Key Takeaways
- Fallen Tear: The Ascension quickly reached its Kickstarter goal with inspirations from Ori, Suikoden, and Zelda.
- The game features fast-paced combat, platforming, and unique teleportation mechanics.
- Players can try a demo on Steam, with the full game aiming for a 20-40 hour playtime upon release.
As a seasoned gamer with over two decades of gaming under my belt, I can confidently say that my eyes were immediately drawn to Fallen Tear: The Ascension during its Kickstarter campaign. With influences from Ori and the Will of the Wisps, Suikoden, and Breath of the Wild, it’s like CMD Studios took a trip down memory lane and came up with an exciting blend that tickles my gaming senses.
Platform Kickstarter remains an invaluable resource for the growth of independent video games, especially within the genre of Metroidvania. Notably, the platform has been instrumental in the success of various titles in this category. One such game that recently garnered significant attention and met its funding target in record time is Fallen Tear: The Ascension, developed by CMD Studios. Before the Kickstarter release of Fallen Tear: The Ascension, the game generated a lot of early enthusiasm due to its striking hand-drawn graphics and fluid platforming and combat mechanics, earning comparisons to one of the most acclaimed modern Metroidvania games: Ori and the Will of the Wisps.
In the gameplay of Fallen Tear: The Ascension, the core elements of platforming and combat reminiscent of the Ori series serve as its foundation. However, the game also draws significant inspiration from two other notable series. The inclusion of a diverse roster of recruitable characters and role-playing game mechanics is inspired by Konami’s renowned Suikoden series. Meanwhile, the rich vegetation and diverse environments found across the game’s 26 unique biomes are influenced by the environmental design and world creation in The Legend of Zelda: Breath of the Wild. With Fallen Tear: The Ascension having surpassed 200% of its funding goal, it’s evident that these distinct influences are striking a chord with the game’s supporters.
Fallen Tear: The Ascension’s Visuals and Movement Immediately Call Ori to Mind
In the game titled “Fallen Tear: The Ascension“, players assume the role of Hira, a tiny yet powerful warrior who is discovering his unique talents as he embarks on a mission to save his ailing world. Hira’s diminutive size and rapid speed prove invaluable traits, particularly when contrasted with the vastness and complexity of the world of Raoah where “Fallen Tear” unfolds. The stark contrast between a nimble character and a visually rich yet perilous environment will resonate with players who have experienced either of the “Ori” series, and delving into the combat and platforming within “Fallen Tear” only serves to reinforce this similarity.
In fast-paced gameplay, players must be quick on their feet to survive against stronger adversaries. One character named Hira possesses the skill to throw a spear and instantly teleport to its destination, which can help players engage ranged enemies or reach foes that are situated in hard-to-reach locations or high platforms. The game’s striking 2D graphics and smooth animations, reminiscent of Moon Studios’ work on the Ori series, add a unique flair to Fallen Tear: The Ascension.
A New Steam Demo Gives Players Hands-On Experience With Fallen Tear: The Ascension
Due to the unexpectedly swift success of their Kickstarter campaign, CMD Studios has now made accessible on Steam the “Boss Rush” demo for the game Fallen Tear: The Ascension. This means players can experience the game before deciding whether to back or add it to their wishlist. Despite its title suggesting a typical series of tough opponents, the demo actually offers a glimpse into the core elements of Fallen Tear: The Ascension, including its quick and responsive platforming and combat, unexpected JRPG features, and visually and audibly impressive design.
The demo for ‘Fallen Tear: The Ascension’ provides a hands-on experience with a game that skillfully combines various influences, making it whole while keeping clear nods to ‘Ori’ at the forefront. Despite being about a year away from its 1.0 release, enthusiasts of story-rich Metroidvanias boasting striking art styles have much to anticipate in this promising title. The fact that its expansive map and estimated playtime of 20-40 hours are already garnering it the label of the “Elden Ring of Metroidvanias” only serves to highlight the game as one of the most awaited releases of 2025, making it worth keeping a close watch on.
“The Rise of the Fallen Tear” is being created at the moment, with versions planned for PC, PlayStation 5, Nintendo Switch, and Xbox Series X/S.
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2024-09-07 16:33