One Oblivion Remastered Quest Is Not Exactly What it Says on The Box

Initially, the quest titled “A Rat Problem” might appear to be mere filler material. It’s the initial Fighters Guild task in Anvil, offering minimal narrative depth and a relatively low mechanical challenge. Players are tasked with investigating a rat infestation, uncovering instead that the true danger is a mountain lion preying on them. Superficially, it’s a brief, linear quest designed to acclimate new recruits with an easy combat situation. However, in Oblivion Remastered, this seemingly modest mission has been reborn as a covert, efficient leveling shortcut.

Due to refinements and adjustments in the AI and game balance in the remastered version, the rats in Arvena Thelas’ basement now act more consistently and can be anticipated. This change empowers skilled players to utilize this early-game encounter as a self-contained training ground. Consequently, “A Rat Problem” becomes an exceptional opportunity for optimization in the game’s initial stages within the context of Oblivion Remastered.

A Tutorial Quest Disguised as a Power-Leveling Chamber

Utilizing a shield, a single-handed weapon, and a fundamental healing spell allows players to initiate an experience point (XP) feedback loop: receive damage, block it, and heal repeatedly. The strategy isn’t just about abusing the rats; rather, it’s about leveraging the systems that have always been rewarded in the game Oblivion. For example, blocking XP increases with accurate timing. Healing XP is granted for each cast. Both light and heavy armor level up based on damage absorbed. Since the rats inflict low, continuous damage and seldom disrupt the rhythm, they provide an ideal setting for cycling through these actions without significant risk. This configuration enables players to significantly increase four or five key skills before ever leaving Anvil.

In this remaster, what sets it apart is the consistent combat flow, which was frequently disrupted by pathfinding glitches or erratic rat behavior in the initial version. Now, the AI in the remastered edition provides more seamless interactions. Alongside enhanced frame rates and reduced animation glitches, the entire encounter offers a dependable, beneficial means for players to progress and level up.

It’s a Quest, But Not the One It Appears To Be

Since the quest in Oblivion Remastered can be repeated until you talk to the quest giver again, players can choose to remain in the basement for an indefinite period. This feature is not about reaching the mountain lion, but rather about farming and increasing character levels. It’s one of the rare instances in the game where you can have prolonged, uninterrupted interactions with less dangerous enemies.

Instead of relying on bugs or manipulating the game’s AI beyond its intended design, this method operates within the original game mechanics. There are no glitches involved, and no artificial intelligence is being tampered with. It’s a clever blend of combat AI, skill XP calculations, and healing system architecture that makes it not only effective but also accessible for casual players. This approach is particularly appealing to those who wish to explore the armor types, shield timings, or mana efficiency in Oblivion Remastered, without fear of dying or wasting resources like potions.

In the remastered version of “Oblivion”, the persistent loop in handling the rat problem ensures optimization without becoming monotonous. There’s no need for scripting or exploits; instead, it’s a simple, repeated process within a combat-rich environment. This level of control over the game mechanics is rare, and especially so early on in most quests. Moreover, none of the other quests manage to maintain such clean, mechanical precision.

An Overlooked Micro-System in a Game Built on Them

In essence, “Oblivion” has always been a game that requires making numerous small choices – from movement and equipment selection to spell casting. The Rat Problem distills this concept into a compact, controlled setting. In the remastered edition, this confined space has been refined to allow purposeful exploration. It’s not just the first Fighters Guild quest in the game; it also serves as an initial, and arguably best, playground for hybrid character builds. This versatility is precisely what “Oblivion Remastered” aims to enhance, and it succeeds admirably at doing so.

As a devoted fan, I must say that one of the game’s standout features is its ability to meticulously separate and examine its intricate systems. The combat environment offers an unadulterated testing ground for aspects like blocking, healing, armor resistance, fatigue regeneration, and magicka pacing. Unlike the chaotic encounters in the wilderness where factors such as terrain, enemy types, line-of-sight, aggro chaining, and even rat infestations can complicate matters, this controlled test chamber provides a fixed space for focused experimentation.

In this arena, players are given the freedom to cycle through shield blocks, armor soaking, weapon swings, and restoration casting at will, all while keeping an eye on their skill XP progression as it unfolds in real time. It’s like having my very own personal combat lab to dissect and master each system at my leisure.

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2025-07-06 13:26