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In many Japanese Role-Playing Games (JRPGs), battles play a significant role, whether they’re in relaxing or challenging games. The key challenge for game designers is finding a connection between combat and progression. Every fight, from minor skirmishes to epic boss battles, should contribute to the party’s advancement somehow, propelling them forward, but how can this be achieved without adhering to a linear level-up path? One way could be by integrating non-combat based rewards or achievements that also drive progress. For example, success in battles could unlock new abilities, items, or story elements that help the party grow and move onward.