Summary
- Oblivion Remastered‘s vampirism system is frustrating players expecting a Skyrim-like experience.
- The Elder Scrolls franchise has gradually streamlined vampirism mechanics over time.
- Some players are experiencing severe penalties like sun damage when becoming vampires in Oblivion Remastered.
Players are finding the vampirism system in The Elder Scrolls 4: Oblivion Remastered to be aggravating, especially those who thought it would resemble that of Skyrim. This dissatisfaction ignited some intriguing debates among fans about game design and TES conventions. However, these discussions also resulted in players expressing strong dislike towards the way vampirism is implemented in Oblivion Remastered.
Vampires have been a staple in the universe of “The Elder Scrolls” since its inception. Interestingly, they were initially introduced as adversaries in Bethesda’s 1994 game, “TES: Arena.” It wasn’t until two years later, with “TES 2: Daggerfall,” that the series began to explore vampirism as a playable aspect, enabling players to align themselves with these mystical creatures instead of combating them. Much like many other aspects in “Daggerfall,” the portrayal of vampirism was intricate, boasting nine distinct bloodlines, each offering unique abilities, quests, and lore details.
Starting with the game Daggerfall, each main series The Elder Scrolls title has progressively simplified vampirism, making it easier to obtain over time. However, some players have discovered this for themselves when they decided to become a vampire in the remastered version of Oblivion, only to face unexpectedly harsh consequences. “I DESPISE being a vampire,” lamented Reddit user LoTheReaper in a recent outburst on the platform, which garnered widespread agreement, as reported by TheGamer. This complaint was popular enough to reach the front page of r/Oblivion, a community with 860,000 members.
Sun damage is one of the most troublesome drawbacks that Oblivion inflicts on its vampires, compelling them to shun daylight unless they’re constantly feeding, thereby managing the severest symptoms of their affliction. Being turned into a vampire in both the original game and its highly popular remaster essentially reshuffles players’ priorities. This could involve embracing wholeheartedly the vampire lifestyle or abandoning all else to find a cure for the type of vampirism featured in Oblivion Remastered.
Oblivion Remastered’s Vampirism Is Polarizing Players
Some longtime fans appreciate these game mechanics, as they expressed when commenting on LoTheReaper’s recent complaints. One online user aptly summarized it by stating, “Vampirism is a disease, not a quick fix.” It’s true, and those who played Skyrim before Oblivion might have been led to believe that contracting Porphyric Hemophilia in Cyrodiil would result in a less challenging experience, whether it was intentional or not.
Vampirism is a disease, not a cheat code.
In the game “Skyrim”, the depiction of vampirism offers protection from sunlight and only minor drawbacks when not feeding frequently. However, the act of feeding as a vampire is relatively simple in “Skyrim”, mainly requiring a click of a button next to any sleeping NPC.
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2025-05-18 05:14