How Den of Wolves Solves the Heist Game Genre’s Biggest Problems
In a chat following an early look at the game “Den of Wolves”, Game Rant talked to one of the co-founders, Simon Vicklund (who is also the audio director and composer), about insights gleaned from the team’s past projects in heist games. He explained how “Den of Wolves” addresses a significant challenge faced by games like “Payday” when it comes to coordinating and carrying out heists with several players, and he unveiled an innovative approach for managing problematic random players who might interfere with a heist.