Ghost dual typing, their vulnerabilities to Dark, Ghost, Ground, Rock, and Water types pose challenges when forming a team. To navigate these Type Attacks effectively, rather than focusing on countering each individual type, players might prefer strategies that allow for escape from tricky situations whenever needed. Here are some tactics to ponder upon:
- Ceruledge, Flutter Mane, Misdreavus, Hisuian Zoroark: When built correctly, Ceruledge (Fire/Ghost) with Shadow Sneak gets priority in the party, securing more damage while boasting some durability. Should enemy Pokemon pose significant speed threats, Misdreavus (Ghost) can switch Speed priority via Trick Room and further improve Ceruledge’s Fire Moves and Hisuian Zoroark (Normal, Ghost)’s Flamethrower via Sunny Day. Lastly, Flutter Mane (Ghost/Fairy) and its Dark Type neutrality can add more defenses to the team.
- Chandelure, Ice Rider Calyrex, Indeedee, Kyogre: This Fire/Ghost team focuses on securing Trick Room to manipulate the flow of turns in a match, with the Move courtesy of Chandelure (Fire/Ghost) and Indeedee (Psychic/Normal). With Ice Rider Calyrex (Psychic/Ice), players get the flexibility to secure a more powerful Ice Beam for sweeps, while they can set up Kyogre (Water) however they wish.
13 Water/Fighting
Buffs Can Enhance Strengths, Adjust To Weaknesses
1/2 DAMAGE from | Bug, Dark, Fire, Ice, Rock, Steel |
2X DAMAGE from | Electric, Fairy, Flying, Grass, Psychic |
Rarely do Pokemons possess a dual typing of both Water and Fighting, as it can make their themes quite unusual. Yet, the idea of a martial artist being able to evade opponent’s attacks by becoming slick or slippery aligns perfectly with the Water/Fighting Type.
Fundamentally, the Water/Fighting type can effectively counter strong Pokemon matchups like Fire and Ground. It also deals damage to less expected types such as Dark and Steel. However, gamers should be aware that this dual type has its vulnerabilities too; it’s weak against widespread Grass Types and Psychic Types.
Notable Pokemon
- Quaquaval: Generation 9 newcomer Quaquaval seems like an adequate example of an effective Water/Fighting Type. Built around the theme of the Rio Carnival, Quaquaval definitely has a more festive feel, with its allure being represented by its more combative stats set. It has much higher base Attack, followed closely by near-equal stats across the other attributes. This makes Quaquaval a more offensive-leaning Pokemon, working quite well with its potential Moveset.
- Poliwrath: The Water/Fighting Typing isn’t entirely new, considering Poliwrath boasts this combination as early as Generation 1 and then moved on from Pokemon region to region. Befitting this Typing is a rather decent stats set, which has very close Defense, HP, and Sp. Defense numbers despite being slightly below average. Regardless, leveling up a Poliwrath could make it a decent mid-level companion.
Notable Moves For Water/Fighting Pokemon
- Scald: This Water-type Move has a 30% chance to inflict a burn status on the target, thawing them simultaneously if frozen. The Move diversifies the kit of Poliwrath, whose Moves often need it to outpace enemies before they knock them down
- Bulk Up: This traditional Fighting-type Move gives +1 Attack and Defense to the user, allowing Quaquaval to hit much harder with the rest of its kit, especially when buffed
The Ideal Teammates
With a Water/Fighting dual type Pokémon, it doesn’t face the debilitating 4X damage from Grass-type attacks. However, its multiple weaknesses can be harmful to a player’s main Pokémon when using this setup. Consequently, players might consider incorporating the following into their teams:
- Poliwrath, Empoleon, Kingdra, Starmie: Should players aim to cover their ground on Water-Type weaknesses, grabbing teammates of other Dual Typings could help compensate for potential weaknesses. Poliwrath (Water/Fighting), Empoleon (Water/Steel), Kingdra (Water/Dragon), and even Starmie (Water/Psychic) should balance out some of this Dual Type’s glaring weaknesses.
- Quaquaval, Corviknight, Amoonguss, Clodsire, Roaring Moon: This team is centered around Quaquaval (Water/Fight) using Bulk Up and Aqua Step to secure both defenses and speed respectively. Quaquaval can enjoy a much-needed speed upgrade with Corviknight (Steel/Flying) and its Tailwind, while Amoonguss (Grass/Poison) and Clodsire (Poison/Ground) accommodate physical and special attacks, respectively. Lastly, Roaring Moon (Dragon/Dark) is a secondary attacker.
12 Fire/Fighting
Straightforward Offense Can Pulverize Careless Foes
1/2 DAMAGE from | Bug |
1/2 DAMAGE from | Dark, Fire, Grass, Ice, Steel |
2X DAMAGE from | Flying, Ground, Psychic, Water |
Granted, some might say that the Fire/Fighting Dual Type is too common of a combination. It also doesn’t help that it has weaknesses to the more common Ground Types and the more potent Flying and Psychic Types. However, those who can make fast-paced builds can work around these weaknesses and capitalize on Fire/Fighting and its strengths.
Basically, the Fighting Type trait eliminates the inherent vulnerability of the Fire Type in relation to Fire attacks. Additionally, players can take advantage of beneficial moves that both Fire and Fighting Types possess, like Flamethrower and Close Combat.
Notable Fire/Fighting Pokemon
- Blaziken (Mega Evolution, Combusken): Of Torchic’s evolutionary tree, it’s Combusken that begins to tap into their nature as half-Fighting Pokemon. They meet their true potential in Blaziken, and especially Mega Blaziken. Blaziken boasts decent Attack and Special Attack.
- Infernape (Monferno): Similar to Torchic, Chimchar starts tapping into its Fighting Type half with Monferno, and then eventually Infernape. They have lower base stats compared to Combusken, but Infernape does boast Speed equal to its Attack and Special Attack.
- Emboar (Pignite): Again with Torchic and Chimchar, Tepig meets the same Fire/Fighting tandem courtesy of Pignite, and then Emboar. Stats-wise, Emboar is more of a tank given its decent HP to pair with its Attack and Special Attack.
Notable Moves For Fire/Fighting Pokemon
- Swords Dance: While a Normal-type Move, its capacity to give +2 Attack to users allows the likes of Blaziken to punch their way through threats much faster with the rest of its toolkit
- Fire Blast: This Fire-type Move has a 10% chance of inflicting Burn on the target, allowing a well-kitted Infernape to use this with Sp. Def-debuffing Focus Blast to potentially OHKO even Fire-resistant foes
- Flare Blitz: While this move possesses 33% recoil, this Fire-type Move also allows Emboar to inflict burn on the target at 10%, making this a debilitating DOT-dealer while Emboar punches for the kill
The Ideal Teammates
Although Fire or Fighting Starter Pokémon are often known for their notoriety, players seeking quick-moving strategies might want to strengthen their defenses against specific Flying, Ground, Psychic, and Water types instead. In light of this, potential team compositions could include:
- Blaziken, Heatran, Volcanion, Torkoal: On top of Blaziken (Fire/Fighting) boasting decent DPS, disabling Held Items via Knock Off and securing defenses via Protect can make him a decent frontliner for Fire Teams. Meanwhile, Heartran (Fire/Steel) and Volcanion (Fire/Water) should accommodate resistances toward Water and dish out damage against Ground Types. Lastly, Torkoal’s boosted defenses alongside Rapid Spin and Stealth Rock should make fights more difficult for opponents.
- Blaziken, Quaquaval, Great Tusk, Hawlucha, Annihilape: This more experimental take on the Dual Typing focuses on heavy-hitting fighters, with Blaziken taking the lead to accommodate Fire threats. Quaquaval (Water/Fighting) can boost its Speed with Rapid Spin and get an Attack boost after a knockout with Moxie, transforming into the team’s ace. Great Tusk (Ground/Fighting) accommodates heavy defensive roles, whereas Hawlucha (Fighting/Flying) and Annihilape (Fighting/Ghost) provide extra flexibility.
11 Water/Fairy
Common Type Weaknesses Are A Reasonable Trade For Powerful Defense
NO EFFECT | Dragon |
1/2 DAMAGE from | Bug, Dark, Fighting, Fire, Ice, Water |
2X DAMAGE from | Electric, Grass, Poison |
This Water/Fairy type Pokemon is particularly effective at countering a Pokemon’s natural strengths and weaknesses in terms of statistical balancing. While it does have vulnerabilities against Electric, Grass, and Poison Pokemon, its defensive resistance and offensive advantages make it a formidable addition to weaker teams compared to more powerful ones.
Here’s one way to rephrase the given text while maintaining its meaning:
Notable Water/Fairy Pokemon
- Azumarill (Marill): The Azurill evolutionary tree enjoys the Water/Fairy typing, courtesy of Azumarill, which is the evolved form of Marill, which then comes from getting enough friendship with Azurill. Azumarill boasts decent HP, Defense, and Sp. Def, making it a good tanking Pokemon.
- Primarina: Popplio’s final form, in the form of Primarina, will have to get through the Brionne middle evolution before enjoying this Water/Fairy Typing.
- Tapu Fini: This guardian deity of Poni Island has separate typing compared to fellow guardians Bulu, Lele, and Koko. Given its nature, Tapu Fini has above-average base stats, with higher levels of Special Defense and Defense.
Notable Moves For Water/Fairy Pokemon
- Aqua Jet: This Water-type Move lets Pokemon like Azumarill go first, allowing it to dish out damage and give it time to buff its attacks before stronger Pokemon retaliate
- Hydro Pump: Being one of the most iconic Water-type Moves in the series, Pokemon like Primarina can use this ability to dish out direct heavy damage. It’s advisable to boost Primarina’s accuracy, as Hydro Pump can be inaccurate
- Draining Kiss: Quite the efficient recovery skill, Draining Kiss allows Tapu Fini not just to deal damage but also get healed for 75% of the damage dealt
The Ideal Teammates
When a Water or Fairy type character is attacked by an Electric, Grass, or Poison type, they could take double damage. To minimize this risk, it’s beneficial to focus on inflicting more damage on types that the Water/Fairy character is resistant against. Suitable teammates in such situations would be those who excel in causing harm to these resistant types.
- Slowbro, Iron Valiant, Ribombee, Clefable: Players who get a Slowbro (Water/Psychic) can easily dish out more damage against Fighting Types with Calm Mind (raises Sp. Atk, Sp. Def) and Scald (may Burn the target). Clefable (Fairy) can solidify overall defenses, whereas Ribombee (Bug/Fairy) with Sticky Web can slow opponents down. Iron Valiant (Fairy/Fighting) is the team’s main DPS, freely switching to physical or special damage as needed.
- Azumarill, Indeedee, Amoongus: When equipped with a Choice Band, Azumarill (Water/Fairy) easily becomes an offensive powerhouse that can eliminate multiple threats at once courtesy of Ice Punch and Knock Off. A decent teammate for Azumarill could be Indeedee (Psychic/Normal) with Follow Me, Amoonguss (Grass/Poison) with Spore, and Maushold (Normal) for attack redirection and mitigation.
10 Electric/Steel
Adapting To Ground Weaknesses Can Elevate Fast-Paced Plays
NO EFFECT | Poison |
1/4 DAMAGE from | Flying, Steel |
1/2 DAMAGE from | Normal, Bug, Dragon, Fairy, Grass, Ice, Psychic, Rock |
2X DAMAGE from | Fighting, Fire |
4X DAMAGE from | Ground |
Fans who are seeking a formidable defensive Dual Type duo will be thrilled by the potential of an Electric/Steel. Interestingly, this specific type boasts the highest number of resistances in the series. Apart from its immunity to Poison, an Electric/Steel type can dominate battles with powerful moves like Body Press, Flash Cannon, Thunderbolt, and Magnet Pull.
Sure thing! Despite having a troublesome 4-fold vulnerability to Ground, as well as annoyingly weak spots against Fire and Fighting, those who manage to navigate these challenges can take full advantage of this Dual Type Combination’s impressive 11 resistances for winning.
Notable Electric/Steel Pokemon
- Magnezone (Magneton, Magnemite): When exposed to a Thunder Stone, the otherwise ordinary Magneton can become Magnezone. Now the final form of Magnemite, Magnezone enjoys decent Special Attack coupled with decent base Defense.
- Togedemaru: This adorable roly-poly Pokemon isn’t a pushover, as while it does have average stats, it still fares well against other Pokemon of its caliber. Its high-enough Attack and Speed can make it excel in hit-and-run strategies.
Notable Moves For Electric/Steel Pokemon
- Thunderbolt: Easily one of the best Electric-type Moves in the game, Magneton can use this ability’s 10% chance to paralyze foes to debilitate the enemy’s overall combat strategy
- Flash Cannon: This Steel-type Move has a 10% chance of inflicting -1 Sp. Def. to the target, allowing Magnezone and its allies to unleash more powerful attacks
- Zing Zap: An adorable Togedemaru can use Electric-type Zing Zap to potentially cause foes to flinch, making them miss their turn on top receiving damage
The Ideal Teammates
Players seeking diverse options for their Electric/Steel-typed Pokémon should be mindful of not only defending against Fire and Fighting types but also potent Ground moves. Consequently, it’s crucial for these team compositions to focus on securing protections or postponing enemy attacks. Potential strategies include:
- Magnezone, Scizor, Heatran, Corviknight, Klefki, Bronzong: Buffing up Magnezone (Electric/Steel) and Scizor (Bug/Steel) in terms of HP and getting Ground neutrality with Heatran (Fire/Ground) secures heavy-duty defense while the rest of the team focus on controlling the flow of combat. In this regard, Corviknight (Flying/Steel) doubling Speed via Tailwind, Klefki (Steel/Fairy) paralyzing targets more efficiently via Thunder Wave and Prankster, and Bronzong reversing turns via Trick Room can ensure players can juggle Moves to accommodate threats.
- Magnezone, Tapu Koko, Raichu, Zapdos, Rotom-W: This alternate setup poses Magnezone as more of a bait for Steel Types and Fairy Types that the rest of the team can eliminate. Tapu Koko (Electric/Fairy) becomes a crucial buffer here, as its Electric Surge boosts Electric Moves by 50%. When paired with Alolan Raichu (Electric), the Pikachu evolution can outmaneuver almost other Pokemon. Lastly, Rotom-W (Electric/Water) and its Hydro Pump can eliminate Ground Pokemon quickly, and Zapdos (Electric/Flying) won’t have to worry about debilitating Ground Move damage.
9 Water/Flying
Can Wreck Traditional Meta Members
NO EFFECT | Ground |
1/2 DAMAGE from | Bug, Fighting, Fire, Steel, Water |
2X DAMAGE from | Rock |
4X DAMAGE from | Electric |
Players who seek a less complex Dual Type Combo might find Water/Flying appealing due to its ability to compensate for each other’s inherent vulnerabilities. In essence, this Dual Type excels at overcoming the natural weaknesses that each type typically has against Grass Types (for Water) and Ice Types (for Flying).
Likewise, this Dual Type Combination can get deadly against the more common Fighting, Fire, and Ground Types in the meta. Of course, players have to work around this type’s natural weakness to Rock Types and its rather deadly 4x weakness against Electric Types.
Notable Water/Flying Pokemon
- Gyarados: Magikarp’s popular evolution Gyarados is one of the most iconic Water/Flying Pokemon out there, boasting high-enough Attack and Special Defense to pepper through most foes and their special movies.
- Mantine (Mantyke): Obtaining this manta ray Pokemon is only achievable by having a Mantyke and a Remoraid in the same party. This seems worth the while, though, given Mantine has ridiculously high Special Defense – making it a fitting tank against Pokemon who love special moves.
- Pelipper (Wingull): This seagull Pokemon evolves from Wingull. And while Pelipper has quite the mundane appearance, they do boast average stats. With a decent Defense and Special Attack, Pelipper can brace through most ordinary Pokemon with ease.
- Swanna (Ducklett): This elegant swan Pokemon evolves from Ducklett, giving it quite a majestic final evolution. It boasts average stats across the board, with almost matching Speed, Special Attack, and Attack that make it quite the surprisingly aggressive Pokemon in a party.
Notable Moves For Water/Flying Pokemon
- Bounce: This Flying-type Move hits on the second turn after it’s released, with a 30% chance to paralyze capable of transforming Gyarados into a fast and aggressive attacker in most combat situations
- Hurricane: This Move has a 30% chance of confusing the target, with the likes of Pelipper being able to use this to distract opponents while it and its allies swoop in for the kill
- Defog: In more challenging fights like in Pokemon Showdown, Swanna’s Defog is an ideal Flying-type Move that can clear entry hazards on top of inflicting -1 Evasion on the target. Sweepers like Swanna who need to get out of battle quickly can enter with Defog to dish out damage with fewer risks
The Ideal Teammates
As a fan, I’ve noticed that Water/Flying dual-type Pokémon can struggle in battles due to their Rock and Electric-Type vulnerabilities. To make them more effective, it’s crucial to have teammates who can compensate for these weaknesses. Once handled, though, Water/Flying Pokémon can become formidable forces on the battlefield. Ideally, my party would include Pokémon that can cover these setbacks effectively.
- Gyarados, Starmie, Swampert: The lethality of Electric Types against this Dual Typing makes Swampert (Water/Ground) a helpful neutralizer. Meanwhile, Starmie (Water/Psychic) being able to cover more ground and Gyarados (Water/Flying) spamming Dragon Dance should be able to help players deal with most threats.
- Pelipper, Azumarill, Bruxish, Floatzel: The potentiality of a Water-heavy setup means Pelipper (Water/Flying) is tasked to double the team’s Speed via Tailwind and reinforce Water Moves via Rain Dance. Both Azumarill (Water/Fairy) and Bruxish (Water/Psychic) extend the team’s defensive capabilities, whereas Floatzel (Water) and its recoiling Wave Crash can be a debilitating Move against foes that are worthy of the self-inflicted damage.
8 Steel/Flying
Decent Defenses Provide Room For Various Attack Strategies
NO EFFECT | Ground, Poison |
1/2 DAMAGE from | Bug, Grass |
2X DAMAGE from | Normal, Dragon, Fairy, Flying, Psychic, Steel |
4X DAMAGE from | Fire, Electric |
With the right trainer, a Pokémon with the dual Steel/Flying type can be devastating for opponents. This combination perfectly leverages the strengths of both the Steel and Flying types. In essence, the Flying type nullifies the lethal threat posed by the Ground type. Conversely, the Steel type mitigates the Flying type’s inherent vulnerability against the Rock type.
With these synergies in mind, the Steel/Flying combination will remain useful to natural powerhouses amongst competitive Pokemon regardless of rarity status such as Fairy, Fighting, Ice, and Rock Types. Likewise, it has natural resistances against powerful Dragon and Psyching Types. Players just need to stay wary of the natural weakness of Fire and Electric Types.
Notable Steel/Flying Pokemon
- Skarmory: This armor bird Pokemon seems simple-looking enough, but it packs quite a decent punch. Skarmory has surprisingly high-enough Defense that makes its defenses hard to tear down even when facing Pokemon above its caliber.
- Corviknight (Gigantamax: This raven Pokemon comes from two former evolutions, Corvisquire and Rookidee. And while its former forms seem mediocre-looking, Corviknight’s edgy look is well-deserved. In its base form, Corviknight boasts decent HP, Attack, Defense, and Special Defense. However, these stats do get a much-needed increase during Gigantamax formats.
Notable Moves For Steel/Flying Pokemon
- Roost: This Flying-type Move removes the Flying-type status of a Pokemon that uses it alongside a 50% HP heal, making this perfect for glass cannon DPS units such as Skarmory to have a reliable sustain as it checks opponents
- Heavy Slam: A defensive Pokemon like Celesteela can have Steel-type Heavy Slam as its primary damage dealer since it deals more damage to opponents lighter than the user. Even without taking weight into account, enemies who don’t resist Steel-type Moves can take heavy damage from this attack
The Ideal Teammates
To address the vulnerabilities of Steel/Flying dual types towards Fire and Electric attacks, a team with countermeasures is essential. Given the additional weaknesses associated with this dual typing, it might be more beneficial to prioritize overall defense and boost attack power as much as possible. In light of this strategy, suggested teams could include:
- Corviknight, Heatran, Ferrothorn, Bisharp, Excadrill, Kartana: In this sample team, Corviknight (Flying/Steel), Ferrothorn (Grass/Steel), and Fire-neutrality via Heatran (Fire/Steel) should help cover most of the Dual Typing’s defensive weaknesses. Meanwhile, variety via Bisharp (Dark/Steel), Excadrill (Ground/Steel), and Kartana (Grass/Steel) should pave the way for heavy-hitting attacks.
- Corviknight, Heatran, Magnezone, Scizor, Klefki, Bronzong: This setup prioritizes battlefield control, wherein Corviknight’s Tailwind can double the Speed of everyone in the party, Klefki (Steel/Fairy) can paralyze enemies with Thunderwave, and Bronzong (Steel/Psychic) can reverse the order of combat when necessary. Players who buff Magnezone (Electric/Steel) and Scizor (Bug/Steel) in terms of HP can set them up as efficient tanks.
7 Ghost/Dark
Fairy Weakness And Psychic Immunity Can Make Battles More Manageable
NO EFFECT | Normal, Fighting, Psychic |
1/2 DAMAGE from | Poison |
2X DAMAGE from | Fairy |
Among all types, the Ghost/Dark dual type is particularly proficient at leveraging its built-in defensive capabilities. Fundamentally, it has a vulnerability only towards Fairy Types. However, its strategic edge over stronger Ghost and Psychic types can make it a formidable presence. Additionally, its immunity against powerful Psychic, Normal, and Fighting types can turn this type into a force to be reckoned with.
As a gamer, I find myself in a unique situation with the Dual Type Combination, where only two Pokémon, Spiritomb and Sableye, are present. Despite their distinctive abilities, they lack the robust stats necessary to tackle enemies independently at the beginning of the game.
As a result, the typing will probably shift towards a more supportive function in battles. Players can utilize these Pokemon’s inherent skills to flip the situation in their favor instead.
Notable Ghost/Dark Pokemon
- Sableye: With its iconic purple skin and red gem, one can’t mistake Sableye for another Pokemon. And courtesy of the Sablenite, Sableye can transform into its much more powerful Mega Sableye iteration. Stats-wise, Sableye has almost equal base numbers for Attack, Defense, Special Attack, and Special Defense. However, when Mega Evolved, Mega Sableye gets a massive boost in Defense and Special Defense, making it much tankier than before.
- Spiritomb: One might look at Spiritomb and understand why it’s classified as the Forbidden Pokemon. Appearing as though only a ghostly purple mass attached to a stone, Spiritomb projects its outward appearance through what’s known as the keystone. Stats-wise, Spiritomb has equal amounts Defense and Special Defense, and equal amounts – but a bit lower – Attack and Special Attack.
Notable Moves For Ghost/Dark Pokemon
- Foul Play: This Dark-type Move inflicts damage based on the target’s Attack stat and stage modifiers, not the user’s. However, this move still applies the user’s Attack modifiers. When used correctly, Sableye can inflict massive damage on most foes.
- Sucker Punch: If an opponent prepares an attack the same turn Sucker Punch is used, this Dark-type Move goes first. This fails if the enemy doesn’t have an attack ready. Spiritomb can use this Move to dish out damage much faster than an enemy
The Ideal Teammates
Teams centered around Ghost or Dark-type Pokémon, which can compensate for their vulnerabilities against common types, can become extraordinarily potent. For adventurous trainers eager to explore the possibilities of Ghost or Dark Pokémon, these strategies might be worth considering:
- Sableye, Gengar, Umbreon, Cofagrigus: A Ghost/Dark team brings in the pain early with Sableye (Ghost/Dark), especially with Torment disabling same-Move turns and defensive Substitute. Gengar (Ghost/Poison) holding Black Sludge and using Trick to switch Held Items with opponents can almost always guarantee damage to the possessor. Meanwhile, Umbreon (Dark) and its Heal Bell and Protect can help teams tank Sp. Atk Moves, while Cofagrigus (Ghost) can accommodate threats from basic attacks.
- Sableye, Drifblim, Ceruledge, Misdreavus: An alternate setup to Sableye leading a Ghost/Dark team could have players pair it with Drifblim (Ghost/Flying), wherein Drifblim boosts stats with Stockpile and deal massive damage with Stored Power while Sableye can Shadow Sneak to help Drifblim with its DPS potential. Ceruledge (Fire/Ghost) makes for a decent attacker, while Misdreavus (Ghost) can Trick Room the field to reverse Speed priority should the need arise.
6 Ground/Steel
Decent Defensive Coverage For Most Types
NO EFFECT | Poison, Electric |
---|---|
1/4X DAMAGE from | Rock |
1/2X DAMAGE from | Bug, Dragon, Fairy, Flying, Normal, Psychic, Steel |
2X DAMAGE from | Fighting, Fire, Ground, Water |
Defensive coverage is one of the most important aspects of a Pokemon battle, especially when a lower-level enemy can take down a player’s Pokemon with the right counter. This is where Ground/Steel comes in, as its decent defensive coverage allows a Pokemon to protect itself against most types while only being slightly threatened by more “traditional” Typings (Fighting, Fire, Ground, Water).
Avoiding harm from Poison and Electric types shields a Pokemon from annoying Poisoned and Paralyzed conditions. On the other hand, taking only half damage from common threats like Dragon, Flying, and Psychic types gives Ground/Steel types a more effective strategy for enduring most fights without having to switch out as frequently.
Notable Pokemon
- Steelix: While Steelix has mediocre stats, they more than compensate for its massive base Defense. Given the already impressive Typing defense of Ground/Steel, this transforms the Steelix into a nigh-indomitable tank that can take on massive threats while other Pokemon in the team prepare for counter-attacks.
- Iron Treads: Although its decent Defense isn’t as high as that of Steelix, acquiring Iron Treads in Pokemon Violet can have it become a rather flexible Pokemon in the team. Its defenses and Typing resistances give it impressive defense while customizing its toolkit with TMs can help players tailor-fit Iron Treads for different fights.
- Excadrill: Despite its unremarkable Defense, Special Defense, and Special Attack stats, its solid Attack stat and Electric immunity means it can take down foes fast. If not, then Excadrill packs enough punch to at least deal enough damage to make them easy pickings for the next Pokemon in the player’s arsenal.
Notable Moves For Ground/Steel Pokemon
- Bullet Punch: At 40 Base Power with 100% Accuracy, Bullet Punch can be a reliable Steel Type Move for Ground/Steel Types. While more compatible with Scizor, Bullet Punch can still work with an attack-oriented Pokemon.
- Iron Tail: This Move’s 30% chance of lowering the target’s overall Defense by 1 Stage can make it suitable for Steelix. However, its 100 Base Power can make it a decent attacking tool to make opponents more vulnerable to attacks.
- Rock Slide: While only carrying 75 Base Power, Rock Slide also has a 30% chance of making its targets Flinch. Its less-than-adequate accuracy can make Rock Slide a hit or miss, but its coverage for also hitting adjacent opponents can make this move a dependable option based on the format.
The Ideal Teammates
The more traditional “big” weaknesses of Ground/Steel against Fighting, Fire, Ground, and Water Types means players can also cover these weaknesses with more traditional Pokemon companions. This should allow team comps to be a bit more versatile. Here are some recommended teammates:
- Blissey, Sylveon, Jellicent, Hydreigon, Terrakion, Scizor: Based on the setup, Steelix — especially Mega Steelix — can be a suitable asset for defensive and balanced teams. Mega Steelix can counter both Water and Fire Types, allowing Blissey to consistently heal Steelix. Meanwhile, Steelix’s walling can benefit from hazard-clearers such as Hydreigon, which benefit from Steelix’s anti-Electric Type options. Should Steelix learn Stealth Rock, it can pave the way for faster clears.
- Mega Tyranitar, Greninja, Mega Alakazam, Reuniclus, Mega Charizard Y: Given how Celesteela and Landorus-T are often Excadrill’s tougher counters, players can rely on teammates such as Mega Tyranitar and Greninja to hit back. Meanwhile, Reuniclus can do the same while building its setup, whereas Mega Charizard Y could benefit from Rapid Spin to facilitate its more brutal attacks.
5 Poison/Dark
Traditional Weakness Coverage Makes For Decent Defense
NO EFFECT | Psychic |
1/2 DAMAGE from | Dark, Ghost, Grass, Poison |
2X DAMAGE from | Ground |
Fundamentally, the Double Type of Poison/Dark excels in defensive tactics primarily against stronger Pokemon types such as Poison, Dark, and Ghost. Notably, they possess a resistance to these aggressive types and have an advantage over equally formidable Psychic and Fairy types.
As a gamer, I find myself constantly mindful of the lingering vulnerability of my ground-type characters against certain attacks. If I’m not cautious, Earth Power and Earthquake can swiftly wreck a carefully constructed defensive plan. It’s even more frustrating because ground types seem to be quite prevalent, making this dual type a common support character.
Notable Poison/Dark Pokemon
- Alolan Muk (Alolan Grimer): Unlike conventional Grimer and its evolution Muk that are simply Poison Types, their Alolan variants are actually Poison/Dark. Thankfully, their naturally evolved states can potentially give them an edge in the meta. The Alolan Muk has equal parts HP and Attack, with Sp. Def following close behind. They then have decent Defense and Sp. Atk, followed by middling Speed.
- Skutank (Stunky): Despite taking inspiration from the skunk, Skutank and Stunky are both quite formidable Pokemon, even when it comes to their base stats. These include almost equal levels of HP, Attack, and Speed.
- Drapion: This ogre scorpion Pokemon is one of the most recognizable among the Poison/Dark Types, particularly for its evolution from the otherwise diminutive Skorupi. Stats-wise, Drapion boasts above-average Defense and decent Attack, making it quite a decent attacker in most matches.
Notable Moves For Poison/Dark Pokemon
- Pursuit: This Dark-type Move will hit opponents at double the power once they try to switch out, allowing the likes of Skutank to become deadly to Pokemon weak against Dark-types
- Poison Jab: A Poison-type Move with a 30% chance of inflicting Poison on the target, Poison Jab is an efficient ability for the Overqwil and fellow dual-Types to use against opponents
- Curses: This Ghost-type Move inflicts -1 Speed to a non-Ghost-type while giving users like Muk +1 to Attack and Defense. If this hits a Ghost-type, it inflicts Curse that reduces the user to 50% Max HP while the target loses 25% of Max HP at each turn this is active. While a Ghost-type Move, Poison/Dark Muk can use this Move against pesky Ghost-types that tend to slither way in combat
The Ideal Teammates
When considering the Poison or Dark dual typing, it’s important to note that it is immune to Psychic attacks. However, its vulnerabilities against resistances and taking double damage from Ground types suggest that defensive strategies should take precedence. A balanced team might incorporate these considerations as follows:
- Drapion, Galarian Weezing, Toxapex: Drapion (Poison/Dark) being a representative of this Dual Type already covers specialized Psychic attackers, but its Knock Off disabling Held Items and Swords Dance adding +2 Attack can drastically boost offense. Weezing (Poison) and its Ground-immune Levitate and Ability-disabling Neutralizing Gas Abilities can render many specialized kits useless as well. A Toxapex (Poison/Water) with Scald may add a bit of much-needed damage to the team.
- Skuntank, Venosaur, Crobat: As with Drapion, Skuntank (Poison/Dark) also boasts immunity to Psychic Moves. However, this sample setup shines in what support Pokemon could offer. Crobat (Poison/Flying) can double its Speed with Tailwind, which can add 50% damage to Fire Moves but reduce Water Move power by 50%. Since Venusaur (Grass/Poison) has Chlorophyll, this doubles its Speed as well. If Venusaur already has Solar Beam, Tailwind will remove its turn-based charging, making Venusaur a much deadlier attacker.
4 Ghost/Steel
Can Accommodate Most Typings With Defense
NO EFFECT | Fighting, Normal, Poison |
---|---|
1/4 DAMAGE from | Bug |
1/2 DAMAGE from | Dragon, Fairy, Flying, Grass, Ice, Psychic, Rock, Steel |
2X DAMAGE from | Dark, Fire, Ghost, Ground |
A Pokemon can frequently emerge victorious in Pokemon fights when an opponent’s attacks barely touch them. Essentially, a Pokemon with a Ghost/Steal typing aims to do this against most single typings because their broad defensive spectrum usually safeguards them from common hazards. Since they are immune to Fighting, Normal, and Poison Types, they face fewer challenges when confronting these types, which can be troublesome for many other Pokemon.
Similarly, receiving twice the regular damage exclusively from Pokémon types such as Ground, Ghost, Fire, and Dark implies that players should only be wary when confronting specific enemy teams. On the other hand, benefiting from reduced damage (half) when facing Dragon, Fairy, and Psychic Types allows players to have a more universally resilient Pokémon against various categories of opponents.
Notable Pokemon
- Aegislash: This Pokemon possesses incredibly strong Defense and Special Defense, making it a juggernaut at base against most opponents. Moreover, transitioning into its Blade form allows Aegislash to decimate most opponents. However, its lack of recovery might be an issue in extended incursions.
- Gholdengo: Investing 999 Gimmighoul Coins can be a worthwhile investment in acquiring Gholdengo, especially since its decent Special Attack and well-rounded stats make it a dependable Pokemon for trainer battles. Its “Good as Gold” Ability can block Status Moves from other Pokemon, enhancing its defensive options.
Notable Moves For Ghost/Steel Pokemon
- Iron Head: While compatible with Jirachi, Iron Head works great when used with a fast-enough Ghost/Steel Pokemon. Its 80 Base Power with 100% Accuracy also has a 30% chance of Flinching the target, making it more vulnerable to follow-up attacks. Although its 80 Base Power doesn’t pack as much punch, Iron Head can be a reliable offensive choice when needed.
- Shadow Ball: When facing more formidable threats in the PVP scene, such as Skarmory, Dragapult, and Galarian Snowking, Shadow Ball can become Gholdengo’s and Aegislash’s primary threat tool. Its 20% chance to lower Special Defense by 1 Stage can significantly impact their offensive potential.
- King’s Shield: This Move’s ability to reduce an opponent’s Attack by 1 Stage can give Aegislash a massive defensive boost, making it a more suitable threat against most foes. In ordinary matches, King’s Shield can force 50/50s against opponents, making fights more of a battle of chance.
The Ideal Teammates
Players might want to strategically pair their Ghost/Steel Pokémon with team members capable of offsetting their vulnerabilities against Dark, Fire, and Ghost types. Since these dual-typed Pokémon are weak against these three types, it’s relatively simple to find strong partners who can step in when they face difficulties. Suitable partners would be those capable of compensating for the Pokémon’s weaknesses.
- Dondozo, Iron Valiant, Pawmot, Ting-Lu, Corviknight: The sheer defensive potential of Gholdengo works well with Dondozo, Corviknight, and Ting-Lu, as they can be switched around to tackle most threats. Should Gholdengo’s counters be cleared, it can be a viable aggressive Pokemon with Shadow Ball, Make It Rain, and Focus Blast. Pawmot can consistently revive the team in emergencies, while Iron Variant’s speed can outpace opponents.
- Deoxys-D, Bisharp, Rotom, Mega Charizard Y, Landorus: As with other combat formats, Aegislash fits into a team that can complement its defensive potential. Players can prepare entry hazards with Deoxys-D while Bisharp and Aegislash eliminate Defog and Rapid Spin users. Enemies who try to take advantage of Aegislash’s Fire and Ground weaknesses could be countered by Rotom, while Aegislash can become a defensive buffer when Latias and Latios are used against powerhouses such as Mega Charizard Y and Landorus.
3 Steel/Bug
Fire Weakness Is Easily Solved, Paving The Way For Powerful Defense
NO EFFECT | Poison |
1/4 DAMAGE from | Grass |
1/2 DAMAGE from | Normal, Bug, Dragon, Fairy, Ice, Psychic, Steel |
4X DAMAGE from | Fire |
Using the Steel/Bug Dual Type, any Pokemon can boast one of the most robust defensive sets in the game. Fundamentally, being immune to Poison is a valuable shield against annoying poison attacks. Furthermore, its mixed resistance and advantages over more powerful types like Fairy, Dragon, Psychic, and Dark make it a thorn in the side of semi-overpowered builds.
Players should be aware that Fire Types have a significant 4-fold weakness, which could cause problems given that attacks like Fire Blast and Flamethrower are common among the predominant Fire Types.
Notable Steel/Bug Pokemon
- Forretress: Despite its rather odd appearance, bagworm Pokemon Forretress is an admirable work of survivability. It boasts above-average Defense and decent Attack, making it quite a good defender against most basic Pokemon.
- Scizor (Mega Evolution): If Scyther holds a Metal Coat when traded, it can evolve into Scizor. And if Scizor gets a Scizorite, it can Mega Evolve into Mega Scizor. This Pokemon remains quite a decent addition to any party, especially with its decent base Attack and Defense, which makes it a good contender against most basic Pokemon.
- Escavalier: This cavalry Pokemon resembles that of a lancer knight, and could only be acquired once a Karrablast is traded for a Shelmet. Stats-wise, Escavalier fits its association with knightly valor, as its above-average Attack and generally decent Defense and Special Defense make it a good Pokemon in any party.
Notable Moves For Steel/Bug Pokemon
- Bullet Punch: This Steel-type Move is quick enough to usually come first in battle, making this an essential ability in Scizor’s speed-oriented arsenal
- Pursuit: Despite being a Dark-type Move, Escavalier can benefit from this ability’s perk of attacking an opponent at double the power if they’re switching out
- U-Turn: This Bug-type Move allows the likes of Genesect to switch out immediately after hitting the target, making this effective for strategies where a Pokemon has to remain safe while still dishing out damage
The Ideal Teammates
As a gamer, when encountering Pokémon with Steel and Bug dual typings, I’ve noticed their defensive builds can be quite robust due to their resistances. However, their massive vulnerability to Fire means these creatures might give my team a tough time right from the start. To navigate such situations effectively, I find it beneficial to focus on boosting firepower, increasing speed, or fortifying a Water defense. When crafting my team setup, it’s crucial to keep in mind that a strong Water type could help counteract their Fire weakness.
- Scizor, Perrserker, Rillaboom: Courtesy of Close Combat and Bullet Punch, Scizor (Steel/Bug) can defeat Pokemon quickly especially when set up correctly with Perrserker (Steel) and its Steel Move-buffing Steely Spirit. Since enemies will likely want to take Scizor out of the picture, a good defense should protect it. This is where Rillaboom (Grass) comes in, as its Fake Out with priority and flinching can give Scizor a lot of room for flexibility.
- Scizor, Tornadus, Thundurus: An alternate setup with Scizor could focus on sheer mobility. Sample teammates to do this include Tornadus (Flying), whose Tailwind can double Scizor’s Speed, as well as utility Moves from Thundurus (Electric/Flying) such as Substitute for extra defenses, Knock Off that disables Held Items, and Volt Switch that is a poke-then-switch Move for enhanced combat maneuverability.
2 Water/Ground
Water Typing Lets Players Spec Into Ice Moves, Negating Its Biggest Weaknesses
NO EFFECT | Electric |
1/2 DAMAGE from | Fire, Poison, Rock, Steel |
4X DAMAGE from | Grass |
This Water/Ground dual type is an effective strategy against Pokemon with common types, but it comes with its own challenges. At first sight, its resistance to Electric-types appears as a significant advantage; however, it’s also vulnerable to Grass-types, with a fourfold weakness in this matchup. But for trainers who can navigate around this disadvantage, they will wield a potent type combination.
In essence, the combination of Water and Ground types in Pokémon enhances their usefulness and attack possibilities. As a Water-type Pokémon, it can take advantage of Ice-type attacks to overcome its weaknesses against Grass and Dragon types.
Notable Water/Ground Pokemon
- Quagsire (Wooper): Bubbly Quagsire evolves from Wooper, maintaining its funny appearance. However, despite their humorous exterior, they are rough fighters. They boast decent HP, Attack and Defense, as well as decent Sp. Atk and Sp. Def. However, Quagsire does suffer from low Speed.
- Swampert (Marshtomp): Mudkip from Generation III remains one of the most recognizable Starter Pokemon out there, and its final evolution Swampert is perhaps one of the best-looking Starters to grace the franchise. Not to mention, its Mega Swampert form achieved via a Swampertite just looks like a beast to behold. Stats-wise, Swampert has decent numbers across the board, but its Mega Swampert form skyrockets Attack to the above-average numbers.
Notable Moves For Water/Ground Pokemon
- Waterfall: Easily one of Swampert’s must-have Moves, this Water-type ability has a 20% of making its opponent flinch, potentially skipping its entire attack phase and giving Swampert an opening for a fierce attack
- Earthquake: This Ground-type Pokemon can hit adjacent Pokemon is a perfect Move for Whiscash, mainly when used in tandem with another Pokemon who uses Dig, as Earthquake deals double damage when used after the former
- Stealth Rock: Although a Rock-type Move, this allows users such as Seismitoad to damage opponents as soon as they try to switch
The Ideal Teammates
In a similar vein to other teams, the most effective groupings for Pokemon types such as Water/Ground benefit from team members who can amplify the advantages of their dual typing, while simultaneously addressing their vulnerability towards Grass-type attacks. Suitable team members could be examples like:
- Pelipper and Kingdra: In most games, Pelipper (Water/Flying) switch-ins will trigger Rain Dance that gives all Water Moves an additional 50% Damage. Doing this and then switching to Kingdra (Water/Dragon) will enable its attacks to deal neutral damage to both Electric and Grass-Types, the latter of which ensures the team doesn’t suffer heavy damage.
- Swampert, Azumaril, Gyarados: Securing Azumarill (Water/Fairy) with Sap Sipper will neutral Grass-Type Moves while increasing the Pokemon’s attack. In this case, baiting a Grass Move against a frontline Swampert (Water/Ground) and then absorbing it with Azumarill neutralizes the otherwise lethal damage. Likewise, using Gyarados (Water/Flying) to bait Electric Moves can be neutralized by switching to Swampert.
1 Steel/Fairy
The Most Practical Defensive Typing
NO EFFECT | Dragon, Poison |
1/4 DAMAGE from | Bug |
1/2 DAMAGE from | Normal, Dark, Fairy, Flying, Grass, Ice, Rock |
2X DAMAGE from | Fire, Ground |
You can always count on Steel/Fairy dual type Pokemon when it comes to defense. Their innate immunity towards Poison and Dragon types can turn the tide of battle, especially against opponents who heavily rely on Dragon Type metagame builds. Additionally, their resistances against powerful types like Psychic, Fairy, and Dark can make for a tough day for any opponent.
Of course, players would need to stay wary of its inherent weaknesses towards Fire and Ground Types. It doesn’t help that some staple competitive moves such as Flamethrower and Earthquake belong to these Types. However, with the right Pokemon pairing, a Steel/Fairy typing can provide enough punch to dominate a match.
Notable Steel/Fairy Pokemon
- Mawile (Mega Evolution): Despite its cute nature, one can’t deny that Mawile does have a gaping mouth with teeth at the back of its head. Stat-wise, Mawile boasts equal levels Attack and Defense, making for quite a balanced attack build. However, Mawile gets wild during its Mega Evolution, as its Attack, Defense, and Special Defense shoot up in values in this form.
- Klefki: This keyring Pokemon might look weird at first, especially with the keys it’s carrying. However, it does boast one of the best layouts of base stats for an ordinary Pokemon. At its core, its Attack, Defense, Special Defense, and Special Attack fall on extremely similar amounts. Not to mention, its Speed manages to keep up with the other stats as well, giving Klefki quite a decent build.
- Magearna: This Steel/Fairy Pokemon is a Mythical Pokemon for a reason, especially with its artificial nature. It even hides a special form under its armored exterior, which makes it all the more deadlier. Stats-wise, Magearna has high Special Attack, closely followed by Special Defense and Defense, making it a deadly foe for both ordinary and special Pokemon to face.
Notable Moves For Steel/Fairy Pokemon
- Play Rough: With this Fairy-type Move giving users like Mawile the chance to inflict -1 Attack on the target, this can help Mawile play more aggressively as opponents deal less damage
- Gigaton Hammer: This powerful Steel-type Move is the main damage-dealer of Pokemon such as Tinkaton, who can use this ability in tandem with Moves such as Stealth Rock, Knock Off, and Encore
The Ideal Teammates
Embracing the less traditional Steel/Fairy typing inspires players to experiment with defensive arrangements to shield against Fire and Ground attacks. This might lead players to contemplate fielding a powerful Pokemon alongside others that can control battle dynamics or inflict numerous status effects. Potential teams could be:
- Klefki, Corviknight, Excadrill, Heatran: A team centering on Klefki (Steel/Fairy) can guarantee paralysis via Thunderwave, while Corviknight (Steel/Flying) and his Tailwind can double the team’s Speed for faster-paced plays. Heatran (Fire/Steel) is always a must-have in Steel Teams for Fire neutrality, while Excadrill (Ground/Steel) can be set up for fierce attacks.
- Klefki, Landorus, Garchomp: Thanks to Klefki’s innate resistances to Fairy and Ice Moves, it can theoretically set up switches for beefier allies. Garchomp (Dragon/Ground) and Landorus (Ground/Flying) can accommodate more offensive plays, while Klefki potentially disables Moves via Imprison and reset turn flow via Trick Room.
Read More
- ENA PREDICTION. ENA cryptocurrency
- SOL PREDICTION. SOL cryptocurrency
- USD PHP PREDICTION
- LUNC PREDICTION. LUNC cryptocurrency
- USD ZAR PREDICTION
- BTC PREDICTION. BTC cryptocurrency
- WIF PREDICTION. WIF cryptocurrency
- USD COP PREDICTION
- HEC PREDICTION. HEC cryptocurrency
- USD ILS PREDICTION
2024-10-30 01:55