As a seasoned crypto investor and tech enthusiast with over a decade of experience in the industry, I have witnessed countless projects come and go. But the recent success of Banana, a novel GameFi platform built within the Telegram ecosystem on TON blockchain, has truly caught my attention. With over one million active players in just 72 hours upon public launch, it’s clear that this game is more than just another idle app â it’s a revolution for the gaming and crypto world.
1. In its initial 72-hour period following public unveiling, the innovative GameFi platform within Telegram, known as Banana, which operates on TON blockchain, attracted over one million active players, demonstrating the potential of CARV, a versatile data layer essential to Banana’s functioning.
TON’s novel game, Banana, scores one million players in three days
1. In just under three days following its official public debut within the TON ecosystem, the idle game titled Banana amassed one million users. As reported by its development team, the game features a grand total of 2.9 million completed tasks by players and boasts an impressive 580,000 activated social media accounts.
“Saturday greetings, CARVers! We’re thrilled to announce the addition of these new and engaging games to our Game Discovery platform:
đšī¸ The Banana Game by @thebananagameee
đšī¸ Yooldo Games by @Yooldo_Games
đšī¸ SSS HQ by @SSS_HQ
đšī¸ Super Champs HQ by @SuperChampsHQ”â CARV (@carv_official) July 27, 2024
Using the advanced data infrastructure of CARV, developed by our team at Banana, we present an imaginative gaming environment. In this realm, players can amass a diverse range of virtual bananas, each possessing distinct characteristics and degrees of rarity.
1. Pressing bananas earns players points (peels), these points can then be exchanged for U.S. Dollar Tether (USDT), a widely-used stablecoin with the highest market capitalization.
As Leo, Chief Growth Officer at CARV, I’m emphasizing the significance of our latest release within the broader TON ecosystem. The excitement surrounding tap-to-earn gamified applications has reached a fever pitch, and this release plays a pivotal role in this dynamic landscape.
Launching Banana represents a significant milestone in CARV’s growth within the TON ecosystem, highlighting its leading role in promoting Web3 gaming integration and user base expansion. This innovative play-to-earn model is one of the key features that Banana brings to the table. With its in-house game development and adtech skills, CARV not only strengthens its technological presence but also offers users a lifetime subscription to passive income generation opportunities.
1. Banana’s debut is integral to CARV’s comprehensive business plan, joining its existing data framework and premier gaming environments. This expansion will focus on in-house game development and advertising technology as primary avenues for innovation.
Idle game on TON offers daily rewards
Simultaneously, rather than converting in-game rewards into USDT, players have the option to utilize it across various ecosystem functions.
Within the mobile app, players have the convenience of exchanging their bananas for a range of incentives, such as points or real money, thereby enhancing their experience and keeping them engaged.
As a researcher analyzing the unique aspects of the Banana platform, I’d highlight the following key features: daily banana payouts, peel rewards that vary according to the rarity of the bananas, and chances to accumulate extra bananas through completing tasks such as linking your CARV ID, engaging on social media, and referring friends.
The pricing of bananas varies based on their level of scarcity. For instance, the rarest type of banana, known as Matrixnana, is sold for a substantial price of 500 US Dollars.
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2024-07-30 17:22