As a Cat Lover, I Can’t Decide If Mewgenics Should Offend Me or Not

I’m a big fan of the game The Binding of Isaac, so I was surprised to only recently discover Mewgenics, another game made by one of its creators, Edmund McMillen. It turns out McMillen and Tyler Gladiel have been working on Mewgenics since 2012 – that’s over a decade! And all that work really shows. While the game looks a bit simple, it’s surprisingly complex and huge, and I’m worried I won’t be able to stop playing long enough to get anything done. It’s been as addictive as Balatro, but Mewgenics is much more intense, graphic, and violent – it even gets close to feeling like virtual animal cruelty. I wouldn’t be surprised if PETA released a statement about it.




![The model demonstrates how the areal radius evolves over time for a mass of [latex]5M[/latex], exhibiting distinct trajectories in symmetric (red) and asymmetric (blue) bounce scenarios, and further clarifies this relationship through a parametric connection between time and a designated parameter η.](https://arxiv.org/html/2602.15227v1/x2.png)



