How Blood of Dawnwalker Places a Premium on Player Agency in its Quest Design

During a chat with Game Rant regarding the development of “The Blood of Dawnwalker,” writers Piotr Kucharski and lead quest designer Rafał Jankowski shared insights. They emphasized that player autonomy is key in designing the game’s quests, but it’s not just about varying outcomes or boosting replay value with multiple paths. Instead, they aim to establish a narrative playground where every playthrough offers a distinct experience and provides players with the freedom to mold the game’s protagonist into either a hero or a villain as desired.






