Ready or Not to Bring SWAT-Style Tactical Action to Consoles in 2025

Ready or Not, initially released through Steam Early Access in 2021 and fully launched towards the end of 2023, has been exclusive to Windows PCs until now. However, this is set to change as Void Interactive announced at the Twitch Galaxies event that the game will be coming to PlayStation 5 and Xbox Series X/S in summer 2025. This release will coincide with a free DLC expansion for the game. When it arrives on these consoles, Ready or Not is expected to fill a void that many console gamers have been missing since the classic SWAT series.

Arden: The Heart of Sunderfolk

Game Rant had a chat with Chris Sigaty (studio head of Secret Door), Erin Marek (director of Sunderfolk), Neo Zhang (narrative designer), and Xavier Gordon (character designer) about the role of Arden in the game. Sigaty referred to Arden as a significant aspect of the game, likening it to an intricate, living display that players can immerse themselves in. As the main hub world of the game, Arden is visually captivating and packed with mechanics, offering numerous destinations to explore and activities to engage in.

Unleash Storybook Magic: Sunderfolk’s DM Narrator Revolutionizes RPGs

The upcoming game by Secret Door, titled Sunderfolk, is an innovative tactical fantasy RPG with distinct features. This game primarily focuses on local multiplayer (couch co-op), allowing players to control the action using their smartphones, similar to how character sheets are used in tabletop RPGs. Additionally, Sunderfolk offers a fresh take on the Dungeon Master (DM) role, deviating from traditional TTRPG norms. Recently, Game Rant had a conversation with members of the development team, including game director Erin Marek, who shared insights about how the DM function works in Sunderfolk and how it aims to imbue the game with a “storybook atmosphere”.

Sunderfolk Devs Reveal the Magic Behind Their Tabletop-Inspired RPG

In a recent conversation with Chris Sigaty (studio head at Secret Door), Erin Marek (game director of Sunderfolk), and Daren Bader (art director), we delved into the creative journey behind the game. They shared insights on the evolution of Sunderfolk from an idea influenced by Jackbox-style games to its eventual tabletop role-playing game (TTRPG) shape, the incorporation of a Game Master who guides the narrative, and other fascinating aspects of the development process. For easier understanding, this discussion has been condensed and clarified.

Mario Kart World: Doubling Down on Controversial Feature for Ultimate Chaos

As a dedicated gamer, I’ve been thoroughly captivated by the strategy Mario Kart World employs to draw me in. They’ve expanded the gameplay significantly, with tracks sprawling wider than ever before, offering multiple paths to maneuver through. This is quite beneficial considering they’ve bumped up the number of racers from the usual eight to a staggering 24!

For the first time, the world outside the race tracks is open for exploration, transforming Mario Kart World into an immersive open-world experience. This isn’t just about sightseeing; you can also use these expanses for marathon races across multiple tracks.

Mario Kart World has truly revolutionized its series with this bold redesign, but it might present a challenge for some players who prefer a more streamlined experience.

Sunderfolk Dev Explains the Core Pillars of Its Gameplay

Using a storyteller near Dungeons & Dragons, various character types, a system to manage randomness via ability cards instead of dice, and a smartphone-controlled interface to mimic character sheets, Sunderfolk cleverly weaves together elements to evoke the ambiance typical of games such as Dungeons & Dragons. Game Rant had the opportunity to chat with developers from Sunderfolk’s team, including game director Erin Marek, who elaborated on the game’s fundamental aspects.

You Won’t Survive: Hell Unleashes Medieval Mayhem in New Doom Trailer

From its debut in gaming, “Doom” has long been associated with turmoil and excitement. Its initial release reshaped shooter games, laying the groundwork for what a First-Person Shooter (FPS) should embody, and even today, its playstyle remains relevant. Often hailed as one of the most impactful games in history, “Doom” has spawned multiple sequels, adapting slightly over time while retaining its signature fast-paced gameplay style. As we eagerly anticipate the latest addition to the series, a fresh twist is on the horizon, with the classic sci-fi backdrop being replaced by a gloomy medieval landscape. Recently, fans have been given a sneak peek into the game through a new trailer.