Best Weapons To Upgrade First in Grime 2

Okay, so in Grime 2, I’ve found that pretty much any weapon can be amazing if you really learn how to use it. But let’s be real, some are definitely easier to pick up than others, especially if you like to play aggressively. I’ve been loving the melee weapons that let you parry and dodge at the last possible second – super risky, but so rewarding! Then there are the big, slow weapons that just smash everything in their path. And some weapons? They need a totally different approach – you’ve gotta be quick and think about your positioning, so a faster, more agile character build is key.

Want to quickly become powerful in Grime 2? This guide will help you find and upgrade the best early-game weapons. Some are easy to get right away, while others require a little exploration, but they’re all available early in the story. Let’s dive into the details of each one.

Maul Axe

  • Damage: 22
  • Speed: Fast
  • Paint Gain: 8
  • Scales with: Strength +, Diverging

In Grime 2, players will find the Maul Axe as their very first weapon, and it’s surprisingly effective for both dealing damage and progressing through the game. It features a simple three-hit combo: two sideways slashes followed by a finishing upward slash, each with a decent reach.

Okay, so I’ve been playing around with this character, and I’ve noticed something cool with their combo. The final hit actually reaches a little further than the first two – it’s like they do a tiny sidestep when they bring the axe down. But the really awesome part is their special attack! If you hold down right click while your weapon is charged, the axe starts spinning and stays that way for a bit, damaging anyone who gets too close. It’s a great way to control space and dish out some extra hurt!

This weapon is great for consistently dealing damage while staying mobile and avoiding attacks, making it particularly effective against bosses. To get the most out of it, players should build their character’s Strength stat.

Knifehand

  • Damage: 18
  • Speed: Very Fast
  • Paint Gain: 8
  • Scales with: Dexterity+, Pliability

The Knifehand is a dagger that primarily improves with Dexterity. It’s a straightforward but powerful weapon found in the Temple of Hands shortly after you get the Maul Axe. Because it’s out in the open, it’s easy to obtain. This fast, short-range dagger excels in close combat, allowing for quick attack sequences that build up its Special Attack – a series of powerful thrusts that become stronger when mixed with regular attacks.

This is a valuable tool for characters focused on Dexterity or Pliability, especially when using Molds. However, it works best if you also invest in Traits that boost your movement, such as Force Dash, Cast Evasion, and Dash Recovery. Without those, it won’t be as effective as other weapons in close combat.

However, the creature’s special attack, when used in sequence and with good timing, deals massive damage, especially if the player has a full Force bar.

Clasped Mace

  • Damage: 32
  • Speed: Very Slow
  • Paint Gain: 8
  • Scales with: Strength+, Pliability

The Clasped Mace is a large, unusual weapon formed from fused fingers. It’s challenging to use effectively because it swings slowly, but it packs a powerful punch. While its basic attack is a straightforward forward strike, its Special Attack is where it truly shines.

When a Weapon Charge is available, players can use the Clasped Mace’s Special Attack to make it larger and affect a wider area. This attack slams the ground, pushing enemies back. The more Weapon Charges used, the bigger and more damaging the attack becomes.

This weapon works well with builds focused on toughness, as its effectiveness increases with both Strength and Pliability. Combining it with Molds like the Faceless Charger or Hardened Halfmade is a great strategy. The Faceless Charger reduces damage taken and allows for quick forward movement, while the Hardened Halfmade provides a short period of invulnerability and a knockback effect, setting up powerful follow-up attacks with the Clasped Mace.

Bloodmetal Scythe

  • Damage: 32
  • Speed: Average
  • Paint Gain: 6
  • Scales with: Strength, Dexterity, Pliability, Diverging
  • Requires: 3 Strength, 3 Dexterity, 3 Pliability, 3 Diverging

This versatile weapon has good range and benefits from all your character stats, making it a great choice for any playstyle. Its special attack is particularly powerful, weakening enemies with a stacking debuff that increases the damage they take from all attacks.

This weapon’s main attack is a sweeping slash – it can be aimed to the side, up, or down – and covers a good distance at a decent speed. Its special attack takes a moment to charge, but if timed right, it deals massive damage. Plus, the weakening effect it applies is very strong, especially against bosses.

You can buy this weapon for 30 Aurum (gold) from Trader Et. You’ll find him on the road to Kankan after you leave Manzil’s House, and also inside Kankan once you’ve reached the main area with all the important characters in Grime 2.

Throwing Thumbs

  • Damage: 16
  • Speed: Fast
  • Paint Gain: 9
  • Scales with: Dexterity+, Diverging

Players will find this weapon just before reaching Manzil’s House in the Mudfalls. Once they get it, it will become a key part of their arsenal for the rest of the game – until they unlock the Throwing Nails, which is a comparable weapon. It’s a ranged weapon that throws three knives in a row at a decent distance, allowing players to stay safe from many enemy attacks.

This weapon has a powerful special attack: a quick, piercing forward thrust that lets you move through enemies, avoiding their attacks. It deals a lot of damage, making it great for characters focused on Dexterity. Plus, the included throwing daggers are a solid choice if you’re starting a Dexterity-based character.

As a fan, I’ve found that this build really shines because of how well it works with different Molds. The Forged Broken is a standout – it’s amazing at hitting enemies that try to quickly close the distance with a sweeping attack, and it even helps deal with ranged attackers too! It just feels like a perfect match.

Attuning Bow

  • Damage: 11
  • Speed: Average
  • Paint Gain: 7
  • Scales with: Diverging+, Pliability
  • Requires: 3 Diverging, 2 Pliability

Players who use Bows will find this weapon early in the game, just a short distance from Manzil’s House on the road to Kankan. It’s a special ‘Diverging Weapon’ that gets stronger based on its own stats, and it also has a unique ability: it applies ‘Attunement’ with both normal and special attacks.

Attunement is a negative effect that makes attacks using Item Molds and certain abilities – like Parry, Grasp Parry, Force Dash, Empowering Parry, and Rage Parry – deal more damage.

In Grime 2, a well-built ranged character with quick reactions can become incredibly powerful. Once you get the hang of dodging, blocking, and counterattacking at the right moments, you’ll be able to defeat any boss. This bow is perfect for that style of play: attack with shots, weaken enemies, then use precise timing with dodges and counters to maximize your damage.

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2026-03-30 23:40