The depiction of Joel’s death in HBO’s “The Last of Us” series would have been an exciting moment in modern TV. In this adaptation, efforts are made to present Abby’s former Firefly and Washington Liberation Front associates as more humane and sympathetic than they appeared in “The Last of Us Part 2”. For example, Abby is given a chance to deliver the speech she was preparing but Joel never allowed her to speak in the game. On the other hand, Season 2 Episode 2 of “The Last of Us” quickly follows through on the hint from Episode 1 that the infected will attack Jackson.
In contrast to many events seen in “Game of Thrones,” such occurrences do not take place within the “The Last of Us” game series. However, in the roguelike mode of “The Last of Us Part 2,” titled No Return, the infected can invade Jackson, but only when it serves as an encounter map for either the Hunted or Assault mode. While it’s uncertain if this sequence in the show was inspired by No Return, it could theoretically be replicated if luck favors Tommy being chosen as a playable character.
HBO’s The Last of Us and No Return Mold Jackson into a Battlefield
In “The Last of Us Part 2”, Jackson stands out as the unique level without traditional in-game conflict. Instead, it provides an immersive setting for world-building, offering a glimpse into the town’s residents and their daily lives, especially the morning after the winter dance. During this peaceful interlude, players catch a brief glimpse of the past through interactions like Seth apologizing to Ellie at Maria’s request, an incident that occurred the night before, where Seth had made a disparaging remark towards Ellie, which she playfully referred to as “bigot sandwiches” in the game.
In the game “No Return”, Jackson doesn’t experience the catastrophe of an infected invasion like the one depicted in the show, even though players might encounter a high number of enemies during missions like Hunted or massive waves during Assault. In contrast, Jackson in the series is heavily fortified and well-prepared for battle, with its citizens fending off a horde of thousands, not just a few infected at once. The town in the show is severely damaged with fires blazing and chaos erupting, which might be best represented in “No Return” by the Molotov Rain mod, although it’s significantly less intense if players are throwing Molotovs themselves.
In the game Jackson, Holdout isn’t an encounter type, but if it were, it would closely resemble the sequence of events in the show. This is because Holdouts involve defending an ally, which could include dealing with bloaters – much like what happened when Dina was on patrol with Joel while Tommy stayed with the people of Jackson during the infected’s siege in Episode 2 of HBO’s adaptation of The Last of Us Part 2. Interestingly, this scenario isn’t exclusive to the show; it can be simulated on a smaller scale in No Return. However, even though playing as Tommy in a Jackson encounter isn’t unique, the fact that Dina and Joel were away while Tommy was defending the people of Jackson during the siege adds an intriguing twist to this scenario.
Funny thing, Part 2 of this show seems to have a deeper connection with me, as I stumbled upon an intriguing parallel. In Episode 2, my character, Joel, met his end, and amazingly enough, that was the character I happened to play in The Last of Us’ daily run on the very same night.
The Last of Us’ Tommy Gets His Heyday in HBO’s Show and Part 2’s No Return
In Part 2’s narrative, Tommy plays a significant part even though he isn’t physically present for most of it. Throughout Ellie’s story arc in the second half, Tommy appears as a vengeful spirit, relentlessly attacking Washington Liberation Front soldiers to find Abby. By the end of the second episode, the series hasn’t yet reached this point, but despite his fear, Tommy manages to slay a bloater on his own.
In the game “No Return,” Tommy’s character isn’t multi-talented or generally well-liked because his Sniper playstyle is quite limited. However, Tommy’s custom hunting rifle can be a lifesaver during casual games if players don’t mind missing out on bonus points for stuns, melee attacks, stealth, or headshots per run. Instead, getting into hand-to-hand combat as Tommy is usually risky, even with his “Sturdier Against Melee” trait, because he can’t dodge effectively. In “The Last of Us,” bricks and bottles are always useful, but they are essential for Tommy in “No Return,” as they help him inflict stuns and melee damage when needed.
Based on the luck of players during trading post rolls and re-rolls, along with whether Jackson shows up early or late in a game as an enemy, there’s a chance that Tommy could use a specially designed flamethrower and burn infected groups with fire, similar to how it is depicted in the series.
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2025-04-22 01:44