Dying Light: The Beast Dev Details the Difference Between Cartoon Zombies and Truly Terrifying Monsters
In the upcoming game titled Dying Light: The Beast, many elements that made its predecessors popular will remain, while also introducing fresh features for this updated version. Notably, the original protagonist, Kyle Crane, returns in this installment, and the game will feature hordes of traditional zombies and Chimeras due to The Baron’s experiments. Game Rant recently spoke with members from Techland’s team, including franchise director Tymon Smektala, who provided insights about what drives Dying Light‘s zombie behavior. Smektala shared that their aim for the series is for Dying Light to become the definitive zombie game, offering an unparalleled zombie experience. To achieve this, they aim to stay true to the genre’s roots rather than making significant changes at this time. They want to ensure they cover all the classic aspects that fans of zombie literature have come to expect, such as slow zombies, fast zombies, mutated zombies, and nighttime zombies, among others.