The “Hyrule Warriors” series will carry on with the new installment “Hyrule Warriors: Age of Imprisonment“, bringing joy to fans of both “Zelda” and musou genres alike. In this upcoming game, we can expect thrilling, fast-paced combat along with a power fantasy experience, while also gaining valuable narrative insights into the events that precede those of “Tears of the Kingdom”. This undoubtedly sounds promising!
Similar to previous games in the Hyrule Warriors series, Hyrule Warriors: Age of Imprisonment follows a team of characters as they engage in grand, large-scale battles. As its name implies, it draws heavy inspiration from Dynasty Warriors and its numerous spin-offs, emulating the frequently chaotic gameplay of these various titles. Consequently, combat in Hyrule Warriors: Age of Imprisonment will differ significantly compared to recent Zelda games, or any Zelda game for that matter. However, being part of the Breath of the Wild/Tears of The Kingdom lineage, with an art style and plot closely tied to these iconic titles, means that Hyrule Warriors: Age of Imprisonment is likely to share certain characteristics with them. The amount of cross-pollination between the two could make the upcoming Musou title quite innovative.
Hyrule Warriors: Age of Imprisonment Might Incorporate Abilities Like Fuse and Ultrahand
Hyrule Warriors Has Set a Precedent for Including Mainline-Game Powers
In the game “Hyrule Warriors: Age of Calamity“, players have access to some abilities from “The Legend of Zelink’s Breath of the Wild“, namely Cryonis, Remote Bomb, Stasis, and Magnesis, which they can utilize during combat.
- Cryonis launches ice crystals that can be detonated for area-of-effect ice damage.
- Magnesis levitates and bunches enemies together, incapacitating them momentarily.
- Remote Bomb functions in much the same way as it does in Breath of the Wild, but with more charges.
- Stasis stuns enemies temporarily.
In Breath of the Wild, these skills were presented primarily for solving puzzles. However, Age of Calamity redefines them as aggressive and brutal, retaining the essence from Breath of the Wild while maintaining its Musou combat focus. This shift works effectively in terms of gameplay and narrative. Age of Calamity is a prequel to Breath of the Wild, and Link learns these skills through the Sheikah Slate, an artifact that belongs to Zelda in Age of Calamity. Since Age of Imprisonment occurs before Tears of the Kingdom, players can also play as Rauru, who is the source of Link’s Fuse, Recall, and Ultrahand abilities. Therefore, it’s plausible that these skills will appear in the Musou spin-off.
In the thrilling world of TOTK, I’m fortunate to be bestowed with the ability to ascend, thanks to the Zonai arm. However, since this power is primarily utilized for moving around, especially indoors, it feels somewhat unlikely that it will make an appearance in Age of Imprisonment.
How Ultrahand and Fuse Might Work in Hyrule Warriors: Age of Calamity
In the spirit of the versatile skills from “Breath of the Wild”, such as Fuse, Ultrahand, and Recall might require modifications for integration into “Hyrule Warriors: Age of Imprisonment”. Instead of a challenge, this could serve as a chance to showcase their distinct uses. Given that characters like Rauru and Zelda are more proficient in magic compared to Link, it would be intriguing to see how these abilities manifest uniquely for each character.
Ultrahand might benefit from being simplified, enabling gamers to quickly assemble pre-made siege equipment and weapons of war on the spot. Recall could also be utilized to halt an enemy’s advance, pushing them back to their original position. Prior to battle, Fuse could serve a purpose by setting up a weapon-forging system. By adopting these features, Age of Imprisonment can effectively leverage its source material, seamlessly and intelligently blending the abilities that Zelda players have grown fond of in Tears of the Kingdom, rather than disregarding or merely paying them superficial homage.
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2025-04-26 15:35