Summary
- A modder is working on a seamless co-op mod for Dark Souls 2 to enable long-term multiplayer sessions.
- Modders look to continue to enhance the co-op experience in FromSoftware’s classic games.
A skilled modder known for their co-op mod in the remastered version of Dark Souls has revealed they’re now focusing on a similar project for the 11-year-old game, Dark Souls 2. Since its release in 2014, FromSoftware’s action RPG has retained a dedicated fanbase who keep revisiting it every year. Modders have kept this community thriving by regularly enhancing different parts of Dark Souls 2 through custom mods. This upcoming project might bring about one of the game’s biggest changes since launch and could draw back many players who had stopped playing.
It’s clear that among FromSoftware’s creations, “Dark Souls 2” certainly shines as one of their top games. This groundbreaking role-playing game raised the bar for the genre and served as a blueprint for numerous other titles. Yet, since its debut, it has faced consistent criticism regarding its multiplayer aspect. Specifically, players can only join a friend’s game briefly, with no possibility to finish the entire game cooperatively. The maximum time a player can spend in another’s game is roughly 100 minutes, and even then, that’s contingent on meeting strict conditions.
Fortunately for dedicated fans of Dark Souls 2, a respected modder within the Souls community, Yui, appears to be preparing to rectify the game’s multiplayer issues. As per their announcement on Patreon, they have already designed a functional prototype of a seamless co-op mod for Dark Souls 2: Scholar of the First Sin, the upgraded version of the game launched in 2015. The objective of this mod is to make multiplayer sessions enduring, lasting throughout boss battles, teleportation, and even death. It will also coordinate both players’ advancement, enabling them to conquer Dark Souls 2 together without any restrictions.
Dark Souls 2’s Seamless Co-Op Mod Can Fix Multiple Problems
- Persisting multiplayer sessions after death, boss kills, teleports, etc.
- No multiplayer boundaries.
- No multiplayer timers.
- A toggle for full progress synchronization.
- PvP invasions.
- Optional difficulty modifiers (increased enemy health and damage, as well as an option for friendly fire).
- Vanilla game bug fixes and patches.
While the multiplayer aspect in FromSoftware games, particularly the restricted one, has become a distinctive trait, it hasn’t been broadly embraced. Many enthusiasts contend that the constraints on online modes deter players from utilizing them due to the lengthy setup being more effort than the limited time spent interacting with another player or friend. On the other hand, those who support FromSoftware’s approach argue that the online features harmoniously fit the games’ narratives and intensify the challenge. They believe that the Souls series should always preserve a specific level of hardship.
In the midst of continuous discussions about multiplayer aspects in the “Souls” series, modifications introducing smooth cooperative play have been highly appreciated by many players. Some critics have suggested that FromSoftware should incorporate seamless co-op modes directly into their games rather than relying on modders to do so. It appears that the developers are taking notice of this feedback, as “Elden Ring: Nightreign” emphasizes seamless co-op as a key feature. However, while FromSoftware might be considering changes for future projects, it’s the modding community that is still enhancing cooperative play in older games. The upcoming “Dark Souls 2” smooth co-op modification is simply the latest demonstration of the community’s ongoing dedication to elevating FromSoftware’s masterpieces.
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2025-04-27 18:16