Metaphor: ReFantazio’s Calendar Differs From Persona in One Big Way

As a seasoned gamer with over two decades under my belt, I can confidently say that Metaphor: ReFantazio has truly outdone itself in crafting an immersive and unpredictable gaming experience. The game’s ability to draw from Atlus’ rich history while carving its own path is nothing short of remarkable.


In the blend of social role-playing aspects characteristic of the Persona series and the tactical turn-based system typical of Shin Megami Tensei (SMT), Metaphor: ReFantazio demonstrates not only its knack for referencing Atlus’ history, but also its ability to carve out its unique identity. Strategy in this game transcends combat decisions, and the development of the protagonist’s royal virtues, as well as the followers he selects to assist him, plays a crucial role in shaping his odds of success. The storyline outside the battlefield is equally significant in preparing for victory. The tumultuous Tournament for the Throne journey, filled with Metaphor: ReFantazio’s numerous surprises, mirrors the game’s unpredictability, amplifying the stakes and making the adventure feel authentic.

In the enchanting medieval-inspired world of ReFantazio, I’ve noticed that the calendar system isn’t like ours with seven days a week. Instead, it operates on a five-day cycle. Though the weeks in the United Kingdom of Euchronia are shorter, their months seem somewhat familiar, each containing thirty days. This difference doesn’t significantly impact the deadlines within ReFantazio’s universe, as sometimes the time to complete missions spills over from the end of one month into the beginning of the next. However, the unique way the Tournament for the Throne unfolds means that the timeframe for meeting certain deadlines can fluctuate quite a bit.

Major spoilers for Metaphor: ReFantazio ahead.

How Metaphor: ReFantazio’s Variation in Deadlines Helps Add to its Unpredictable Elements

Metaphor: ReFantazio Balances a Tight Story Pace with Moments of Respite

Examining the entire timeline of ReFantazio’s adventure, the main character’s quest for the throne lasts approximately five months in total, running slightly faster than the pace in Persona games. The speed of Metaphor is increased, yet it maintains a balance that keeps its journey feeling active while also providing ample time to absorb its world. Deadlines are strategically placed to give the story’s developments significance without allowing too much time for overthinking. Even short periods, such as the ten days in September dedicated to preparing for a confrontation with Louis, are planned out to ensure that players have at least two leisure days for shopping with Euchronia’s various vendors.

Changing the time constraints within the game gives it a realistic, spontaneous adventure vibe, with certain deadlines being more pressing than others, which reinforces the chaotic nature of “ReFantazio‘s Tournament for the Throne”. Initially, the tournament is structured through the Sanctist Church’s declaration, establishing Martira’s investigation and acquisition of Drakodios. However, this structure disintegrates as Rella tests the party and Louis challenges their power, demonstrating that time and its hurdles will progress regardless of the protagonist’s preparedness. To counteract this, providing a full month before the game’s final boss offers ample time to fulfill requests, reach maximum bond potential, and accumulate EXP without compromising the narrative coherence through the Day of the Hero.

Upping the Tension Through Variation

Compared to Persona 5, the deadlines in Persona 3 Reload are generally spaced out further, usually giving players around a month for each major operation. This is contrasted by Persona 5’s more uniform approach, where it typically provides players with a consistent two to three weeks for each deadline, occasionally punctuated by narrative events leading up to the next conflict. Notably, the initial deadline in Persona 5 is particularly swift, benefiting its story structure as most Confidants aren’t accessible at this early stage.

Surely, “Persona 5” has a greater number of relationships to manage than the list of followers in “Metaphor: ReFantazio,” a fact that is accounted for in its extended calendar cycle and overall mission deadlines. Compared to “Metaphor,” this consistency makes “Persona 5” more predictable in its structure. Both games incorporate a weather system that can disrupt certain activities or impact battles, but the influence of adverse weather on “Metaphor’s” turn-based system is significantly more chaotic, introducing an additional complexity when managing the calendar schedule.

In the story ‘Metaphor: ReFantazio’, the calendar system offers generous chances to boost the main character’s social standing. This is evident in the books found along the gauntlet runner, as nighttime is reserved for rest after adventures. Additionally, some bonding events with party members can be accessed on the gauntlet runner, which compensates for lost evening activities, making each day more rewarding.

Discovering the unusual aspects of the calendar in Metaphor offers intriguing rewards and a touch of eccentricity, such as granting permanent boosts to the main character’s luck for using the restroom on days divisible by five. Furthermore, the merchant and shop availability shifting based on whether it is day or night introduces an engaging layer to Metaphor’s strategy, aligning seamlessly with strategic scheduling, showcasing how deeply it integrates into all aspects of gameplay.

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2024-11-23 00:34