Farm 51 has recently made available a playable demo for Chernobylite 2: Exclusion Zone. This post-apocalyptic style, open-world game immerses players within the Chornobyl region, dropping them into a challenging, multi-dimensional survival RPG. While it shares similarities with its predecessor (released in 2018), the demo highlights certain areas that need improvement.
I recently got an early version of Chernobylite 2: Exclusion Zone, and managed to finish the playable trial within about 80 minutes. It’s a fascinating sneak peek at what’s to come, and it definitely piques my interest for the complete game, set to launch on March 6.
Check out my preview below to learn about my major gripes with Chernobylite 2.
Looks Great, Doesn’t Play Well
In a more straightforward expression: Chernobylite 2’s Exclusion Zone presents an impressive visage. The character designs and animations are remarkably lifelike and eerie, while the open-world setting of the Exclusion Zone boasts an authentic, visually appealing atmosphere. Enemy models retain their intimidating presence from the previous game, and subtle details throughout the world contribute to a sense of population and immersion.
After considering all points, delving into Chernobylite 2, though brief in its demo version, doesn’t seem particularly polished. The combined first- and third-person exploration and combat system isn’t ideal; it feels disjointed. I personally prefer a consistent first-person viewpoint, like the original game had.
The fighting in this game is somewhat awkward, and the initial boss battle (even though it’s mini) is clumsy and unsatisfying. You can select from several character classes to play as, or you have the option of mixing multiple class types and employing a variety of ranged, melee, and magical abilities.
In the demo for Chernobylite 2, I discovered that the combat sequences didn’t offer any thrill or enjoyment. Instead, it felt like mindlessly pressing buttons and clumsily missing targets.
Potentially Overcomplicated
Exclusion Zone” is a role-playing game (RPG) with survival elements. You’ll encounter multiple skill paths to navigate, and standard features like base construction, crafting, enhancements, and gathering resources are present. The user interface is straightforward, but the abundance of options and menus can sometimes feel overwhelming due to their complexity and quantity.
During the first hour of the demonstration, you’re given an overview of the game’s primary features, but this only scratches the surface. Soon enough, I found myself engrossed in a base defense scenario, learning to control and maintain a fully-fledged doomsday shelter, and being shown how to utilize radiation not just as a hazard, but as a means to unleash powerful fire and ice attacks.
That all sounds a little scattered, right?
In the original Chernobylite game, I found myself thoroughly enjoying it. While it shared the complexity, it had a slower pacing that felt more immersive. However, it seems like Chernobylite 2: Exclusion Zone plunges players into intense action right from the start.
Flaws Uncovered
One point of contention for me is the character voices in the game. The main character’s voice sounds like a middle-aged man from Yorkshire, yet it doesn’t seem to fit the character’s appearance at all. It appears that each character has an accent that doesn’t quite match their persona, leaving me questioning the authenticity of the voice actors behind these characters.
During my playthrough of Chernobylite 2, I discovered numerous spelling mistakes and grammatical inconsistencies in the user interface and text sections. Additionally, I encountered occasional visual glitches while navigating through the demo. A feature that I found displeasing was the excessive motion blur and frame rate problems I experienced. Given that I’m running Chernobylite 2 on a high-end PC, these issues should not have occurred.
It was disappointing to find out that the Chernobylite 2 demo was unexpectedly released early due to unsolvable technical problems the team at The Farm 51 encountered with Steam. I’m hoping this isn’t a sign of things to come and that there won’t be more technical issues in the future.
It’s important to note that, unlike some larger studios, Chernobylite 2 was largely funded through crowdfunding by the small team at The Farm 51. Therefore, it’s crucial to keep this in mind when evaluating the game and avoiding undue criticism.
Intriguingly, Chernobylite 2 could turn out to be extraordinary, given my deep affection for post-apocalyptic video games. Titles such as Fallout and STALKER 2 have captured my heart, and Chernobylite (2018) left me utterly impressed from start to finish. Eager to immerse myself in the game and offer a comprehensive review soon, I’m proceeding with cautious anticipation and a hesitant mindset as we approach its full release.
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2025-02-15 18:18