As a gamer with over two decades of gaming experience under my belt, I’ve seen my fair share of Soulslikes, and I must say, Jyamma Games has truly outdone themselves with Enotria: The Last Song. Having grown up in Italy myself, the authenticity of the game’s setting is something that resonates deeply with me.
The group at Jyamma Games has unveiled its third Developer Diary outlining some of the creative processes used to help make its upcoming Italian-inspired Soulslike game, Enotria: The Last Song. Revealed at Gamescom 2024, this particular Developer Diary speaks in greater detail about the Level Design, Asset Creation, and Accessibility Design that went into creating the journey through Enotria: The Last Song. Here’s a closer look at some of the things that developers spoke about and what players can expect when the title launches in September.
Making A Soulslike Accessible To All Via Smart UI Design
When designing Enotria: The Last Song, Jyamma Games faced the task of making the game enjoyable for all players while preserving its core gameplay elements. They recognize that Soulslike games are often associated with high difficulty, but they feel it’s important that a game isn’t just challenging for the sake of being difficult. The team behind Enotria: The Last Song has devoted significant time and effort to crafting an engaging combat and gameplay experience that caters to both casual and hardcore players within the Soulslike genre.
In Enotria: The Last Song, developers have taken care to address accessibility issues, ensuring every player has the necessary tools to showcase their abilities against enemies. For visually impaired players, larger text has been incorporated, while those with hearing difficulties can benefit from improved visual cues. These are merely some examples of the considerations made during game development.
The Importance Of Good Level Design
One of the main focus points of any good Soulslike experience is the Level Design. Levels should offer challenge and be engaging and entertaining to navigate. They should also offer up good variation. Jyamma Games has considered all of these points, and more, when crafting each of the areas in Enotria: The Last Song. Much like other Soulslike experiences, players will find themselves heading through an array of areas, each with its own unique identity that makes it look and feel like a living and breathing space. Developers made a point that they wanted Enotria: The Last Song to have its own unique and vibrant identity, while still maintaining some of the monikers and elements that make for a good Soulslike experience.
In the game Enotria: The Last Song, each area showcases a loving attention to detail, with carefully designed elements filling every corner. The various locations within the game boast distinct styles that make them unique, such as Quinta’s Tuscan-inspired architecture and Falesia Magna’s blend of Etruscan influences and Roman grandeur. Unlike many Soulslike games, which are often dark and grimy, Enotria: The Last Song features a number of bright and colorful zones. However, there are also some somber areas, like the gloomy Mantelloni Garden. It’s evident that Jyamma Games has delved deeply into Italian history and folklore, and these influences are clearly reflected in the level design and asset creation for their upcoming game.
On September 19th, 2024, the game “Enotria: The Last Song” will be available for purchase on PC through both Steam and the Epic Games Store. Additionally, it will be released for PlayStation 5 and the Xbox Series X/S consoles as well.
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2024-08-23 17:13