Nintendo Is Not Trying To ‘Set A Benchmark’ With $80 Games

It sounds like Nintendo isn’t necessarily trying to make $80 games the new normal.

There’s been a significant concern among fans following the unveiling of the Switch 2 last week, particularly regarding its cost and the prices of its associated games. The console will retail for $449, and popular titles like Mario Kart World, along with other Switch 2 games, are expected to be priced higher than typical AAA game costs at around $80. Fans aren’t pleased about this.

In an attempt to address criticism from fans about the cost of the Nintendo Switch 2 and its associated games, the CEO of Nintendo of America, Doug Bowser, discussed their updated pricing strategy in a conversation with The Washington Post (as reported by Eurogamer).

Not Trying To ‘Set A Benchmark

Bowser highlights Donkey Kong Bananza, priced at a typical $70, as an illustration of his concept “flexible pricing.

What you’re observing is dynamic pricing for games. We carefully evaluate each title, considering the effort and creativity put into development, the range and complexity of gameplay options, as well as its longevity and potential for replay value.

It seems like Nintendo’s new major games won’t have a single, uniform price. Instead, there are several aspects to consider, and it appears that neither Nintendo nor the gaming industry has established a standard price point yet, as suggested by Bowser.

Bill Trinen, Vice President of Product and Player Experience at Nintendo of America, made similar comments to IGN regarding the pricing of Switch 2 games. He stated that titles like Mario Kart World, The Legend of Zelda: Breath of the Wild, and Tears of the Kingdom on the Switch 2 have justifiable high prices, all priced at $80 in stores.

Indeed, my perspective is to scrutinize every game individually, focusing on its unique content and worth. Then, I consider, ‘What fair cost reflects the value of this enjoyable experience?’

It appears that Nintendo remains firm in its stance regarding pricing, suggesting that they may not be inclined to adjust prices based on fan feedback. Instead, they seem determined to set the prices of their games at what they believe is their true value.

To fully understand the workings of the “variable pricing” model for the Switch 2’s library, we’ll need to wait until after its release this year. At present, it appears that this strategy may serve as a way to incrementally increase standard game prices, despite claims by executives that they aren’t aiming to establish a new pricing benchmark.

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2025-04-07 20:38