Fed Governor Waller: “Let’s Blockchain Our Way to Glory! 🚀”

Speaking at the Wyoming Blockchain Symposium 2025 (a venue presumably chosen for its proximity to both cattle ranches and crypto bros), Waller waxed lyrical on how the payment system is undergoing what he so poetically described as a “technology-driven revolution.” One can almost picture him in a cowboy hat, twirling a lasso while shouting, “Yeehaw! Let’s disrupt those cross-border payments!” 🤠

Super Meat Boy 3D HANDS-ON PREVIEW: Plenty of Meat Left on the Bloody Bone

All the fun elements of playing Super Meat Boy are gathered here: Trap-filled levels, quick respawns, and an alarmingly high tally of your demise. The core gameplay remains unchanged, but Super Meat Boy 3D offers a fresh viewpoint that makes quite an impact. The game maintains a consistent 45-degree side angle, while Sluggerfly and Team Meat have devised innovative methods to bring chaos into focus, surprisingly providing a clearer perspective on the action.

Kojima Productions Has a Surprising Role in Dying Light: The Beast

As a devoted fan, I’m thrilled to share some exciting news about our beloved game, Dying Light. In a chat with Game Rant, the franchise director, Tymon Smektala, revealed that Dying Light: The Beast is set to make a significant leap in its graphics. This isn’t just a change, but more like a giant stride, thanks to Techland’s engine enhancements.

The best part? Hideki Sasaki, the technical art director from Kojima Productions, has lent his expertise to this project. With a portfolio boasting some of the most visually stunning games of the last decade, his involvement promises to elevate Dying Light’s visual standard, possibly raising our expectations for what we can expect from the series in terms of graphics. Despite keeping its first-person roots intact, Sasaki’s contribution could mark a new era of visual splendor for Dying Light.

Dying Light: The Beast Devs Detail the Story, Characters, and World of Castor Woods

Game Rant conducted interviews with key members from the development team behind Dying Light: The Beast, including Tymon Smektala (franchise director), Nathan Lemaire (game director), Katarzyna Tarnacka-Polito (art director), and Kalina Sobierajska (quest designer). They shared insights on the new and recurring characters in Dying Light: The Beast, its main plot, horror aspects, location, and more.

Topics discussed included the return of Kyle Crane as the lead character, various living and undead characters players may meet, the inspiration for Castor Woods, and numerous locations players can traverse. The team also disclosed some details about the menacing Baron and the sorts of enemies Kyle might battle while in “Beast Mode” in the forthcoming Dying Light installment.

For easier reading, this transcript has been condensed and clarified.

Dying Light: The Beast Sets the Canon for the Universe, Says Dev

In simpler and more conversational terms: The new game, titled “Dying Light: The Beast,” is going to blend old and fresh concepts to offer players an exciting new experience while enhancing what was successful in earlier games. This upcoming title will transport fans into a brand-new wilderness environment in the Castor Woods and bring back Kyle Crane as the main character, who has been given a strong motive for revenge. Additionally, “The Beast” aims to set the record straight within the Dying Light franchise by creating a coherent storyline for the series as a whole. Members of Techland’s team, including franchise director Tymon Smektala, recently discussed how “The Beast” will help establish a clear canon for the IP moving forward with Game Rant.

Naruto: Mastering The Rasengan, Learning to Use Sage Mode, And 4 More Things Naruto Can Do That Sasuke Can’t

In the world of Naruto, an immediate strong connection develops between Naruto and Sasuke from the beginning, but their personalities and approaches are dramatically distinct. Naruto embodies a cheerful and compassionate spirit, eager to aid those around him, in stark contrast to Sasuke who is typically somber and reserved, initially driven by an intense desire for revenge against his brother for the annihilation of their clan. Furthermore, their skills vary significantly: while Sasuke can harness Jutsu from the Uchiha lineage, Naruto must painstakingly learn most of his abilities from the ground up.

Where to Find All Frogs in Sword of the Sea

Following this guide, players will discover the hidden spots where each of the game’s frogs reside, only after delving into less-traveled areas or venturing off the main path in the game Sword of the Sea.

Hollow Knight Breaks Player Count Milestone After Silksong Release Date Announcement

The much-anticipated sequel to Hollow Knight, titled Silksong, is set to launch on September 4 after a laborious seven-year development process. Silksong was first unveiled in 2019, two years following the debut of the original Hollow Knight, leading many fans to assume that its release was imminent. However, the prolonged wait since then has built up quite the excitement within the community, making the official announcement of its release date a significant event.

August 28 Is Going To Be a Big Day for Pokemon TCG Pocket Players

The widely acclaimed Pokémon deck-building app, launched in October 2024, has consistently rolled out updates. In just August 2025, there have been significant updates to Pokémon Trading Card Game Pocket, such as a Blissey EX Drop event and an anticipated Lightning-Type Mass Outbreak. Before the month ends, gamers can look forward to another substantial release with the Secluded Springs expansion.