Call of Duty: Black Ops 6 Making Changes Based on Fan Feedback

Call of Duty: Black Ops 6 Making Changes Based on Fan Feedback

Key Takeaways

  • A new Call of Duty: Black Ops 6 beta update tweaks footstep sounds for a better gameplay experience.
  • Increased sliding audio in the beta should give players a clearer idea of enemy movement.
  • The damage impact sound was decreased to enhance gameplay clarity.

As a dedicated gamer who has been following the Call of Duty franchise since its inception, I am thrilled to see Treyarch addressing the audio issues in Black Ops 6 during the beta period. The increased footstep prioritization and enemy sliding audio will undoubtedly enhance my gaming experience, giving me a better edge in those nail-biting multiplayer matches. It’s always refreshing to see developers actively listening to their community and making necessary adjustments.


The team behind Call of Duty: Black Ops 6 has released an update for the game’s beta in response to player concerns about audio problems during gameplay, particularly issues with the positioning audio that was designed to offer additional information on enemy movements and footsteps

In the return of the beloved series, Black Ops 6 is once again under the watchful eyes of Treyarch, renowned for their outstanding Call of Duty productions. Delving back into the acclaimed universe of the Black Ops series, this installment transports players to the 1990s. Over the past few months, Treyarch has been gradually sharing details about the game, giving fans a sneak peek at the two new Zombies maps. However, it’s the multiplayer mode that truly stands out, with gamers getting an opportunity to test drive the new game during two beta phases. As we approach the final days of the beta, Treyarch has decided to make adjustments to one of Black Ops 6‘s systems, responding to feedback from players who felt it required a fresh look

Over the course of the initial weekend for the beta of Black Ops 6, three enhancements centered around audio have been implemented. The developers have given greater emphasis to footstep noises in the game’s internal mix playback, and they’ve amplified the sound of enemies sliding as well. However, Treyarch seems to have fallen short in providing players with sufficient information through enemy movement and footstep sounds, as these alterations apparently didn’t meet their expectations

Black Ops 6 Addresses Audio Issues

  • Increased footstep prioritization in sound mix playback.
  • Increased enemy sliding audio.
  • Reduced the impact sound when taking damage.

It’s worth noting that the game developers, Treyarch, reduced the sound that plays when players get hurt in Black Ops 6. This might be because there’s already a strong visual cue when a player is shot. Changes made during the beta of Black Ops 6 were not limited to this, as Treyarch was attentive to feedback from players. During the initial phase of the beta, many players complained about the slow weapon XP rates in Black Ops 6. In response, Treyarch mentioned that they would boost the weapon XP rates as the beta progressed

The beta phase for Black Ops 6 started on August 30, offering early access to those who pre-ordered the game or subscribed to Microsoft’s Game Pass service. This exclusive window lasted until September 4, after which the beta became accessible to all players from September 6. The beta will come to an end on September 9, allowing players a few days to try out Black Ops 6 before its official release on October 25

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2024-09-04 23:06