Capcom had planned to discuss at CEDEC 2025 the strategies they employed to optimize Monster Hunter Wilds performance. However, that presentation appears to be canceled due to a turn of events, as the situation has become contentious.
The upcoming discussion was scheduled at CEDEC, Japan’s largest gaming development conference, running from July 22 to 24. Capcom’s engineering team was all set to reveal strategies they used to address performance problems such as CPU, GPU, and memory overload, using Monster Hunter World as a practical demonstration. The session was aptly named “Optimizing Monster Hunter World for Smooth Gameplay: All You Need to Know about Performance Optimization.
It appears that the scheduled lecture has been called off. Although Capcom hasn’t provided a specific explanation, it seems evident due to the fact that the game’s significant update was released on June 30 and there have been issues since then.
The recent update reintroduced fan-favorite creatures such as Lagiacrus and Seregios, alongside numerous gameplay adjustments. However, it unfortunately introduced some severe glitches. Users began experiencing game crashes, lag spikes, and significant frame rate drops.
Initially, Capcom released a patch on July 1st to rectify various issues, but unintentionally aggravated some problems and even caused CPU spikes severe enough to crash systems for certain players. To address these concerns, the company shared on their official X account that they are diligently working towards resolving the problems. However, this announcement did little to ease the frustrations of the gaming community.
In this post, we want to share with you our efforts to improve the stability of the Steam version of Monster Hunter Worlds. We have received numerous suggestions on how to do so and this post aims to keep you informed about these improvements. The steps we are taking include:
1. Bug fixes…
— 【公式】モンスターハンターワイルズ (@MH_Wilds) July 4, 2025
Following that incident, the Capcom team has been handling some tough situations. On July 4th, the company announced their Anti-Customer Harassment Policy publicly. In this announcement, Capcom disclosed that their staff members had received abusive messages via customer service and social media platforms. Some of these messages were even menacing in nature, with threats directed personally at them.
At Capcom, we highly appreciate the input from our gamers, but we will not tolerate any threats or offensive communications towards our staff. We are prepared to pursue legal action for severe cases of harassment.
It’s understandable that they decided to withdraw the CEDEC talk, as disclosing technical aspects can be risky when safety is crucial. This move seems to be a protective measure taken by Capcom for their employees.
It’s regrettable that the situation escalated so severely. Originally, CEDEC was intended as a venue for developers to share knowledge and learn from one another. However, what started as criticism over a few glitches unfortunately spiraled into something far more ominous.
For the time being, Capcom’s additional CEDEC sessions focusing on narrative and user interface design are still scheduled. However, this incident serves as a reminder that not even large game development studios are exempt from harmful conduct.
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2025-07-08 11:44